There is no such thing as high/low priority transactions, as there are
no free transactions anymore and they are ordered by fees contained
in transaction itself.
Closes#1063.
We make it explicit in the appropriate Block/Transaction structures, not via a
singleton as C# node does. I think this approach has a bit more potential and
allows better packages reuse for different purposes.
Two changes being done here, because they require a lot of updates to
tests. Now we're back into version 0 and we only have one type of
transaction.
It also removes GetType and GetScript interops, both are obsolete in Neo 3.
1. Closes#840: added Nonce field to transaction.Transaction and
removed Nonce field from transaction.MinerTx
2. Added following methods to different tx types:
- NewMinerTx()
- NewMinerTxWithNonce(...)
- NewEnrollmentTx(...)
- NewIssueTx()
- NewPublishTx(...)
- NewRegisterTx(...)
- NewStateTx(...)
in order to avoid code duplication when new transaction is created.
3. Commented out test cases where binary transaction/block are used.
These test cases marked with `TODO NEO3.0: Update binary` and need to be
updated.
4. Updated other tests
5. Added constant Nonce to GoveringTockenTx, UtilityTokenTx and genesis
block to avoid data variability. Also marked with TODO.
Our mempool only contains valid verified transactions all the time, it never
has any unverified ones. Unverified pool made some sense for quick unverifying
after the new block acceptance (and gradual background reverification), but
reverification needs some non-trivial locking between blockchain and mempool
and internal mempool state locking (reverifying tx and moving it between
unverified and verified pools must be atomic). But our current reverification
is fast enough (and has all the appropriate locks), so bothering with
unverified pool makes little sense.
We not only need to remove transactions stored in the block, but also
invalidate some potential double spends caused by these transactions. Usually
new block contains a substantial number of transactions from the pool, so it's
easier to make one pass over it only keeping valid items rather than remove
them one by one and make an additional pass to recheck inputs/witnesses.
It doesn't harm as we have transactions naturally ordered by fee anyway and it
makes managing them a little easier. This also makes slices store item itself
instead of pointers to it which reduces the pressure on the memory subsystem.
They shouldn't depend on the chain state and for the same transaction they
should always produce the same result. Thus, it makes no sense recalculating
them over and over again.
Eliminate races between tx checks and adding them to the mempool, ensure the
chain doesn't change while we're working with the new tx. Ensure only one
block addition attempt could be in progress.