We can only add one block of the given height and we have two competing
goroutines to do that --- consensus and block queue. Whomever adds the block
first shouldn't trigger an error in another one.
Fix block relaying for blocks added via the block queue also, previously one
consensus-generated blocks were broadcasted.
Eliminate races between tx checks and adding them to the mempool, ensure the
chain doesn't change while we're working with the new tx. Ensure only one
block addition attempt could be in progress.
It can lead to some goroutine explosion, but supposedly it's better than
stalling other processing and eventually all of these goroutines should finish
their sends. Note that this doesn't change the behavior for RPC-relayed
transactions that are still waiting for the broadcast to finish ensuring
proper transaction distribution before returning the result to the client.
If we have already got Version message, we don't need the rest of handshake to
complete before being able to properly answer the PeerAddr() requests. Fixes
some duplicate connections between machines.
This one is designed to give more priority to direct nodes communication, that
is that their messaging would have more priority than generic broadcasts. It
should improve consensus process under TX pressure and allow to handle
pings in time (preventing disconnects).
They have the opposite order, height first and nonce second. It was done wrong
in 4e6ed902 and never fixed since. Fixes sending wrong peer state leading to
useless getheaders messages (and disconnects when the other side is lagging
behind).
We can have more than one connection attempt in progress and not yet completed
the handshake, so if there is a Version already received we should look it.
Our node was too pingy because of wrong timer setups (that divided timeout
Duration by time.Second), it also was wrong in its time calculations (using
UTC time to calculate intervals). At the same time missing block is a
server-wide problem, so it's better solved with server-wide protocol loop.
1) Make timeout a timeout, don't do magic ping counts.
2) Drop additional timer from the main peer's protocol loop, create it
dynamically and make it disconnect the peer.
3) Don't expose the ping counter to the outside, handle more logic inside the
Peer.
Relates to #430.
We don't and we won't have synchronized clocks in the network so the only
timestamp that we can compare our local time with is the one made
ourselves. What this ping mechanism is used for is to recover from missing the
block broadcast, thus it's appropriate for it to trigger after X seconds of
the local time since the last block received.
Relates to #430.
In reality it will never be true exactly in the case where we want this ping
mechanism to work --- when the node failed to get a block from the net. It
won't get the header either and thus its block height will be equal to header
height. The only moment when this condition is met is when the node does
initial synchronization and this synchronization works just fine without any
pings.
Relates to #430.
Two queues for high-priority and ordinary messages. Fixes#590. These queues
are deliberately made small to avoid buffer bloat problem, there is gonna be
another queueing layer above them to compensate for that. The queues are
designed to be synchronous in enqueueing, async capabilities are to be added
layer above later.
add pingInterval same as used in ref C# implementation with the same logic
add pingTimeout which is used to check whether pong received. If not -- drop the peer.
add pingLimit which is hardcoded to 4 in TCPPeer. It's limit for unsuccessful ping/pong calls (where pong wasn't received in pingTimeout interval)
It wasn't actually requesting transactions but rather sending an inventory
message telling everyone that we have them which is completely wrong and
easily leads to ChangeView that could be avoided.
go vet is not happy about them:
pkg/io/binaryReader.go:92:21: method ReadByte() byte should have signature ReadByte() (byte, error)
pkg/io/binaryWriter.go:75:21: method WriteByte(u8 byte) should have signature WriteByte(byte) error
This seriously improves the serialization/deserialization performance for
several reasons:
* no time spent in `binary` reflection
* no memory allocations being made on every read/write
* uses fast ReadBytes everywhere it's appropriate
It also makes Fixed8 Serializable just for convenience.
add dao which takes care about all CRUD operations on storage
remove blockchain state since everything is stored on change
remove storage operations from structs(entities)
move structs to entities package
It reduces heap pressure a little for these elements as we don't have to
allocate/free them individually. And they're directly tied to transactions or
block, not being shared or anything like that, so it makes little sense for
them to be pointer-based. It only makes building transactions a little easier,
but that's obviously a minor usecase.
Before this patch on block import we could easily be spending more than 6
seconds out of 30 in Uint256 encoding for UnspentBalance, now it's completely
off the radar.
Only request headers from the other peer if his height is bigger than
ours. Otherwise we routinely ask 0-height newcomers for some random headers
that they know nothing about.
This one is essential for the consensus nodes as otherwise they won't give out
the blocks they generate making their generation almost useless. It also makes
our networking part more complete.
We have a race between reader and writer goroutines for the same connection
that leads to handshake failures when reader is faster to read the incoming
version (and try to reply to it) than writer is to write our own Version:
WARN[0000] peer disconnected addr="172.200.0.4:20334" peerCount=5 reason="invalid handshake: tried to send VersionAck, but didn't send Version yet
Fix it by moving Version sending before the reader loop starts.
add processing of validators while block persist;
add validator structure with decoding/encoding;
add validator get from store;
add EnrollmentTX and StateTX processing;
add pubkey decode bytes, unique and contains functions;
Right now message can be written in several Write's so
concurrent calls of writeMsg() can in theory interleave.
This commit fixes it.
Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>
Otherwise the node might crash in `startProtocol` because of missing Version
field in the peer. And it also keeps the sequence correct, Version MUST be
sent first and ACKs can only follow it.
Our node didn't respect the MaxPeers setting, fix it with a drop of random
connection when this limit is reached (to give a chance for newcomers to
communicate), but also introduce AttemptConnPeers setting to tune the number
of attempted connections.
This also raises the default MaxPeers for testnet/mainnet to 100, because
neo-go nodes love making friends.
This allows to start handshaking from both client and server (mainnet/testnet
nodes were seen to not care about string ordering for it), but still maintains
some sane checks in the process. It also makes functions thread-safe because
we have two goroutines servicing read and write side of the Peer connection,
so they can clash on access to the struct fields.
Add a test for it also.
Extend Blockchainer with one more method to spawn a VM for test runs and use
it to run scripts. Gas consumption is not counted or limited in any way at the
moment (see #424).
Keeping run() as the owner of all maps would mean adding at least three more
channels to keep address getters with thread-safety. But then there also is a
race between requestToWork() and run() which is way harder to solve with
channels because there are lots of possibilities for deadlocks. So rework all
of this with good old mutexes.
While at it, fix `requestCh` handling in the inner select of run, it will waste
one loop to handle it, so we should add one to the `requested`.
Fixes#445.