Fixes#1144. It's quite simple approach, we just update balance info right
upon contract migration. It will slow down migration transactions, but it
takes about 1-2 seconds to Seek through balances at mainnet's 3.8M, so the
approach should still work good enough. The other idea was to make lazy
updates (maintaining contract migration map), but it's more complicated to
implement (and implies that a balance get might also do a write).
There also is a concern about memory usage, it can give a spike of some tens
of megabytes, but that also is considered to be acceptable.
Items were serialized several times if there were several successful
transactions in a block, prevent that by using State field as a bitfield (as
it almost was intended to) and adding one more bit. It also eliminates useless
duplicate MPT traversions.
Confirmed to not break storage changes up to 3.3M on testnet.
Reproduce behavior of the reference realization:
- if item was Put in cache after it was encountered during
Storage.Find, it must appear twice
- checking if item is in cache must be performed in real-time
during `Iterator.Next()`
The order in which storage.Find items are returns depends on what items
were processed in previous transactions of the same block.
The easiest way to implement this sort of caching is to cache operations
with storage, flushing the only in `Persist()`.