package native import ( "math/big" "github.com/nspcc-dev/neo-go/pkg/io" "github.com/nspcc-dev/neo-go/pkg/vm/emit" ) // MaxValidatorsVoted limits the number of validators that one can vote for. const MaxValidatorsVoted = 1024 // ValidatorsCount represents votes with particular number of consensus nodes // for this number to be changeable by the voting system. type ValidatorsCount [MaxValidatorsVoted]big.Int // ValidatorsCountFromBytes converts serialized ValidatorsCount to structure. func ValidatorsCountFromBytes(b []byte) (*ValidatorsCount, error) { vc := new(ValidatorsCount) if len(b) == 0 { return vc, nil } r := io.NewBinReaderFromBuf(b) vc.DecodeBinary(r) if r.Err != nil { return nil, r.Err } return vc, nil } // Bytes returns serialized ValidatorsCount. func (vc *ValidatorsCount) Bytes() []byte { w := io.NewBufBinWriter() vc.EncodeBinary(w.BinWriter) if w.Err != nil { panic(w.Err) } return w.Bytes() } // EncodeBinary implements io.Serializable interface. func (vc *ValidatorsCount) EncodeBinary(w *io.BinWriter) { for i := range vc { w.WriteVarBytes(emit.IntToBytes(&vc[i])) } } // DecodeBinary implements io.Serializable interface. func (vc *ValidatorsCount) DecodeBinary(r *io.BinReader) { for i := range vc { buf := r.ReadVarBytes() if r.Err != nil { return } vc[i] = *emit.BytesToInt(buf) } } // GetWeightedAverage returns an average count of validators that's been voted // for not counting 1/4 of minimum and maximum numbers. func (vc *ValidatorsCount) GetWeightedAverage() int { const ( lowerThreshold = 0.25 upperThreshold = 0.75 ) var ( sumWeight, sumValue, overallSum, slidingSum int64 slidingRatio float64 ) for i := range vc { overallSum += vc[i].Int64() } for i := range vc { if slidingRatio >= upperThreshold { break } weight := vc[i].Int64() slidingSum += weight previousRatio := slidingRatio slidingRatio = float64(slidingSum) / float64(overallSum) if slidingRatio <= lowerThreshold { continue } if previousRatio < lowerThreshold { if slidingRatio > upperThreshold { weight = int64((upperThreshold - lowerThreshold) * float64(overallSum)) } else { weight = int64((slidingRatio - lowerThreshold) * float64(overallSum)) } } else if slidingRatio > upperThreshold { weight = int64((upperThreshold - previousRatio) * float64(overallSum)) } sumWeight += weight // Votes with N values get stored with N-1 index, thus +1 here. sumValue += (int64(i) + 1) * weight } if sumValue == 0 || sumWeight == 0 { return 0 } return int(sumValue / sumWeight) }