Mostly it's about Go 1.22+ syntax with ranging over integers, but it also
prefers ranging over slices where possible (it makes code a little better to
read).
Notice that we have a number of dangerous loops where slices are mutated
during loop execution, many of these can't be converted since we need proper
length evalutation at every iteration.
Signed-off-by: Roman Khimov <roman@nspcc.ru>
And refactor some code a bit, don't use bytes.Clone where type-specific
helpers may be used instead.
Close#2907.
Signed-off-by: Anna Shaleva <shaleva.ann@nspcc.ru>
They never return errors, so their interface should reflect that. This allows
to remove quite a lot of useless and never tested code.
Notice that Get still does return an error. It can be made not to do that, but
usually we need to differentiate between successful/unsuccessful accesses
anyway, so this doesn't help much.
Add "active" flag into the node data and make the remainder modal, for active
nodes it's a reference counter, for inactive ones the deactivation height is
stored.
Technically, refcounted chains storing just one trie don't need a flag, but
it's a bit simpler this way.
We use 2 prefixes for storing items because of state synchronization.
This commit allows to parametrize dao with the default prefix.
Signed-off-by: Evgeniy Stratonikov <evgeniy@nspcc.ru>
(*Billet).Traverse changes:
1. Get rid of the `offset` argument. We can cut `from` and pass just the
part that remains. This implies that node with path matching `from` will
also be included in the result, so additional check needs to be added to
the callback function.
2. Pass `path` and `from` without search prefix. Append prefix to the
result inside the callback.
3. Remove duplicating code.
(*Trie).Find changes:
1. Properly prepare `from` argument for traversing function. It closly
depends on the `path` argument.
State jump should be an atomic operation, we can't modify contract
storage items state on-the-fly. Thus, store fresh items under temp
prefix and replase the outdated ones after state sync is completed.
Related
https://github.com/nspcc-dev/neo-go/pull/2019#discussion_r693350460.
In this commit:
1. Request unknown MPT nodes from peers. Note, that StateSync module itself
shouldn't be responsible for nodes requests, that's a server duty.
2. Do not request the same node twice, check if it is in storage
already. If so, then the only thing remaining is to update refcounter.
MPT restore process is much simpler then regular MPT maintaining: trie
has a fixed structure, we don't need to remove or rebuild MPT nodes. The
only thing we should do is to replace Hash nodes to their unhashed
counterparts and increment refcount. It's better not to touch the
regular MPT code and create a separate structure for this.