Mostly it's about Go 1.22+ syntax with ranging over integers, but it also
prefers ranging over slices where possible (it makes code a little better to
read).
Notice that we have a number of dangerous loops where slices are mutated
during loop execution, many of these can't be converted since we need proper
length evalutation at every iteration.
Signed-off-by: Roman Khimov <roman@nspcc.ru>
52-bit precision is not enough for our 256-bit VM, but this value
matches the reference implementation, see the
https://github.com/neo-project/neo/issues/2879.
MaxIntegerPrec will be increased (or even removed) as soon as the
ref. issue is resolved.
Signed-off-by: Anna Shaleva <shaleva.ann@nspcc.ru>
Everywhere including examples, external interop APIs, bindings generators
code and in other valuable places. A couple of `interface{}` usages are
intentionally left in the CHANGELOG.md, documentation and tests.
Also do not limit depth. It was introduced in e34fa2e915 as a simple
solution to OOM problem. In this commit we do exactly the refactoring
described there. Maximum size is the same as stack item size and
can be changed if needed withouth significat refactoring.
`1 MiB` seems sufficient, though.
Signed-off-by: Evgeniy Stratonikov <evgeniy@nspcc.ru>
There are 2 kinds of JSON marshaling:
1. Lossy raw marshaling, when type information is lost and
map keys are expected to be valid utf-8 strings.
2. Almost lossless marshaling, which can handle any non-recursive item.
Interop value preserves only type.
This commit implements the second.
Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>