mirror of
https://github.com/nspcc-dev/neo-go.git
synced 2024-12-23 23:25:22 +00:00
11ce73af28
- LogPath can be configured through config - node,rpc and monitoring address can be configured thought command line or config
523 lines
14 KiB
Go
523 lines
14 KiB
Go
package network
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import (
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"errors"
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"fmt"
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"math/rand"
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"net"
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"strconv"
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"sync"
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"time"
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"github.com/CityOfZion/neo-go/pkg/core"
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"github.com/CityOfZion/neo-go/pkg/core/transaction"
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"github.com/CityOfZion/neo-go/pkg/network/payload"
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"github.com/CityOfZion/neo-go/pkg/util"
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log "github.com/sirupsen/logrus"
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)
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const (
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// peer numbers are arbitrary at the moment.
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defaultMinPeers = 5
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defaultAttemptConnPeers = 20
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defaultMaxPeers = 100
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maxBlockBatch = 200
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maxAddrsToSend = 200
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minPoolCount = 30
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)
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var (
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errAlreadyConnected = errors.New("already connected")
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errIdenticalID = errors.New("identical node id")
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errInvalidHandshake = errors.New("invalid handshake")
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errInvalidNetwork = errors.New("invalid network")
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errMaxPeers = errors.New("max peers reached")
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errServerShutdown = errors.New("server shutdown")
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errInvalidInvType = errors.New("invalid inventory type")
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)
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type (
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// Server represents the local Node in the network. Its transport could
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// be of any kind.
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Server struct {
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// ServerConfig holds the Server configuration.
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ServerConfig
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// id also known as the nonce of the server.
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id uint32
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transport Transporter
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discovery Discoverer
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chain core.Blockchainer
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bQueue *blockQueue
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lock sync.RWMutex
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peers map[Peer]bool
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addrReq chan *Message
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register chan Peer
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unregister chan peerDrop
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quit chan struct{}
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}
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peerDrop struct {
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peer Peer
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reason error
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}
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)
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// NewServer returns a new Server, initialized with the given configuration.
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func NewServer(config ServerConfig, chain core.Blockchainer) *Server {
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s := &Server{
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ServerConfig: config,
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chain: chain,
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bQueue: newBlockQueue(maxBlockBatch, chain),
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id: rand.Uint32(),
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quit: make(chan struct{}),
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addrReq: make(chan *Message, config.MinPeers),
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register: make(chan Peer),
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unregister: make(chan peerDrop),
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peers: make(map[Peer]bool),
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}
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if s.MinPeers <= 0 {
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log.WithFields(log.Fields{
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"MinPeers configured": s.MinPeers,
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"MinPeers actual": defaultMinPeers,
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}).Info("bad MinPeers configured, using the default value")
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s.MinPeers = defaultMinPeers
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}
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if s.MaxPeers <= 0 {
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log.WithFields(log.Fields{
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"MaxPeers configured": s.MaxPeers,
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"MaxPeers actual": defaultMaxPeers,
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}).Info("bad MaxPeers configured, using the default value")
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s.MaxPeers = defaultMaxPeers
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}
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if s.AttemptConnPeers <= 0 {
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log.WithFields(log.Fields{
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"AttemptConnPeers configured": s.AttemptConnPeers,
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"AttemptConnPeers actual": defaultAttemptConnPeers,
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}).Info("bad AttemptConnPeers configured, using the default value")
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s.AttemptConnPeers = defaultAttemptConnPeers
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}
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s.transport = NewTCPTransport(s, fmt.Sprintf("%s:%d", config.Address, config.Port))
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s.discovery = NewDefaultDiscovery(
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s.DialTimeout,
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s.transport,
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)
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return s
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}
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// ID returns the servers ID.
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func (s *Server) ID() uint32 {
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return s.id
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}
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// Start will start the server and its underlying transport.
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func (s *Server) Start(errChan chan error) {
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log.WithFields(log.Fields{
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"blockHeight": s.chain.BlockHeight(),
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"headerHeight": s.chain.HeaderHeight(),
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}).Info("node started")
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s.discovery.BackFill(s.Seeds...)
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go s.bQueue.run()
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go s.transport.Accept()
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setServerAndNodeVersions(s.UserAgent, strconv.FormatUint(uint64(s.id), 10))
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s.run()
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}
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// Shutdown disconnects all peers and stops listening.
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func (s *Server) Shutdown() {
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log.WithFields(log.Fields{
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"peers": s.PeerCount(),
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}).Info("shutting down server")
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s.bQueue.discard()
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close(s.quit)
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}
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// UnconnectedPeers returns a list of peers that are in the discovery peer list
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// but are not connected to the server.
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func (s *Server) UnconnectedPeers() []string {
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return []string{}
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}
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// BadPeers returns a list of peers the are flagged as "bad" peers.
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func (s *Server) BadPeers() []string {
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return []string{}
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}
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func (s *Server) run() {
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for {
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if s.PeerCount() < s.MinPeers {
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s.discovery.RequestRemote(s.AttemptConnPeers)
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}
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if s.discovery.PoolCount() < minPoolCount {
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select {
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case s.addrReq <- NewMessage(s.Net, CMDGetAddr, payload.NewNullPayload()):
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// sent request
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default:
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// we have one in the queue already that is
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// gonna be served by some worker when it's ready
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}
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}
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select {
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case <-s.quit:
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s.transport.Close()
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for p := range s.peers {
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p.Disconnect(errServerShutdown)
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}
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return
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case p := <-s.register:
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// When a new peer is connected we send out our version immediately.
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if err := s.sendVersion(p); err != nil {
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log.WithFields(log.Fields{
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"addr": p.RemoteAddr(),
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}).Error(err)
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}
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s.lock.Lock()
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s.peers[p] = true
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s.lock.Unlock()
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log.WithFields(log.Fields{
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"addr": p.RemoteAddr(),
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}).Info("new peer connected")
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peerCount := s.PeerCount()
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if peerCount > s.MaxPeers {
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s.lock.RLock()
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// Pick a random peer and drop connection to it.
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for peer := range s.peers {
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peer.Disconnect(errMaxPeers)
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break
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}
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s.lock.RUnlock()
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}
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updatePeersConnectedMetric(s.PeerCount())
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case drop := <-s.unregister:
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s.lock.Lock()
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if s.peers[drop.peer] {
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delete(s.peers, drop.peer)
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s.lock.Unlock()
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log.WithFields(log.Fields{
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"addr": drop.peer.RemoteAddr(),
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"reason": drop.reason,
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"peerCount": s.PeerCount(),
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}).Warn("peer disconnected")
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addr := drop.peer.PeerAddr().String()
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s.discovery.UnregisterConnectedAddr(addr)
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s.discovery.BackFill(addr)
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updatePeersConnectedMetric(s.PeerCount())
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} else {
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// else the peer is already gone, which can happen
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// because we have two goroutines sending signals here
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s.lock.Unlock()
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}
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}
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}
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}
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// Peers returns the current list of peers connected to
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// the server.
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func (s *Server) Peers() map[Peer]bool {
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return s.peers
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}
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// PeerCount returns the number of current connected peers.
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func (s *Server) PeerCount() int {
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s.lock.RLock()
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defer s.lock.RUnlock()
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return len(s.peers)
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}
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// startProtocol starts a long running background loop that interacts
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// every ProtoTickInterval with the peer.
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func (s *Server) startProtocol(p Peer) {
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log.WithFields(log.Fields{
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"addr": p.RemoteAddr(),
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"userAgent": string(p.Version().UserAgent),
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"startHeight": p.Version().StartHeight,
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"id": p.Version().Nonce,
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}).Info("started protocol")
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s.discovery.RegisterGoodAddr(p.PeerAddr().String())
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err := s.requestHeaders(p)
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if err != nil {
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p.Disconnect(err)
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return
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}
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timer := time.NewTimer(s.ProtoTickInterval)
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for {
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select {
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case err = <-p.Done():
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// time to stop
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case m := <-s.addrReq:
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err = p.WriteMsg(m)
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case <-timer.C:
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// Try to sync in headers and block with the peer if his block height is higher then ours.
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if p.Version().StartHeight > s.chain.BlockHeight() {
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err = s.requestBlocks(p)
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}
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if err == nil {
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timer.Reset(s.ProtoTickInterval)
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}
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}
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if err != nil {
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s.unregister <- peerDrop{p, err}
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timer.Stop()
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p.Disconnect(err)
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return
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}
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}
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}
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// When a peer connects to the server, we will send our version immediately.
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func (s *Server) sendVersion(p Peer) error {
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payload := payload.NewVersion(
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s.id,
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s.Port,
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s.UserAgent,
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s.chain.BlockHeight(),
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s.Relay,
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)
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return p.SendVersion(NewMessage(s.Net, CMDVersion, payload))
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}
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// When a peer sends out his version we reply with verack after validating
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// the version.
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func (s *Server) handleVersionCmd(p Peer, version *payload.Version) error {
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err := p.HandleVersion(version)
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if err != nil {
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return err
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}
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if s.id == version.Nonce {
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return errIdenticalID
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}
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peerAddr := p.PeerAddr().String()
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s.lock.RLock()
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for peer := range s.peers {
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// Already connected, drop this connection.
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if peer.Handshaked() && peer.PeerAddr().String() == peerAddr && peer.Version().Nonce == version.Nonce {
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s.lock.RUnlock()
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return errAlreadyConnected
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}
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}
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s.lock.RUnlock()
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return p.SendVersionAck(NewMessage(s.Net, CMDVerack, nil))
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}
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// handleHeadersCmd processes the headers received from its peer.
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// If the headerHeight of the blockchain still smaller then the peer
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// the server will request more headers.
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// This method could best be called in a separate routine.
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func (s *Server) handleHeadersCmd(p Peer, headers *payload.Headers) {
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if err := s.chain.AddHeaders(headers.Hdrs...); err != nil {
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log.Warnf("failed processing headers: %s", err)
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return
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}
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// The peer will respond with a maximum of 2000 headers in one batch.
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// We will ask one more batch here if needed. Eventually we will get synced
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// due to the startProtocol routine that will ask headers every protoTick.
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if s.chain.HeaderHeight() < p.Version().StartHeight {
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s.requestHeaders(p)
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}
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}
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// handleBlockCmd processes the received block received from its peer.
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func (s *Server) handleBlockCmd(p Peer, block *core.Block) error {
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return s.bQueue.putBlock(block)
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}
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// handleInvCmd processes the received inventory.
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func (s *Server) handleInvCmd(p Peer, inv *payload.Inventory) error {
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payload := payload.NewInventory(inv.Type, inv.Hashes)
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return p.WriteMsg(NewMessage(s.Net, CMDGetData, payload))
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}
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// handleInvCmd processes the received inventory.
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func (s *Server) handleGetDataCmd(p Peer, inv *payload.Inventory) error {
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switch inv.Type {
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case payload.TXType:
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for _, hash := range inv.Hashes {
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tx, _, err := s.chain.GetTransaction(hash)
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if err == nil {
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err = p.WriteMsg(NewMessage(s.Net, CMDTX, tx))
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if err != nil {
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return err
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}
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}
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}
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case payload.BlockType:
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for _, hash := range inv.Hashes {
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b, err := s.chain.GetBlock(hash)
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if err == nil {
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err = p.WriteMsg(NewMessage(s.Net, CMDBlock, b))
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if err != nil {
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return err
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}
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}
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}
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case payload.ConsensusType:
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// TODO (#431)
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}
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return nil
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}
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// handleAddrCmd will process received addresses.
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func (s *Server) handleAddrCmd(p Peer, addrs *payload.AddressList) error {
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for _, a := range addrs.Addrs {
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s.discovery.BackFill(a.IPPortString())
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}
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return nil
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}
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// handleGetAddrCmd sends to the peer some good addresses that we know of.
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func (s *Server) handleGetAddrCmd(p Peer) error {
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addrs := s.discovery.GoodPeers()
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if len(addrs) > maxAddrsToSend {
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addrs = addrs[:maxAddrsToSend]
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}
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alist := payload.NewAddressList(len(addrs))
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ts := time.Now()
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for i, addr := range addrs {
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// we know it's a good address, so it can't fail
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netaddr, _ := net.ResolveTCPAddr("tcp", addr)
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alist.Addrs[i] = payload.NewAddressAndTime(netaddr, ts)
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}
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return p.WriteMsg(NewMessage(s.Net, CMDAddr, alist))
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}
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// requestHeaders sends a getheaders message to the peer.
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// The peer will respond with headers op to a count of 2000.
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func (s *Server) requestHeaders(p Peer) error {
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start := []util.Uint256{s.chain.CurrentHeaderHash()}
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payload := payload.NewGetBlocks(start, util.Uint256{})
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return p.WriteMsg(NewMessage(s.Net, CMDGetHeaders, payload))
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}
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// requestBlocks sends a getdata message to the peer
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// to sync up in blocks. A maximum of maxBlockBatch will
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// send at once.
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func (s *Server) requestBlocks(p Peer) error {
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var (
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hashes []util.Uint256
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hashStart = s.chain.BlockHeight() + 1
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headerHeight = s.chain.HeaderHeight()
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)
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for hashStart <= headerHeight && len(hashes) < maxBlockBatch {
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hash := s.chain.GetHeaderHash(int(hashStart))
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hashes = append(hashes, hash)
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hashStart++
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}
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if len(hashes) > 0 {
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payload := payload.NewInventory(payload.BlockType, hashes)
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return p.WriteMsg(NewMessage(s.Net, CMDGetData, payload))
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} else if s.chain.HeaderHeight() < p.Version().StartHeight {
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return s.requestHeaders(p)
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}
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return nil
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}
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// handleMessage processes the given message.
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func (s *Server) handleMessage(peer Peer, msg *Message) error {
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// Make sure both server and peer are operating on
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// the same network.
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if msg.Magic != s.Net {
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return errInvalidNetwork
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}
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if peer.Handshaked() {
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if inv, ok := msg.Payload.(*payload.Inventory); ok {
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if !inv.Type.Valid() || len(inv.Hashes) == 0 {
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return errInvalidInvType
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}
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}
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switch msg.CommandType() {
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case CMDAddr:
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addrs := msg.Payload.(*payload.AddressList)
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return s.handleAddrCmd(peer, addrs)
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case CMDGetAddr:
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// it has no payload
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return s.handleGetAddrCmd(peer)
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case CMDGetData:
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inv := msg.Payload.(*payload.Inventory)
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return s.handleGetDataCmd(peer, inv)
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case CMDHeaders:
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headers := msg.Payload.(*payload.Headers)
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go s.handleHeadersCmd(peer, headers)
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case CMDInv:
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inventory := msg.Payload.(*payload.Inventory)
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return s.handleInvCmd(peer, inventory)
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case CMDBlock:
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block := msg.Payload.(*core.Block)
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return s.handleBlockCmd(peer, block)
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case CMDVersion, CMDVerack:
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return fmt.Errorf("received '%s' after the handshake", msg.CommandType())
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}
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} else {
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switch msg.CommandType() {
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case CMDVersion:
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version := msg.Payload.(*payload.Version)
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return s.handleVersionCmd(peer, version)
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case CMDVerack:
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err := peer.HandleVersionAck()
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if err != nil {
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return err
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}
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go s.startProtocol(peer)
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default:
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return fmt.Errorf("received '%s' during handshake", msg.CommandType())
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}
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}
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return nil
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}
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// RelayTxn a new transaction to the local node and the connected peers.
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// Reference: the method OnRelay in C#: https://github.com/neo-project/neo/blob/master/neo/Network/P2P/LocalNode.cs#L159
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func (s *Server) RelayTxn(t *transaction.Transaction) RelayReason {
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if t.Type == transaction.MinerType {
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return RelayInvalid
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}
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if s.chain.HasTransaction(t.Hash()) {
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return RelayAlreadyExists
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}
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if err := s.chain.VerifyTx(t, nil); err != nil {
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return RelayInvalid
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}
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// TODO: Implement Plugin.CheckPolicy?
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//if (!Plugin.CheckPolicy(transaction))
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// return RelayResultReason.PolicyFail;
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if ok := s.chain.GetMemPool().TryAdd(t.Hash(), core.NewPoolItem(t, s.chain)); !ok {
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return RelayOutOfMemory
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}
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for p := range s.Peers() {
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payload := payload.NewInventory(payload.TXType, []util.Uint256{t.Hash()})
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s.RelayDirectly(p, payload)
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}
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return RelaySucceed
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}
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// RelayDirectly relays directly the inventory to the remote peers.
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// Reference: the method OnRelayDirectly in C#: https://github.com/neo-project/neo/blob/master/neo/Network/P2P/LocalNode.cs#L166
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func (s *Server) RelayDirectly(p Peer, inv *payload.Inventory) {
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if !p.Version().Relay {
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return
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}
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p.WriteMsg(NewMessage(s.Net, CMDInv, inv))
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}
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func init() {
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rand.Seed(time.Now().UTC().UnixNano())
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}
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