1) Make timeout a timeout, don't do magic ping counts.
2) Drop additional timer from the main peer's protocol loop, create it
dynamically and make it disconnect the peer.
3) Don't expose the ping counter to the outside, handle more logic inside the
Peer.
Relates to #430.
We don't and we won't have synchronized clocks in the network so the only
timestamp that we can compare our local time with is the one made
ourselves. What this ping mechanism is used for is to recover from missing the
block broadcast, thus it's appropriate for it to trigger after X seconds of
the local time since the last block received.
Relates to #430.
Two queues for high-priority and ordinary messages. Fixes#590. These queues
are deliberately made small to avoid buffer bloat problem, there is gonna be
another queueing layer above them to compensate for that. The queues are
designed to be synchronous in enqueueing, async capabilities are to be added
layer above later.
add pingInterval same as used in ref C# implementation with the same logic
add pingTimeout which is used to check whether pong received. If not -- drop the peer.
add pingLimit which is hardcoded to 4 in TCPPeer. It's limit for unsuccessful ping/pong calls (where pong wasn't received in pingTimeout interval)
It wasn't actually requesting transactions but rather sending an inventory
message telling everyone that we have them which is completely wrong and
easily leads to ChangeView that could be avoided.
Only request headers from the other peer if his height is bigger than
ours. Otherwise we routinely ask 0-height newcomers for some random headers
that they know nothing about.
This one is essential for the consensus nodes as otherwise they won't give out
the blocks they generate making their generation almost useless. It also makes
our networking part more complete.
We have a race between reader and writer goroutines for the same connection
that leads to handshake failures when reader is faster to read the incoming
version (and try to reply to it) than writer is to write our own Version:
WARN[0000] peer disconnected addr="172.200.0.4:20334" peerCount=5 reason="invalid handshake: tried to send VersionAck, but didn't send Version yet
Fix it by moving Version sending before the reader loop starts.
Our node didn't respect the MaxPeers setting, fix it with a drop of random
connection when this limit is reached (to give a chance for newcomers to
communicate), but also introduce AttemptConnPeers setting to tune the number
of attempted connections.
This also raises the default MaxPeers for testnet/mainnet to 100, because
neo-go nodes love making friends.
It's bogus and no other node implementation has anything like that. It fires
up for no good reason in the case when some other node connects to us and it
obviously doesn't use its listening port for it.
In the very specific case when the list of headers received is exactly one
block ahead of the chain of full blocks requestBlocks() failed to generate
request to get the next full block.
This one will replace blockCache in Blockchain itself as it can and should be
external from it. The idea is that we only feed successive blocks into the
Blockchain and it only stores valid proper Blockchain and nothing else.
...and don't try to connect to the nodes we're already connected to.
Before this change we had a problem of discoverer throwing away good valid
addresses just because they are already known which lead to pool draining over
time (as address reuse was basically forbidden and getaddr may not get enough
new nodes).
Queuing one message is not reliable enough, the peer that gets it can fail to
actually make a request, so make this queue a bit deeper to have a higher
chance of success.
This makes writer side handle errors properly and fixes communication between
reader and writer goroutine to always correctly unregister the peer. This is
especially important for the case where error occurs before handshake
completes as in this case we don't even have goroutine in startProtocol()
running.
* Added new config attributes: 'SecondsPerBlock','LowPriorityThreshold'
* Added new files:
* Added new method: CompareTo
* Fixed empty Slice case
* Added new methods: LessThan, GreaterThan, Equal, CompareTo
* Added new method: InputIntersection
* Added MaxTransactionSize, GroupOutputByAssetID
* Added ned method: ScriptHash
* Added new method: IsDoubleSpend
* Refactor blockchainer, Added Feer interface, Verify and GetMemPool method
* 1) Added MemPool
2) Added new methods to satisfy the blockchainer interface: IsLowPriority, Verify, GetMemPool
* Added new methods: RelayTxn, RelayDirectly
* Fixed tests
* Implemented RPC server method sendrawtransaction
* Refactor getrawtransaction, sendrawtransaction in separate methods
* Moved 'secondsPerBlock' to config file
* Implemented Kim suggestions:
1) Fixed data race issues
2) refactor Verify method
3) Get rid of unused InputIntersection method due to refactoring Verify method
4) Fixed bug in https://github.com/CityOfZion/neo-go/pull/174#discussion_r264108135
5) minor simplications of the code
* Fixed minor issues related to
1) space
2) getter methods do not need pointer on the receiver
3) error message
4) refactoring CompareTo method in uint256.go
* Fixed small issues
* Use sync.RWMutex instead of sync.Mutex
* Refined (R)Lock/(R)Unlock
* return error instead of bool in Verify methods
* Made Encode/Decode message public.
* Added Redis storage driver and made some optimizations for the initialising the blockchain
* removed log lines in tcp_peer
* Added missing comments on exported methods.
* bumped version
* Adds basic RPC supporting files
* Adds interrupt handling and error chan
* Add getblock RPC method
* Update request structure
* Update names of nodes
* Allow bad addresses to be registered in discovery externally
* Small tidy up
* Few tweaks
* Check if error is close error in tcp transport
* Fix tests
* Fix priv port
* Small tweak to param name
* Comment fix
* Remove version from server
* Moves submitblock to TODO block
* Remove old field
* Bumps version and fix hex issues
* Created test_data folder with block json files for testing + create separate file for block base.
* Fixed bug in WriteVarUint + Trim logic + unit tests
* Refactored store and add more tests for it.
* restore headerList from chain file
* Fix tx decode bug + lots of housekeeping.
* Implemented Node restore state from chain file.
* Created standalone package for storage. Added couple more methods to Batch and Store interfaces.
* Block persisting + tests
* bumped version -> 0.31.0
* Adds struct for config settings
* Bumps version
* Move settings around
* Only push version tag up not whole branch as well
* Move config into own path and add test and main nets
* Update config for timeouts
* Convert to yaml
* block partial persist
* replaced refactored files with old one.
* removed gokit/log from deps
* Tweaks to not overburden remote nodes with getheaders/getblocks
* Changed Transporter interface to not take the server as argument due to a cause of race warning from the compiler
* started server test suite
* more test + return errors from message handlers
* removed --race from build
* Little improvements.
* Initial draft of the neo-go wallet
* Cleanup + more test for util package
* integrated wallet into neo-cli partially
* base wallet implementation + smartcontract code.
* refactored tcp transport
* return errors on outgoing messages
* TCP transport should report its error after reading from connection
* handle error returned from peer transport
* bump version
* cleaned up error
* Set the listener of the server when opened.
* refactor server RPC.
* deleted proxy functions + moved TCPPeer to tcp file
* implemented the start of JSON-RPC
* changed string port args to int
* added peerCount.
* Start a server with startOpts
* Updated README