package runtimecontract import ( "github.com/nspcc-dev/neo-go/pkg/interop/native/management" "github.com/nspcc-dev/neo-go/pkg/interop/runtime" "github.com/nspcc-dev/neo-go/pkg/interop/util" ) var ( // Check if the invoker of the contract is the specified owner owner = util.FromAddress("NbrUYaZgyhSkNoRo9ugRyEMdUZxrhkNaWB") ) // init is transformed into _initialize method that is called whenever contract // is being loaded (so you'll see this log entry with every invocation). func init() { // No events and logging allowed in verification context. if runtime.GetTrigger() != runtime.Verification { runtime.Log("init called") } } // _deploy is called after contract deployment or update, it'll be called // in deployment transaction and if call update method of this contract. func _deploy(_ interface{}, isUpdate bool) { if isUpdate { Log("_deploy method called after contract update") return } Log("_deploy method called after contract creation") } // CheckWitness checks owner's witness. It returns true if invoked by the owner // and false otherwise. func CheckWitness() bool { if runtime.CheckWitness(owner) { runtime.Log("Verified Owner") return true } return false } // Log logs given message. func Log(message string) { runtime.Log(message) } // Notify emits an event with the specified data. func Notify(event interface{}) { runtime.Notify("Event", event) } // Verify method is used when contract is being used as a signer of transaction, // it can have parameters (that then need to be present in invocation script) // and it returns simple pass/fail result. This implementation just checks for // owner's signature presence. func Verify() bool { // Technically this restriction is not needed, but you can see the difference // between invokefunction and invokecontractverify RPC methods with it. if runtime.GetTrigger() != runtime.Verification { return false } return CheckWitness() } // Destroy destroys the contract, only owner can do that. func Destroy() { if !Verify() { panic("only owner can destroy") } management.Destroy() } // Update updates the contract, only owner can do that. _deploy will be called // after update. func Update(nef, manifest []byte) { if !Verify() { panic("only owner can update") } management.Update(nef, manifest) }