If Blocking mode is on PutBlock will block until there is enough space
in the queue.
Co-authored-by: Anna Shaleva <shaleva.ann@nspcc.ru>
Signed-off-by: Ekaterina Pavlova <ekt@morphbits.io>
Mostly it's about Go 1.22+ syntax with ranging over integers, but it also
prefers ranging over slices where possible (it makes code a little better to
read).
Notice that we have a number of dangerous loops where slices are mutated
during loop execution, many of these can't be converted since we need proper
length evalutation at every iteration.
Signed-off-by: Roman Khimov <roman@nspcc.ru>
"Compare" is almost a standard one now, although math/big uses Cmp for historic
reasons (keys.PublicKey does so too). This also fixes Fixed8 since int64 to int
conversion is lossy.
Signed-off-by: Roman Khimov <roman@nspcc.ru>
s.Shutdown() does not wait for all goroutines of the node server to
finish normally just because the server exits without dependent
goroutines awaiting. Which causes logs to attempt to write after the
test has ended. The consequence of this bug fix is that corresponding
tests are fixed.
Close#2973Close#2974
Signed-off-by: Ekaterina Pavlova <ekt@morphbits.io>
Added sync logs for every service separately to provide the ability to
have a custom logger for each service. This commit makes the code follow
the zap usages rules: `Sync calls the underlying Core's Sync method,
flushing any buffered log entries. Applications should take care to
call Sync before exiting.`
Signed-off-by: Ekaterina Pavlova <ekt@morphbits.io>
Previously user should Start server in a separate goroutine. Now
separate goroutine is created inside the Start(). For normal server
operation, the caller should wait for Start to finish. Also, fixed
TestTryInitStateSync test which was exiting earlier than logs are
called.
Close#3112
Signed-off-by: Ekaterina Pavlova <ekt@morphbits.io>
This prevents the possible attack on notary request sender when
malicious partie is allowed to send notary request with main transaction
being someone else's fallback.
Signed-off-by: Anna Shaleva <shaleva.ann@nspcc.ru>
go.uber.org/atomic deprecated CAS methods in version 1.10 (that introduced
CompareAndSwap), so we need to fix it.
Signed-off-by: Roman Khimov <roman@nspcc.ru>
Move them to the core/network packages, close#2950. The name of
mempool's unsorted transactions metrics has been changed along the
way to match the core's metrics naming convention.
Signed-off-by: Anna Shaleva <shaleva.ann@nspcc.ru>
Everywhere including examples, external interop APIs, bindings generators
code and in other valuable places. A couple of `interface{}` usages are
intentionally left in the CHANGELOG.md, documentation and tests.
Do not add them directly to chain, it will be done by the block queue
manager. Close https://github.com/nspcc-dev/neo-go/issues/2923. However,
this commit is not valid without
https://github.com/roman-khimov/dbft/pull/4.
It's the neo-go's duty to initialize consensus after subsequent block
addition; the dBFT itself must wait for the neo-go to complete the block
addition and notify the dBFT, so that it can initialize at 0-th view to
collect the next block.
And include some node-specific configurations there with backwards
compatibility. Note that in the future we'll remove Ledger's
fields from the ProtocolConfiguration and it'll be possible to access them in
Blockchain directly (not via .Ledger).
The other option tried was using two configuration types separately, but that
incurs more changes to the codebase, single structure that behaves almost like
the old one is better for backwards compatibility.
Fixes#2676.
Consider initial connection phase for public networks:
* simultaneous connections to seeds
* very quick handshakes
* got five handshaked peers and some getaddr requests sent
* but addr replies won't trigger new connections
* so we can stay with just five connections until any of them breaks or a
(long) address checking timer fires
This new timers solves the problem, it's adaptive at the same time. If we have
enough peers we won't be waking up often.
* treat connected/handshaked peers separately in the discoverer, save
"original" address for connected ones, it can be a name instead of IP and
it's important to keep it to avoid reconnections
* store name->IP mapping for seeds if and when they're connected to avoid
reconnections
* block seed if it's detected to be our own node (which is often the case for
small private networks)
* add an event for handshaked peers in the server, connected but
non-handshaked ones are not really helpful for MinPeers or GetAddr logic
Fixes#2796.
Every 1000 blocks seems to be OK for big networks (that only had done some
initial requests previously and then effectively never requested addresses
again because there was a sufficient number of addresses), won't hurt smaller
ones as well (that effectively keep doing this on every connect/disconnect,
peer changes are very rare there, but when they happen we want to have some
quick reaction to these changes).
32 is a very good number, but we all know 42 is a better one. And it can even
be proven by tests with higher peaking TPS values.
You may wonder why is it so good? Because we're using packet-switching
networks mostly and a packet is a packet almost irrespectively of how bit it
is. Yet a packet has some maximum possible size (hi, MTU) and this size most
of the time is 1500 (or a little less than that, hi VPN). Subtract IP header
(20 for IPv4 or 40 for IPv6 not counting options), TCP header (another 20) and
Neo message/payload headers (~8 for this case) and we have just a little more
than 1400 bytes for our dear hashes. Which means that in a single packet most
of the time we can have 42-44 of them, maybe 45. Choosing between these
numbers is not hard then.
We have AttemptConnPeers that is closely related, the more we have there the
bigger the network supposedly is, so it's much better than magic minPoolCount.
Sometimes we already have it, but it's not yet processed, so we can save on
getdata request. It only affects very high-speed networks like 4-1 scenario
and it doesn't affect it a lot, but still we can do it.