Mostly it's about Go 1.22+ syntax with ranging over integers, but it also
prefers ranging over slices where possible (it makes code a little better to
read).
Notice that we have a number of dangerous loops where slices are mutated
during loop execution, many of these can't be converted since we need proper
length evalutation at every iteration.
Signed-off-by: Roman Khimov <roman@nspcc.ru>
This also removes bigint.FromBytesUnsigned(), it's not used very often and
it's somewhat misleading in the bigint package (which is supposed to use a
very specific enconding).
Signed-off-by: Roman Khimov <roman@nspcc.ru>
In some cases n.Add() can reuse the []Word buffer and n.Sub() reallocate it
away. If that happens, we're out of luck with 0.99.0+ versions (since
3945e81857). I'm not sure why it does that, bit
width doesn't change in most of the cases and even if it does, we still have
enough of it in cap() to hold the old Abs() value (when we have a negative
value we in fact decreate its Abs() first and increase it back
afterwards). Still, that's what we have.
So when we have processTokenTransfer() doing Neg/Neg in-place its value is not
affected, but the original []Word bits that are reused by amount value are
(they're shared initially, Amount: *amount).
name old time/op new time/op delta
ToPreallocatedBytes-8 65.8ns ± 2% 45.6ns ± 2% -30.73% (p=0.008 n=5+5)
name old alloc/op new alloc/op delta
ToPreallocatedBytes-8 0.00B 0.00B ~ (all equal)
name old allocs/op new allocs/op delta
ToPreallocatedBytes-8 0.00 0.00 ~ (all equal)
Turns out, it's almost always allocating because we're mostly dealing with
small integers while the buffer size is calculated in 8-byte chunks here, so
preallocated buffer is always insufficient.
name old time/op new time/op delta
ToPreallocatedBytes-8 28.5ns ± 7% 19.7ns ± 5% -30.72% (p=0.000 n=10+10)
name old alloc/op new alloc/op delta
ToPreallocatedBytes-8 16.0B ± 0% 0.0B -100.00% (p=0.000 n=10+10)
name old allocs/op new allocs/op delta
ToPreallocatedBytes-8 1.00 ± 0% 0.00 -100.00% (p=0.000 n=10+10)
Fix StorageItem reuse at the same time. We don't copy when getting values from
the storage, but we don when we're putting them, so buffer reuse could corrupt
old values.
After `state.StorageItem` became a slice of bytes
we no longer panic on accessing `si.Value`. This helps
to ensure that nothing was broken. Providing `nil` to `FromBytes`
is probably an error anyway.