Reproduce behavior of the reference realization:
- if item was Put in cache after it was encountered during
Storage.Find, it must appear twice
- checking if item is in cache must be performed in real-time
during `Iterator.Next()`
The order in which storage.Find items are returns depends on what items
were processed in previous transactions of the same block.
The easiest way to implement this sort of caching is to cache operations
with storage, flushing the only in `Persist()`.
Which makes iterating over map stable which is important for serialization and
and even fixes occasional test failures. We use the same ordering here as
NEO 3.0 uses, but it should also be fine for NEO 2.0 because it has no
defined order.
Fixes difference in state changes at mainnet's block 2442790 because contract
migration in b4eb2dc35226e6520ee4e09a56197dff91547b50a7f57edc82930fc18c75dffc
doesn't actually transfer the storage state, it only deletes the old one.
And add an error check just in case.
C# uses ToArray() or UintXXX(bytes) here which interprets hashes as they
should be interpreted (BE, although they always convert to LE when converting
to String just for the fun of it). It leads to state difference for us at
block 2025204 where even though we have the same value for the key, the key
itself differs, ours:
dd2b538e2a0c1db1ae5061c15be14f916bd1e678e512ffcda6d9499d8e7fe97ee71fd6b8004583d9afe09cc4dadbd5deb63d01e061009b7cffdaa674beae0f930ebe6085af900093e5fe56b34a5c220ccdcf6efc336fc5000000000000000000000000000000000010
theirs:
dd2b538e2a0c1db1ae5061c15be14f916bd1e67861e0013db6ded5dbdac49ce0afd9834500b8d61fe77ee97f8e9d49d9a6cdff12e5009b7cffdaa674beae0f930ebe6085af900093e5fe56b34a5c220ccdcf6efc336fc5000000000000000000000000000000000010
In this key there is a tx hash encoded
(e512ffcda6d9499d8e7fe97ee71fd6b84583d9afe09cc4dadbd5deb63d01e061 in LE used
by all the tools like neoscan).
I love Neo.
add dao which takes care about all CRUD operations on storage
remove blockchain state since everything is stored on change
remove storage operations from structs(entities)
move structs to entities package
It makes very little sense having pointers here, these structures MUST have
some kind of key and this key is not gonna be wandering somewhere on its
own. Fixes a part of #519.
It reduces heap pressure a little for these elements as we don't have to
allocate/free them individually. And they're directly tied to transactions or
block, not being shared or anything like that, so it makes little sense for
them to be pointer-based. It only makes building transactions a little easier,
but that's obviously a minor usecase.
add processing of validators while block persist;
add validator structure with decoding/encoding;
add validator get from store;
add EnrollmentTX and StateTX processing;
add pubkey decode bytes, unique and contains functions;
Goreport:
neo-go/pkg/core/contract_state_test.go
Line 21: warning: "Contracto" is a misspelling of "Contraction" (misspell)
Line 64: warning: "Contracto" is a misspelling of "Contraction" (misspell)
neo-go/pkg/core/interop_neo.go
Line 420: warning: "succeedes" is a misspelling of "succeeds" (misspell)
neo-go/pkg/network/discovery.go
Line 118: warning: "succeded" is a misspelling of "succeeded" (misspell)
Line 128: warning: "successfuly" is a misspelling of "successfully" (misspell)