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23f118a1a9
* treat connected/handshaked peers separately in the discoverer, save "original" address for connected ones, it can be a name instead of IP and it's important to keep it to avoid reconnections * store name->IP mapping for seeds if and when they're connected to avoid reconnections * block seed if it's detected to be our own node (which is often the case for small private networks) * add an event for handshaked peers in the server, connected but non-handshaked ones are not really helpful for MinPeers or GetAddr logic Fixes #2796. |
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.. | ||
capability | ||
extpool | ||
payload | ||
blockqueue.go | ||
blockqueue_test.go | ||
compress.go | ||
discovery.go | ||
discovery_test.go | ||
fuzz_test.go | ||
helper_test.go | ||
message.go | ||
message_string.go | ||
message_test.go | ||
notary_feer.go | ||
peer.go | ||
prometheus.go | ||
server.go | ||
server_config.go | ||
server_test.go | ||
state_sync.go | ||
tcp_peer.go | ||
tcp_peer_test.go | ||
tcp_transport.go | ||
transport.go |