Add `Roll` method to Stack that doesn't pop and push values and use it for
ROLL and ROT.
1.4M->1.5M 100K block import test before:
real 3m44,292s
user 5m43,494s
sys 0m34,741s
After:
real 3m40,449s
user 5m42,701s
sys 0m35,500s
Add `Swap` method to the Stack and use it for both SWAP and XSWAP. Avoid
element popping and pushing (and associated accounting costs).
1.4M->1.5M 100K block import test before:
real 3m51,885s
user 5m54,744s
sys 0m38,444s
After:
real 3m44,292s
user 5m43,494s
sys 0m34,741s
Creating a new BinReader for every instruction is a bit too much and it adds
about 1% overhead on block import (and actually is quite visible in the VM
profiling statistics). So use a bit more ugly but efficient method.
go vet is not happy about them:
pkg/io/binaryReader.go:92:21: method ReadByte() byte should have signature ReadByte() (byte, error)
pkg/io/binaryWriter.go:75:21: method WriteByte(u8 byte) should have signature WriteByte(byte) error
This seriously improves the serialization/deserialization performance for
several reasons:
* no time spent in `binary` reflection
* no memory allocations being made on every read/write
* uses fast ReadBytes everywhere it's appropriate
It also makes Fixed8 Serializable just for convenience.
This change (closely related to the neo-project/neo#1321 proposal) speeds up
1.4M mainnet blocks import by 30%. Basically, we're eliminating key decoding
for block's multisignature that has the same keys most of the time.
Things I don't like about this patch:
* yet another parameter for verifyHashAgainstScript()
* vm keys are not copied in/out
But it's rather simple and solves the problem for this particular case, so I
think it's worth it.
Before this patch on block import we could easily be spending more than 6
seconds out of 30 in Uint256 encoding for UnspentBalance, now it's completely
off the radar.
This allows easier reuse of opcodes and in some cases allows to eliminate
dependencies on the whole vm package, like in compiler that only needs opcodes
and doesn't care about VM for any other purpose.
And yes, they're opcodes because an instruction is a whole thing with
operands, that's what context.Next() returns.
When encountering already seen stack item we should fail
only if it is a collection. Duplicate Integers or ByteArrays are ok
because they can't lead to recursion.