// This impl uses channels to simulate the queue handler with the actor model. // A suitable number k ,should be set for channel size, because if #numOfMsg > k, // we lose determinism. k chosen should be large enough that when filled, it shall indicate that // the peer has stopped responding, since we do not have a pingMSG, we will need another way to shut down // peers package peer import ( "errors" "fmt" "net" "sync" "sync/atomic" "time" "github.com/CityOfZion/neo-go/pkg/wire/command" "github.com/CityOfZion/neo-go/pkg/peer/stall" "github.com/CityOfZion/neo-go/pkg/wire" "github.com/CityOfZion/neo-go/pkg/wire/payload" "github.com/CityOfZion/neo-go/pkg/wire/protocol" "github.com/CityOfZion/neo-go/pkg/wire/util" ) const ( maxOutboundConnections = 100 protocolVer = protocol.DefaultVersion handshakeTimeout = 30 * time.Second idleTimeout = 5 * time.Minute // If no message received after idleTimeout, then peer disconnects // nodes will have `responseTime` seconds to reply with a response responseTime = 120 * time.Second // the stall detector will check every `tickerInterval` to see if messages // are overdue. Should be less than `responseTime` tickerInterval = 30 * time.Second // The input buffer size is the amount of mesages that // can be buffered into the channel to receive at once before // blocking, and before determinism is broken inputBufferSize = 100 // The output buffer size is the amount of messages that // can be buffered into the channel to send at once before // blocking, and before determinism is broken. outputBufferSize = 100 // pingInterval = 20 * time.Second //Not implemented in neo clients ) var ( errHandShakeTimeout = errors.New("Handshake timed out, peers have " + string(handshakeTimeout) + " Seconds to Complete the handshake") ) // Peer represents a peer on the neo network type Peer struct { config LocalConfig conn net.Conn startHeight uint32 // atomic vals disconnected int32 //unchangeable state: concurrent safe addr string protoVer protocol.Version port uint16 inbound bool userAgent string services protocol.ServiceFlag createdAt time.Time relay bool statemutex sync.Mutex verackReceived bool versionKnown bool *stall.Detector inch chan func() // will handle all incoming connections from peer outch chan func() // will handle all outcoming connections from peer quitch chan struct{} } // NewPeer returns a new NEO peer func NewPeer(con net.Conn, inbound bool, cfg LocalConfig) *Peer { return &Peer{ inch: make(chan func(), inputBufferSize), outch: make(chan func(), outputBufferSize), quitch: make(chan struct{}, 1), inbound: inbound, config: cfg, conn: con, createdAt: time.Now(), startHeight: 0, addr: con.RemoteAddr().String(), Detector: stall.NewDetector(responseTime, tickerInterval), } } // Write to a peer func (p *Peer) Write(msg wire.Messager) error { return wire.WriteMessage(p.conn, p.config.Net, msg) } // Read to a peer func (p *Peer) Read() (wire.Messager, error) { return wire.ReadMessage(p.conn, p.config.Net) } // Disconnect disconnects a peer and closes the connection func (p *Peer) Disconnect() { // return if already disconnected if atomic.LoadInt32(&p.disconnected) != 0 { return } atomic.AddInt32(&p.disconnected, 1) p.Detector.Quit() close(p.quitch) p.conn.Close() fmt.Println("Disconnected Peer with address", p.RemoteAddr().String()) } // Port returns the peers port func (p *Peer) Port() uint16 { return p.port } // CreatedAt returns the time at which the connection was made func (p *Peer) CreatedAt() time.Time { return p.createdAt } // Height returns the latest recorded height of this peer func (p *Peer) Height() uint32 { return p.startHeight } // CanRelay returns true, if the peer can relay information func (p *Peer) CanRelay() bool { return p.relay } // LocalAddr returns this node's local address func (p *Peer) LocalAddr() net.Addr { return p.conn.LocalAddr() } // RemoteAddr returns the remote address of the connected peer func (p *Peer) RemoteAddr() net.Addr { return p.conn.RemoteAddr() } // Services returns the services offered by the peer func (p *Peer) Services() protocol.ServiceFlag { return p.config.Services } //Inbound returns true whether this peer is an inbound peer func (p *Peer) Inbound() bool { return p.inbound } // IsVerackReceived returns true, if this node has // received a verack from this peer func (p *Peer) IsVerackReceived() bool { return p.verackReceived } //NotifyDisconnect returns once the peer has disconnected // Blocking func (p *Peer) NotifyDisconnect() bool { fmt.Println("Peer has not disconnected yet") <-p.quitch fmt.Println("Peer has just disconnected") return true } //End of Exposed API functions// // PingLoop not impl. in neo yet, adding it now // will cause this client to disconnect from all other implementations func (p *Peer) PingLoop() { /*not implemented in other neo clients*/ } // Run is used to start communicating with the peer // completes the handshake and starts observing // for messages coming in func (p *Peer) Run() error { err := p.Handshake() if err != nil { return err } go p.StartProtocol() go p.ReadLoop() go p.WriteLoop() //go p.PingLoop() // since it is not implemented. It will disconnect all other impls. return nil } // StartProtocol run as a go-routine, will act as our queue for messages // should be ran after handshake func (p *Peer) StartProtocol() { loop: for atomic.LoadInt32(&p.disconnected) == 0 { select { case f := <-p.inch: f() case <-p.quitch: break loop case <-p.Detector.Quitch: fmt.Println("Peer stalled, disconnecting") break loop } } p.Disconnect() } // ReadLoop Will block on the read until a message is read // Should only be called after handshake is complete // on a seperate go-routine. func (p *Peer) ReadLoop() { idleTimer := time.AfterFunc(idleTimeout, func() { fmt.Println("Timing out peer") p.Disconnect() }) loop: for atomic.LoadInt32(&p.disconnected) == 0 { idleTimer.Reset(idleTimeout) // reset timer on each loop readmsg, err := p.Read() // Message read; stop Timer idleTimer.Stop() if err != nil { fmt.Println("Err on read", err) // This will also happen if Peer is disconnected break loop } // Remove message as pending from the stall detector p.Detector.RemoveMessage(readmsg.Command()) switch msg := readmsg.(type) { case *payload.VersionMessage: fmt.Println("Already received a Version, disconnecting. " + p.RemoteAddr().String()) break loop // We have already done the handshake, break loop and disconnect case *payload.VerackMessage: if p.verackReceived { fmt.Println("Already received a Verack, disconnecting. " + p.RemoteAddr().String()) break loop } p.statemutex.Lock() // This should not happen, however if it does, then we should set it. p.verackReceived = true p.statemutex.Unlock() case *payload.AddrMessage: p.OnAddr(msg) case *payload.GetAddrMessage: p.OnGetAddr(msg) case *payload.GetBlocksMessage: p.OnGetBlocks(msg) case *payload.BlockMessage: p.OnBlocks(msg) case *payload.HeadersMessage: p.OnHeaders(msg) case *payload.GetHeadersMessage: p.OnGetHeaders(msg) case *payload.InvMessage: p.OnInv(msg) case *payload.GetDataMessage: p.OnGetData(msg) case *payload.TXMessage: p.OnTX(msg) default: fmt.Println("Cannot recognise message", msg.Command()) //Do not disconnect peer, just Log Message } } idleTimer.Stop() p.Disconnect() } // WriteLoop will Queue all messages to be written to the peer. func (p *Peer) WriteLoop() { for atomic.LoadInt32(&p.disconnected) == 0 { select { case f := <-p.outch: f() case <-p.Detector.Quitch: // if the detector quits, disconnect peer p.Disconnect() } } } // Outgoing Requests // RequestHeaders will write a getheaders to this peer func (p *Peer) RequestHeaders(hash util.Uint256) error { c := make(chan error, 0) p.outch <- func() { getHeaders, err := payload.NewGetHeadersMessage([]util.Uint256{hash}, util.Uint256{}) err = p.Write(getHeaders) if err != nil { p.Detector.AddMessage(command.GetHeaders) } c <- err } return <-c } // RequestBlocks will ask this peer for a set of blocks func (p *Peer) RequestBlocks(hashes []util.Uint256) error { c := make(chan error, 0) p.outch <- func() { getdata, err := payload.NewGetDataMessage(payload.InvTypeBlock) err = getdata.AddHashes(hashes) if err != nil { c <- err return } err = p.Write(getdata) if err != nil { p.Detector.AddMessage(command.GetData) } c <- err } return <-c }