Follow neo-project/neo#2531. Even though it's not strictly required (our node
handles problematic script just fine) we better be compliant wrt
deserialization behavior. MaxDeserialized is introduced to avoid moving
MaxStackSize which is a VM parameter.
We have a lot of native contract types that are converted to stack items
before serialization, then deserialized as stack items and converted back to
regular structures. stackitem.Convertible allows to remove a lot of repetitive
io.Serializable code.
This also introduces to/from converter in testserdes which unfortunately
required to change util tests to avoid circular references.
Resulting item can't have more than MaxStackSize elements. Technically this
limits to MaxStackSize cloned elements but it's considered to be enough to
mitigate the issue (the next size check is going to happen during push to the
stack). See neo-project/neo#2534, thanks @vang1ong7ang.
Standard binary serialization/deserialization is mostly used in VM to put/get
elements into/from storage, so they never should exceed MaxSize (otherwise one
won't be able to deserialize these items).
This patch leaves EncodeBinaryStackItem unprotected, but that's a streaming
interface, so it's up to the user of it to ensure its appropriate use (and our
uses are mostly for native contract's data, so they're fine).
We can have very deep reference types and attempt to JSONize them can easily
lead to OOM (even though there are no recursive references inside). Therefore
we have to limit them. While regular ToJSON() is buffer size limited to
MaxSize, ToJSONWithTypes is not and limiting it to MaxSize output will require
substantial rewriting effort while not really providing fair result, MaxSize
is more about stack item size while its JSON representation can be much bigger
because of various overheads.
Initial thought was to limit it by element count based on
MaxIteratorResultItems, but the problem here is that we don't always have this
limit in contexts using ToJSONWithTypes (like notification event
marshaling). Thus we need some generic limit which would be fine for all
users.
We at the same time have maxJSONDepth used when deserializing from JSON, so
it can be used for marshaling as well, it's not often that we have deeper
structures in real results.
Inspired by neo-project/neo#2521.
If we're done with element it no longer can lead to recursion error, so fix
cases like `[arr, arr]` where we have two copies of `arr` trigger this error
for no good reason (there is no recursion there).
This commit fixes the following Go vs C# state diff:
block 74613: value mismatch for key EwAAAHN0cmVhbXMvDg==: eyJpZCI6MTQsInN0YXJ0IjoxNjIyNTAwMjAwMDAwLCJzdG9wIjoxNjIyNTAyMDAwMDAwLCJkZXBvc2l0IjoxMDAwMDAwMDAsInJlbWFpbmluZyI6MTAwMDAwMDAwLCJzZW5kZXIiOiJmeEY4RDl2ZFU3K0gwcDV3NTlyWllMNytNSlE9IiwicmVjaXBpZW50IjoiSVV6c3pveFV0S1NGVnlZRGczSmdTQTFlbTFNPSJ9 vs eyJpZCI6MTQsInN0YXJ0IjoxNjIyNTAwMjAwMDAwLCJzdG9wIjoxNjIyNTAyMDAwMDAwLCJkZXBvc2l0IjoxMDAwMDAwMDAsInJlbWFpbmluZyI6MTAwMDAwMDAwLCJzZW5kZXIiOiJmeEY4RDl2ZFU3XHUwMDJCSDBwNXc1OXJaWUw3XHUwMDJCTUpRPSIsInJlY2lwaWVudCI6IklVenN6b3hVdEtTRlZ5WURnM0pnU0ExZW0xTT0ifQ==
I.e.:
```
{"id":14,"start":1622500200000,"stop":1622502000000,"deposit":100000000,"remaining":100000000,"sender":"fxF8D9vdU7+H0p5w59rZYL7+MJQ=","recipient":"IUzszoxUtKSFVyYDg3JgSA1em1M="}
```
vs
```
{"id":14,"start":1622500200000,"stop":1622502000000,"deposit":100000000,"remaining":100000000,"sender":"fxF8D9vdU7\u002BH0p5w59rZYL7\u002BMJQ=","recipient":"IUzszoxUtKSFVyYDg3JgSA1em1M="}
```
Most often we only need to read them and it doesn't require copying. Make an
explicit copy (and copy only things we need!) where needed.
After the recent neo-vm tests update our vm package testing time jumped to
~12s, with this change it's now more like ~8s.
Inspired by neo-project/neo-vm#352. We can't directly compare slices, so we're
better optimize things we already have. At the same time this code would
behave a bit different if A is to call B and then B is call A and then some
pointer from the first A invocation is to be compared with a pointer from the
second A invocation. Not sure it really matters.
There are 2 kinds of JSON marshaling:
1. Lossy raw marshaling, when type information is lost and
map keys are expected to be valid utf-8 strings.
2. Almost lossless marshaling, which can handle any non-recursive item.
Interop value preserves only type.
This commit implements the second.
Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>