package state import ( "github.com/CityOfZion/neo-go/pkg/crypto/keys" "github.com/CityOfZion/neo-go/pkg/io" "github.com/CityOfZion/neo-go/pkg/util" ) // Validator holds the state of a validator. type Validator struct { PublicKey *keys.PublicKey Registered bool Votes util.Fixed8 } // RegisteredAndHasVotes returns true or false whether Validator is registered and has votes. func (vs *Validator) RegisteredAndHasVotes() bool { return vs.Registered && vs.Votes > util.Fixed8(0) } // EncodeBinary encodes Validator to the given BinWriter. func (vs *Validator) EncodeBinary(bw *io.BinWriter) { vs.PublicKey.EncodeBinary(bw) bw.WriteBool(vs.Registered) vs.Votes.EncodeBinary(bw) } // DecodeBinary decodes Validator from the given BinReader. func (vs *Validator) DecodeBinary(reader *io.BinReader) { vs.PublicKey = &keys.PublicKey{} vs.PublicKey.DecodeBinary(reader) vs.Registered = reader.ReadBool() vs.Votes.DecodeBinary(reader) } // GetValidatorsWeightedAverage applies weighted filter based on votes for validator and returns number of validators. // Get back to it with further investigation in https://github.com/nspcc-dev/neo-go/issues/512. func GetValidatorsWeightedAverage(validators []*Validator) int { return int(weightedAverage(applyWeightedFilter(validators))) } // applyWeightedFilter is an implementation of the filter for validators votes. // C# reference https://github.com/neo-project/neo/blob/41caff115c28d6c7665b2a7ac72967e7ce82e921/neo/Helper.cs#L273 func applyWeightedFilter(validators []*Validator) map[*Validator]float64 { var validatorsWithVotes []*Validator var amount float64 weightedVotes := make(map[*Validator]float64) start := 0.25 end := 0.75 sum := float64(0) current := float64(0) for _, validator := range validators { if validator.Votes > util.Fixed8(0) { validatorsWithVotes = append(validatorsWithVotes, validator) amount += validator.Votes.FloatValue() } } for _, validator := range validatorsWithVotes { if current >= end { break } weight := validator.Votes.FloatValue() sum += weight old := current current = sum / amount if current <= start { continue } if old < start { if current > end { weight = (end - start) * amount } else { weight = (current - start) * amount } } else if current > end { weight = (end - old) * amount } weightedVotes[validator] = weight } return weightedVotes } func weightedAverage(weightedVotes map[*Validator]float64) float64 { sumWeight := float64(0) sumValue := float64(0) for vState, weight := range weightedVotes { sumWeight += weight sumValue += vState.Votes.FloatValue() * weight } if sumValue == 0 || sumWeight == 0 { return 0 } return sumValue / sumWeight }