We have additional logic for getting BaseExecFee policy value. This
logic should be moved to interop context instead of being in Policer,
because Policer is just an interface over Policy contract.
After moving this logic to interop context, we need to use it to define
BaseExecFee instead of (Policer).BaseExecFee. Thus, moving
(*Blockchain).GetPrice to (*Context).GetPrice is necessary.
This optimizes out DB access for non-deployed contracts under the assumption
that deployed ones are always loaded via `LoadScriptWithHash` (and if they're
not --- it's a bug anyway with the new hashing model) which actually is a very
popular case (every entry script does that).
At the moment we should have 3 possible options to check return state
during vm context unloading:
* no check
* ensure the stack is empty
* ensure the stack is not empty
It is necessary to distinguish them because new _deploy method shouldn't
left anything on stack. Example: if we use _deploy method before some
ordinary contract method which returns one value. Without these changes
the contract invocation will fail due to 2 elements on stack left after
invocation (the first `null` element is from _deploy, the second element
is return-value from the ordinary contract method).
Most often we only need to read them and it doesn't require copying. Make an
explicit copy (and copy only things we need!) where needed.
After the recent neo-vm tests update our vm package testing time jumped to
~12s, with this change it's now more like ~8s.
Inspired by neo-project/neo-vm#352. We can't directly compare slices, so we're
better optimize things we already have. At the same time this code would
behave a bit different if A is to call B and then B is call A and then some
pointer from the first A invocation is to be compared with a pointer from the
second A invocation. Not sure it really matters.
1. `Run()` must be able to continue execution after a breakpoint.
2. VM must stop right before the breakpoint, not after.
3. Initial vm state is NONE, not HALT.
When calling external contracts we expect exactly 1 value to be on
stack. For methods returning nothing, `Null` value is pushed, otherwise
it is an error.`
It's not needed any more with Go 1.13 as we have wrapping/unwrapping in base
packages. All errors.Wrap calls are replaced with fmt.Errorf, some strings are
improved along the way.
Allow to invoke methods by offset:
1. Every invoked contract must have manifest.
2. Check arguments count on invocation.
3. Change AppCall to a regular syscall.
4. Add test suite for `System.Contract.Call`.
Implement 3 new instructions: TRY,ENDTRY,ENDFINALLY.
1. TRY marks the start of the block where exceptions are catched.
It has 2 arguments which are relative offsets of exception handler
and the end of the whole try/catch construction.
2. ENDTRY denotes either end of try or catch block.
3. ENDFINALLY denotes end of finally block which is executed
irregardless of whether an exception has occured.
We were accepting transactions with zero system fee, but we shouldn't do
that. Also, transaction's verification execution has to be limited by network
fee.
Regular CALLs don't update it, only Contract.Call does. Fixes the following
mismatch on preview2 testnet:
file BlockStorage_100000/dump-block-49000.json: block 48644, changes number mismatch: 6 vs 4
1. Slot is a new mechanism for storing variables during execution
which is more convenient than alt.stack. This commit implements
support for slot opcodes in both vm and compiler.
2. Remove old alt.stack opcodes.
3. Do not process globals at the start of every function, but instead
load them single time at main.
Rename THROWIFNOT to ASSERT, add ABORT opcode.
ABORT cannot be caught, but the implementation should be postponed until
exception handling is implemented.
In NEO3 SYSCALL opcode has 4-byte ID parameter.
This commit removes support for string-based syscalls and
changes SYSCALL's parameter to be fixed 4-byte value.
Which makes iterating over map stable which is important for serialization and
and even fixes occasional test failures. We use the same ordering here as
NEO 3.0 uses, but it should also be fine for NEO 2.0 because it has no
defined order.
Recursive execute() calls can affect gas calculation.
This commit makes execute() be called only for real opcodes
and moves duplicate logic for CALL/JMP into a separate function.
Preseed the scriptHash value when we already know it. Eliminates this time
waste from the pprof graph, but doesn't really change anything in the 1.4M ->
1.5M 100K mainnet blocks import test.
This solves two problems:
* adds support for shortened SYSCALL form that uses IDs (similar to #434, but
for NEO 2.0, supporting both forms), which is important for compatibility
with C# node and mainnet chain that uses it from some height
* reworks interop plugging to use callbacks rather than appending to the map,
these map mangling functions are clearly visible in the VM profiling
statistics and we want spawning a VM to be fast, so it makes sense
optimizing it. This change moves most of the work to the init() phase
making VM setup cheaper.
Caveats:
* InteropNameToID accepts `[]byte` because that's the thing we have in
SYSCALL processing and that's the most often usecase for it, it leads to
some conversions in other places but that's acceptable because those are
either tests or init()
* three getInterop functions are: `getDefaultVMInterop`, `getSystemInterop`
and `getNeoInterop`
Our 100K (1.4M->1.5M) block import time improves by ~4% with this change.
Add `Roll` method to Stack that doesn't pop and push values and use it for
ROLL and ROT.
1.4M->1.5M 100K block import test before:
real 3m44,292s
user 5m43,494s
sys 0m34,741s
After:
real 3m40,449s
user 5m42,701s
sys 0m35,500s
Add `Swap` method to the Stack and use it for both SWAP and XSWAP. Avoid
element popping and pushing (and associated accounting costs).
1.4M->1.5M 100K block import test before:
real 3m51,885s
user 5m54,744s
sys 0m38,444s
After:
real 3m44,292s
user 5m43,494s
sys 0m34,741s
This change (closely related to the neo-project/neo#1321 proposal) speeds up
1.4M mainnet blocks import by 30%. Basically, we're eliminating key decoding
for block's multisignature that has the same keys most of the time.
Things I don't like about this patch:
* yet another parameter for verifyHashAgainstScript()
* vm keys are not copied in/out
But it's rather simple and solves the problem for this particular case, so I
think it's worth it.
This allows easier reuse of opcodes and in some cases allows to eliminate
dependencies on the whole vm package, like in compiler that only needs opcodes
and doesn't care about VM for any other purpose.
And yes, they're opcodes because an instruction is a whole thing with
operands, that's what context.Next() returns.