buildMerkleTree() is internal to the hash package and if anyone calls it with
`len(leaves) == 0` he deserves a panic. As it's the only error case in it, we
can remove error value return from this function and simplify NewMerkleTree().
This eliminates some easy to fix blocks, but the overall improvement is on the order
of ~1-2%, so it's hardly visible in a 100K block import test. Still, it slightly reduces
the DB pressure and eliminates useless hashing, so it's nice to have.
Turns out, our dApps use it a lot and we were going to the DB to get it which
is a useless waste of time. Technically we could also remove blockHeight here,
but not doing it at the moment as it's more involved.
It eliminates this time waste from the pprof graph, but doesn't change 1.4M ->
1.5M 100K mainnet block import test case in any noticeable way.
Preseed the scriptHash value when we already know it. Eliminates this time
waste from the pprof graph, but doesn't really change anything in the 1.4M ->
1.5M 100K mainnet blocks import test.
These don't belong to VM as they compile some Go code and run it in a VM. One
may call them integration tests, but I prefer to attribute them to
compiler. Moving these tests into pkg/compiler also allows to properly count
the compiler coverage they add:
-ok github.com/CityOfZion/neo-go/pkg/compiler (cached) coverage: 69.7% of statements
+ok github.com/CityOfZion/neo-go/pkg/compiler (cached) coverage: 84.2% of statements
This change also fixes `contant` typo and removes fake packages exposed to the
public by moving foo/bar/foobar into the testdata directory.
This solves two problems:
* adds support for shortened SYSCALL form that uses IDs (similar to #434, but
for NEO 2.0, supporting both forms), which is important for compatibility
with C# node and mainnet chain that uses it from some height
* reworks interop plugging to use callbacks rather than appending to the map,
these map mangling functions are clearly visible in the VM profiling
statistics and we want spawning a VM to be fast, so it makes sense
optimizing it. This change moves most of the work to the init() phase
making VM setup cheaper.
Caveats:
* InteropNameToID accepts `[]byte` because that's the thing we have in
SYSCALL processing and that's the most often usecase for it, it leads to
some conversions in other places but that's acceptable because those are
either tests or init()
* three getInterop functions are: `getDefaultVMInterop`, `getSystemInterop`
and `getNeoInterop`
Our 100K (1.4M->1.5M) block import time improves by ~4% with this change.
Fix duping and add tests.
C# node actually implements DUP in the same way we did, but it does create a
new element when accessing some particular value (like BigInt() or Bytes()) so
in the end this DUP implementation doesn't lead to any visible side-effects. In
our case I think it's more appropriate to fix the DUP (and its variants) itself
avoiding useless allocations in the VM.
Add `Roll` method to Stack that doesn't pop and push values and use it for
ROLL and ROT.
1.4M->1.5M 100K block import test before:
real 3m44,292s
user 5m43,494s
sys 0m34,741s
After:
real 3m40,449s
user 5m42,701s
sys 0m35,500s