It can lead to some goroutine explosion, but supposedly it's better than
stalling other processing and eventually all of these goroutines should finish
their sends. Note that this doesn't change the behavior for RPC-relayed
transactions that are still waiting for the broadcast to finish ensuring
proper transaction distribution before returning the result to the client.
If we have already got Version message, we don't need the rest of handshake to
complete before being able to properly answer the PeerAddr() requests. Fixes
some duplicate connections between machines.
This one is designed to give more priority to direct nodes communication, that
is that their messaging would have more priority than generic broadcasts. It
should improve consensus process under TX pressure and allow to handle
pings in time (preventing disconnects).
They have the opposite order, height first and nonce second. It was done wrong
in 4e6ed902 and never fixed since. Fixes sending wrong peer state leading to
useless getheaders messages (and disconnects when the other side is lagging
behind).
We can have more than one connection attempt in progress and not yet completed
the handshake, so if there is a Version already received we should look it.
Our node was too pingy because of wrong timer setups (that divided timeout
Duration by time.Second), it also was wrong in its time calculations (using
UTC time to calculate intervals). At the same time missing block is a
server-wide problem, so it's better solved with server-wide protocol loop.
1) Make timeout a timeout, don't do magic ping counts.
2) Drop additional timer from the main peer's protocol loop, create it
dynamically and make it disconnect the peer.
3) Don't expose the ping counter to the outside, handle more logic inside the
Peer.
Relates to #430.
We don't and we won't have synchronized clocks in the network so the only
timestamp that we can compare our local time with is the one made
ourselves. What this ping mechanism is used for is to recover from missing the
block broadcast, thus it's appropriate for it to trigger after X seconds of
the local time since the last block received.
Relates to #430.
In reality it will never be true exactly in the case where we want this ping
mechanism to work --- when the node failed to get a block from the net. It
won't get the header either and thus its block height will be equal to header
height. The only moment when this condition is met is when the node does
initial synchronization and this synchronization works just fine without any
pings.
Relates to #430.
Two queues for high-priority and ordinary messages. Fixes#590. These queues
are deliberately made small to avoid buffer bloat problem, there is gonna be
another queueing layer above them to compensate for that. The queues are
designed to be synchronous in enqueueing, async capabilities are to be added
layer above later.
add pingInterval same as used in ref C# implementation with the same logic
add pingTimeout which is used to check whether pong received. If not -- drop the peer.
add pingLimit which is hardcoded to 4 in TCPPeer. It's limit for unsuccessful ping/pong calls (where pong wasn't received in pingTimeout interval)
It wasn't actually requesting transactions but rather sending an inventory
message telling everyone that we have them which is completely wrong and
easily leads to ChangeView that could be avoided.
go vet is not happy about them:
pkg/io/binaryReader.go:92:21: method ReadByte() byte should have signature ReadByte() (byte, error)
pkg/io/binaryWriter.go:75:21: method WriteByte(u8 byte) should have signature WriteByte(byte) error
This seriously improves the serialization/deserialization performance for
several reasons:
* no time spent in `binary` reflection
* no memory allocations being made on every read/write
* uses fast ReadBytes everywhere it's appropriate
It also makes Fixed8 Serializable just for convenience.
add dao which takes care about all CRUD operations on storage
remove blockchain state since everything is stored on change
remove storage operations from structs(entities)
move structs to entities package
It reduces heap pressure a little for these elements as we don't have to
allocate/free them individually. And they're directly tied to transactions or
block, not being shared or anything like that, so it makes little sense for
them to be pointer-based. It only makes building transactions a little easier,
but that's obviously a minor usecase.
Before this patch on block import we could easily be spending more than 6
seconds out of 30 in Uint256 encoding for UnspentBalance, now it's completely
off the radar.
Only request headers from the other peer if his height is bigger than
ours. Otherwise we routinely ask 0-height newcomers for some random headers
that they know nothing about.
This one is essential for the consensus nodes as otherwise they won't give out
the blocks they generate making their generation almost useless. It also makes
our networking part more complete.
We have a race between reader and writer goroutines for the same connection
that leads to handshake failures when reader is faster to read the incoming
version (and try to reply to it) than writer is to write our own Version:
WARN[0000] peer disconnected addr="172.200.0.4:20334" peerCount=5 reason="invalid handshake: tried to send VersionAck, but didn't send Version yet
Fix it by moving Version sending before the reader loop starts.
add processing of validators while block persist;
add validator structure with decoding/encoding;
add validator get from store;
add EnrollmentTX and StateTX processing;
add pubkey decode bytes, unique and contains functions;
Right now message can be written in several Write's so
concurrent calls of writeMsg() can in theory interleave.
This commit fixes it.
Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>
Otherwise the node might crash in `startProtocol` because of missing Version
field in the peer. And it also keeps the sequence correct, Version MUST be
sent first and ACKs can only follow it.
Our node didn't respect the MaxPeers setting, fix it with a drop of random
connection when this limit is reached (to give a chance for newcomers to
communicate), but also introduce AttemptConnPeers setting to tune the number
of attempted connections.
This also raises the default MaxPeers for testnet/mainnet to 100, because
neo-go nodes love making friends.
This allows to start handshaking from both client and server (mainnet/testnet
nodes were seen to not care about string ordering for it), but still maintains
some sane checks in the process. It also makes functions thread-safe because
we have two goroutines servicing read and write side of the Peer connection,
so they can clash on access to the struct fields.
Add a test for it also.
Extend Blockchainer with one more method to spawn a VM for test runs and use
it to run scripts. Gas consumption is not counted or limited in any way at the
moment (see #424).
Keeping run() as the owner of all maps would mean adding at least three more
channels to keep address getters with thread-safety. But then there also is a
race between requestToWork() and run() which is way harder to solve with
channels because there are lots of possibilities for deadlocks. So rework all
of this with good old mutexes.
While at it, fix `requestCh` handling in the inner select of run, it will waste
one loop to handle it, so we should add one to the `requested`.
Fixes#445.
Goreport:
neo-go/pkg/core/contract_state_test.go
Line 21: warning: "Contracto" is a misspelling of "Contraction" (misspell)
Line 64: warning: "Contracto" is a misspelling of "Contraction" (misspell)
neo-go/pkg/core/interop_neo.go
Line 420: warning: "succeedes" is a misspelling of "succeeds" (misspell)
neo-go/pkg/network/discovery.go
Line 118: warning: "succeded" is a misspelling of "succeeded" (misspell)
Line 128: warning: "successfuly" is a misspelling of "successfully" (misspell)
golint suggests:
pkg/network/payload/address.go:48:12: should omit type net.IP from declaration of var netip; it will be inferred from the right-hand side
It's a temporary stub until proper encoding/decoding is implemented. It's
useful for testnet/mainnet connections because without it consensus message
receival leads to peer disconnection.
It's bogus and no other node implementation has anything like that. It fires
up for no good reason in the case when some other node connects to us and it
obviously doesn't use its listening port for it.
If the block references two ouputs in some other transaction the code failed
to verify it because of key collision. C# code implements it properly by using
full CoinReference type as a key, so let's do it in a similar fashion.
In the very specific case when the list of headers received is exactly one
block ahead of the chain of full blocks requestBlocks() failed to generate
request to get the next full block.
This one will replace blockCache in Blockchain itself as it can and should be
external from it. The idea is that we only feed successive blocks into the
Blockchain and it only stores valid proper Blockchain and nothing else.
For example, at the moment our node can't handle `consensus` message, so when
it received it before the patch it just crashed because of uninitialized `p`.
It's mostly used for Serializable and in other cases where one needs to
estimate binary-encoded size of the stucture. This also simplifies future
removal of the Size() from Serializable.
The logic here is that we'll have all binary encoding/decoding done via our io
package, which simplifies error handling. This functionality doesn't belong to
util, so it's moved.
This also expands BufBinWriter with Reset() method to fit the needs of core
package.
...and don't try to connect to the nodes we're already connected to.
Before this change we had a problem of discoverer throwing away good valid
addresses just because they are already known which lead to pool draining over
time (as address reuse was basically forbidden and getaddr may not get enough
new nodes).
Queuing one message is not reliable enough, the peer that gets it can fail to
actually make a request, so make this queue a bit deeper to have a higher
chance of success.
This makes writer side handle errors properly and fixes communication between
reader and writer goroutine to always correctly unregister the peer. This is
especially important for the case where error occurs before handshake
completes as in this case we don't even have goroutine in startProtocol()
running.
pkg/core/transaction/attribute.go:67:14: should omit type uint8 from declaration of var urllen; it will be inferred from the right-hand side
pkg/crypto/keys/publickey.go:184:8: should omit type []byte from declaration of var b; it will be inferred from the right-hand side
pkg/network/payload/version_test.go:15:12: should omit type bool from declaration of var relay; it will be inferred from the right-hand side
Refs. #213.
Fixes things like:
* exported type/method/function X should have comment or be unexported
* comment on exported type/method/function X should be of the form "X ..."
(with optional leading article)
Refs. #213.
Simplifies a lot of code and removes some duplication. Unfortunately I had to
move test_util random functions in same commit to avoid cycle
dependencies. One of these random functions was also used in core/transaction
testing, to simplify things I've just dropped it there and used a static
string (which is nice to have for a test anyway).
There is still sha256 left in wallet (but it needs to pass Hash structure into
the signing function).