We don't have a reliable way to know when transports are started since
their start is being performed in a separate goroutine:
927dbb6dc4/pkg/network/server.go (L297-L299)
And transports start is not connected with main server routine, thus,
just wait for some time for the transports goroutine to be started.
Also wait for the peer to be properly registered.
Close#3399.
Signed-off-by: Anna Shaleva <shaleva.ann@nspcc.ru>
Previously user should Start server in a separate goroutine. Now
separate goroutine is created inside the Start(). For normal server
operation, the caller should wait for Start to finish. Also, fixed
TestTryInitStateSync test which was exiting earlier than logs are
called.
Close#3112
Signed-off-by: Ekaterina Pavlova <ekt@morphbits.io>
This prevents the possible attack on notary request sender when
malicious partie is allowed to send notary request with main transaction
being someone else's fallback.
Signed-off-by: Anna Shaleva <shaleva.ann@nspcc.ru>
And include some node-specific configurations there with backwards
compatibility. Note that in the future we'll remove Ledger's
fields from the ProtocolConfiguration and it'll be possible to access them in
Blockchain directly (not via .Ledger).
The other option tried was using two configuration types separately, but that
incurs more changes to the codebase, single structure that behaves almost like
the old one is better for backwards compatibility.
Fixes#2676.
* treat connected/handshaked peers separately in the discoverer, save
"original" address for connected ones, it can be a name instead of IP and
it's important to keep it to avoid reconnections
* store name->IP mapping for seeds if and when they're connected to avoid
reconnections
* block seed if it's detected to be our own node (which is often the case for
small private networks)
* add an event for handshaked peers in the server, connected but
non-handshaked ones are not really helpful for MinPeers or GetAddr logic
Fixes#2796.
This allows to naturally scale transaction processing if we have some peer
that is sending a lot of them while others are mostly silent. It also can help
somewhat in the event we have 50 peers that all send transactions. 4+1
scenario benefits a lot from it, while 7+2 slows down a little. Delayed
scenarios don't care.
Surprisingly, this also makes disconnects (#2744) much more rare, 4-node
scenario almost never sees it now. Most probably this is the case where peers
affect each other a lot, single-threaded transaction receiver can be slow
enough to trigger some timeout in getdata handler of its peer (because it
tries to push a number of replies).
It makes sense in general (further narrowing down the time window when
transactions are processed by consensus thread) and it improves block times a
little too, especially in the 7+2 scenario.
Related to #2744.
They can fail right in the getPeers or they can fail later when packet send
is attempted. Of course they can complete handshake in-between these events,
but most likely they won't and we'll waste more resources on this attempt. So
rule out bad peers immediately.
Some tests are failing on Windows due to slow runners with errors like the following:
```
2022-02-09T17:11:20.3127016Z --- FAIL: TestGetData/transaction (1.82s)
2022-02-09T17:11:20.3127385Z server_test.go:500:
2022-02-09T17:11:20.3127878Z Error Trace: server_test.go:500
2022-02-09T17:11:20.3128533Z server_test.go:520
2022-02-09T17:11:20.3128978Z Error: Condition never satisfied
2022-02-09T17:11:20.3129479Z Test: TestGetData/transaction
```
Consensus can require conflicting transactions and it can require more
transactions than mempool can fit, all of this should work. Transactions will
be checked anyway using its secondary mempool. See the scenario from #668.
Notice that it makes the node accept Extensible payloads with any category
which is the same way C# node works. We're trusting Extensible senders,
improper payloads are harmless until they DoS the network, but we have some
protections against that too (and spamming with proper category doesn't differ
a lot).
Most of the time on healthy network we see new transactions appearing that are
not present in the mempool. Once they get into mempool we don't ask for them
again when some other peer sends an Inv with them. Then these transactions are
usually added into block, removed from mempool and no one actually sends them
again to us. Some stale nodes can do that, but it's not very likely to
happen.
At the receiving end at the same time it's quite expensive to do full chain
HasTransaction() query, so if we can avoid doing that it's always good. Here
it technically allows resending old transaction that will be re-requested and
an attempt to add it to mempool will be made. But it'll inevitably fail
because the same HasTransaction() check is done there too. One can try to
maliciously flood the node with stale transactions but it doesn't differ from
flooding it with any other invalid transactions, so there is no new attack
vector added.
Baseline, 4 nodes with 10 workers:
RPS 6902.296 6465.662 6856.044 6785.515 6157.024 ≈ 6633 ± 4.26%
TPS 6468.431 6218.867 6610.565 6288.596 5790.556 ≈ 6275 ± 4.44%
CPU % 50.231 42.925 49.481 48.396 42.662 ≈ 46.7 ± 7.01%
Mem MB 2856.841 2684.103 2756.195 2733.485 2422.787 ≈ 2691 ± 5.40%
Patched:
RPS 7176.784 7014.511 6139.663 7191.280 7080.852 ≈ 6921 ± 5.72% ↑ 4.34%
TPS 6945.409 6562.756 5927.050 6681.187 6821.794 ≈ 6588 ± 5.38% ↑ 4.99%
CPU % 44.400 43.842 40.418 49.211 49.370 ≈ 45.4 ± 7.53% ↓ 2.78%
Mem MB 2693.414 2640.602 2472.007 2731.482 2707.879 ≈ 2649 ± 3.53% ↓ 1.56%
It's only used to sign/verify it and is not a part of the structure. It's
still neded in consensus.Payload though because that's the way dbft library
is.
It's not network-tied any more, network is only needed to
sign/verify. Unfortunately we still have to keep network in consensus data
structures because of dbft library interface.