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https://github.com/nspcc-dev/neo-go.git
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a327a82085
Most of the time people are interested in successful executions. Unfortunately, unwrap package can't help here because of a different result structure (some interface abstract can help, but it's still mostly stack-oriented and sessions can be a problem), so this additional interface is needed. Signed-off-by: Roman Khimov <roman@nspcc.ru>
359 lines
15 KiB
Go
359 lines
15 KiB
Go
package notary
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import (
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"context"
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"errors"
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"fmt"
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"strings"
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"github.com/nspcc-dev/neo-go/pkg/core/state"
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"github.com/nspcc-dev/neo-go/pkg/core/transaction"
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"github.com/nspcc-dev/neo-go/pkg/crypto/keys"
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"github.com/nspcc-dev/neo-go/pkg/neorpc/result"
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"github.com/nspcc-dev/neo-go/pkg/network/payload"
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"github.com/nspcc-dev/neo-go/pkg/rpcclient/actor"
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"github.com/nspcc-dev/neo-go/pkg/rpcclient/invoker"
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"github.com/nspcc-dev/neo-go/pkg/util"
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"github.com/nspcc-dev/neo-go/pkg/vm"
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"github.com/nspcc-dev/neo-go/pkg/vm/opcode"
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"github.com/nspcc-dev/neo-go/pkg/vm/vmstate"
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"github.com/nspcc-dev/neo-go/pkg/wallet"
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)
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var (
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// ErrFallbackAccepted is returned from [Actor.WaitSuccess] when
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// fallback transaction enters the chain instead of the main one.
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ErrFallbackAccepted = errors.New("fallback transaction accepted")
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)
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// Actor encapsulates everything needed to create proper notary requests for
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// assisted transactions.
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type Actor struct {
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// Actor is the main transaction actor, it has appropriate attributes and
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// transaction modifiers to set ValidUntilBlock. Use it to create main
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// transactions that have incomplete set of signatures. They can be
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// signed (using available wallets), but can not be sent directly to the
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// network. Instead of sending them to the network use Actor methods to
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// wrap them into notary requests.
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actor.Actor
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// FbActor is the fallback transaction actor, it has two required signers
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// and a set of attributes expected from a fallback transaction. It can
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// be used to create _unsigned_ transactions with whatever actions
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// required (but no additional attributes can be added). Signing them
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// while technically possible (with notary contract signature missing),
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// will lead to incorrect transaction because NotValidBefore and
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// Conflicts attributes as well as ValidUntilBlock field can be
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// correctly set only when some main transaction is available.
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FbActor actor.Actor
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fbScript []byte
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reader *ContractReader
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sender *wallet.Account
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rpc RPCActor
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}
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// ActorOptions are used to influence main and fallback actors as well as the
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// default Notarize behavior.
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type ActorOptions struct {
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// FbAttributes are additional attributes to be added into fallback
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// transaction by an appropriate actor. Irrespective of this setting
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// (which defaults to nil) NotaryAssisted, NotValidBefore and Conflicts
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// attributes are always added.
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FbAttributes []transaction.Attribute
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// FbScript is the script to use in the Notarize convenience method, it
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// defaults to a simple RET instruction (doing nothing).
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FbScript []byte
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// FbSigner is the second signer to be used for the fallback transaction.
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// By default it's derived from the account and has None scope, it has
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// to be a simple signature or deployed contract account, but this setting
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// allows you to give it some other scope to be used in complex fallback
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// scripts.
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FbSigner actor.SignerAccount
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// MainAttribtues are additional attributes to be added into main
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// transaction by an appropriate actor. Irrespective of this setting
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// (which defaults to nil) NotaryAssisted attribute is always added.
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MainAttributes []transaction.Attribute
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// MainCheckerModifier will be used by the main Actor when creating
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// transactions. It defaults to using [actor.DefaultCheckerModifier]
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// for result check and adds MaxNotValidBeforeDelta to the
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// ValidUntilBlock transaction's field. Only override it if you know
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// what you're doing.
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MainCheckerModifier actor.TransactionCheckerModifier
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// MainModifier will be used by the main Actor when creating
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// transactions. By default it adds MaxNotValidBeforeDelta to the
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// ValidUntilBlock transaction's field. Only override it if you know
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// what you're doing.
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MainModifier actor.TransactionModifier
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}
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// RPCActor is a set of methods required from RPC client to create Actor.
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type RPCActor interface {
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actor.RPCActor
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SubmitP2PNotaryRequest(req *payload.P2PNotaryRequest) (util.Uint256, error)
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}
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// NewDefaultActorOptions returns the default Actor options. Internal functions
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// of it need some data from the contract, so it should be added.
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func NewDefaultActorOptions(reader *ContractReader, acc *wallet.Account) *ActorOptions {
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opts := &ActorOptions{
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FbScript: []byte{byte(opcode.RET)},
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FbSigner: actor.SignerAccount{
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Signer: transaction.Signer{
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Account: acc.Contract.ScriptHash(),
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Scopes: transaction.None,
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},
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Account: acc,
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},
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MainModifier: func(t *transaction.Transaction) error {
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nvbDelta, err := reader.GetMaxNotValidBeforeDelta()
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if err != nil {
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return fmt.Errorf("can't get MaxNVBDelta: %w", err)
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}
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t.ValidUntilBlock += nvbDelta
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return nil
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},
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}
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opts.MainCheckerModifier = func(r *result.Invoke, t *transaction.Transaction) error {
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err := actor.DefaultCheckerModifier(r, t)
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if err != nil {
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return err
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}
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return opts.MainModifier(t)
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}
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return opts
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}
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// NewActor creates a new notary.Actor using the given RPC client, the set of
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// signers for main transactions and the account that will sign notary requests
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// (one plain signature or contract-based). The set of signers will be extended
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// by the notary contract signer with the None scope (as required by the notary
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// protocol) and all transactions created with the resulting Actor will get a
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// NotaryAssisted attribute with appropriate number of keys specified
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// (depending on signers). A fallback Actor will be created as well with the
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// notary contract and simpleAcc signers and a full set of required fallback
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// transaction attributes (NotaryAssisted, NotValidBefore and Conflicts).
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func NewActor(c RPCActor, signers []actor.SignerAccount, simpleAcc *wallet.Account) (*Actor, error) {
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return newTunedActor(c, signers, simpleAcc, nil)
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}
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// NewTunedActor is the same as NewActor, but allows to override the default
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// options (see ActorOptions for details). Use with care.
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func NewTunedActor(c RPCActor, signers []actor.SignerAccount, opts *ActorOptions) (*Actor, error) {
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return newTunedActor(c, signers, opts.FbSigner.Account, opts)
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}
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func newTunedActor(c RPCActor, signers []actor.SignerAccount, simpleAcc *wallet.Account, opts *ActorOptions) (*Actor, error) {
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if len(signers) < 1 {
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return nil, errors.New("at least one signer (sender) is required")
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}
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var nKeys int
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for _, sa := range signers {
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if sa.Account.Contract == nil {
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return nil, fmt.Errorf("empty contract for account %s", sa.Account.Address)
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}
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if sa.Account.Contract.Deployed {
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continue
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}
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if vm.IsSignatureContract(sa.Account.Contract.Script) {
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nKeys++
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continue
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}
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_, pubs, ok := vm.ParseMultiSigContract(sa.Account.Contract.Script)
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if !ok {
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return nil, fmt.Errorf("signer %s is not a contract- or signature-based", sa.Account.Address)
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}
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nKeys += len(pubs)
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}
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if nKeys > 255 {
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return nil, fmt.Errorf("notary subsystem can't handle more than 255 signatures")
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}
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if simpleAcc.Contract == nil {
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return nil, errors.New("bad simple account: no contract")
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}
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if !simpleAcc.CanSign() {
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return nil, errors.New("bad simple account: can't sign")
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}
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if !vm.IsSignatureContract(simpleAcc.Contract.Script) && !simpleAcc.Contract.Deployed {
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return nil, errors.New("bad simple account: neither plain signature, nor contract")
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}
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// Not reusing mainActor/fbActor for ContractReader to make requests a bit lighter.
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reader := NewReader(invoker.New(c, nil))
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if opts == nil {
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defOpts := NewDefaultActorOptions(reader, simpleAcc)
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opts = defOpts
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}
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var notarySA = actor.SignerAccount{
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Signer: transaction.Signer{
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Account: Hash,
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Scopes: transaction.None,
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},
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Account: FakeContractAccount(Hash),
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}
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var mainSigners = make([]actor.SignerAccount, len(signers), len(signers)+1)
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copy(mainSigners, signers)
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mainSigners = append(mainSigners, notarySA)
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mainOpts := actor.Options{
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Attributes: []transaction.Attribute{{
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Type: transaction.NotaryAssistedT,
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Value: &transaction.NotaryAssisted{NKeys: uint8(nKeys)},
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}},
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CheckerModifier: opts.MainCheckerModifier,
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Modifier: opts.MainModifier,
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}
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mainOpts.Attributes = append(mainOpts.Attributes, opts.MainAttributes...)
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mainActor, err := actor.NewTuned(c, mainSigners, mainOpts)
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if err != nil {
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return nil, err
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}
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fbSigners := []actor.SignerAccount{notarySA, opts.FbSigner}
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fbOpts := actor.Options{
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Attributes: []transaction.Attribute{{
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Type: transaction.NotaryAssistedT,
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Value: &transaction.NotaryAssisted{NKeys: 0},
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}, {
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// A stub, it has correct size, but the contents is to be filled per-request.
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Type: transaction.NotValidBeforeT,
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Value: &transaction.NotValidBefore{},
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}, {
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// A stub, it has correct size, but the contents is to be filled per-request.
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Type: transaction.ConflictsT,
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Value: &transaction.Conflicts{},
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}},
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}
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fbOpts.Attributes = append(fbOpts.Attributes, opts.FbAttributes...)
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fbActor, err := actor.NewTuned(c, fbSigners, fbOpts)
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if err != nil {
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return nil, err
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}
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return &Actor{*mainActor, *fbActor, opts.FbScript, reader, simpleAcc, c}, nil
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}
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// Notarize is a simple wrapper for transaction-creating functions that allows to
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// send any partially-signed transaction in a notary request with a fallback
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// transaction created based on Actor settings and SendRequest adjustment rules.
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// The values returned are main and fallback transaction hashes, ValidUntilBlock
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// and error if any.
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func (a *Actor) Notarize(mainTx *transaction.Transaction, err error) (util.Uint256, util.Uint256, uint32, error) {
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var (
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// Just to simplify return values on error.
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fbHash util.Uint256
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mainHash util.Uint256
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vub uint32
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)
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if err != nil {
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return mainHash, fbHash, vub, err
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}
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fbTx, err := a.FbActor.MakeUnsignedRun(a.fbScript, nil)
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if err != nil {
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return mainHash, fbHash, vub, err
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}
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return a.SendRequest(mainTx, fbTx)
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}
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// SendRequest creates and sends a notary request using the given main and
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// fallback transactions. It accepts signed main transaction and unsigned fallback
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// transaction that will be adjusted in its NotValidBefore and Conflicts
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// attributes as well as ValidUntilBlock value. Conflicts is set to the main
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// transaction hash, while NotValidBefore is set to the middle of current mainTx
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// lifetime (between current block and ValidUntilBlock). The values returned are
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// main and fallback transaction hashes, ValidUntilBlock and error if any.
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func (a *Actor) SendRequest(mainTx *transaction.Transaction, fbTx *transaction.Transaction) (util.Uint256, util.Uint256, uint32, error) {
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var (
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fbHash util.Uint256
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mainHash = mainTx.Hash()
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vub = mainTx.ValidUntilBlock
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)
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if len(fbTx.Attributes) < 3 {
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return mainHash, fbHash, vub, errors.New("invalid fallback: missing required attributes")
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}
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if fbTx.Attributes[1].Type != transaction.NotValidBeforeT {
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return mainHash, fbHash, vub, errors.New("invalid fallback: NotValidBefore is missing where expected")
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}
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if fbTx.Attributes[2].Type != transaction.ConflictsT {
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return mainHash, fbHash, vub, errors.New("invalid fallback: Conflicts is missing where expected")
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}
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height, err := a.GetBlockCount()
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if err != nil {
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return mainHash, fbHash, vub, err
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}
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// New values must be created to avoid overwriting originals via a pointer.
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fbTx.Attributes[1].Value = &transaction.NotValidBefore{Height: (height + vub) / 2}
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fbTx.Attributes[2].Value = &transaction.Conflicts{Hash: mainHash}
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fbTx.ValidUntilBlock = vub
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err = a.FbActor.Sign(fbTx)
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if err != nil {
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return mainHash, fbHash, vub, err
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}
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fbTx.Scripts[0].InvocationScript = append([]byte{byte(opcode.PUSHDATA1), keys.SignatureLen}, make([]byte, keys.SignatureLen)...) // Must be present.
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return a.SendRequestExactly(mainTx, fbTx)
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}
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// SendRequestExactly accepts signed and completely prepared main and fallback
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// transactions, creates a P2P notary request containing them, signs and sends
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// it to the network. Caller takes full responsibility for transaction
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// correctness in this case, use this method only if you know exactly that you
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// need to override some of the other method's behavior and you can do it. The
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// values returned are main and fallback transaction hashes, ValidUntilBlock
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// and error if any.
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func (a *Actor) SendRequestExactly(mainTx *transaction.Transaction, fbTx *transaction.Transaction) (util.Uint256, util.Uint256, uint32, error) {
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var (
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fbHash = fbTx.Hash()
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mainHash = mainTx.Hash()
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vub = mainTx.ValidUntilBlock
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)
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req := &payload.P2PNotaryRequest{
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MainTransaction: mainTx,
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FallbackTransaction: fbTx,
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}
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req.Witness = transaction.Witness{
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InvocationScript: append([]byte{byte(opcode.PUSHDATA1), keys.SignatureLen}, a.sender.SignHashable(a.GetNetwork(), req)...),
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VerificationScript: a.sender.GetVerificationScript(),
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}
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actualHash, err := a.rpc.SubmitP2PNotaryRequest(req)
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if err != nil {
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return mainHash, fbHash, vub, fmt.Errorf("failed to submit notary request: %w", err)
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}
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if !actualHash.Equals(fbHash) {
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return mainHash, fbHash, vub, fmt.Errorf("sent and actual fallback tx hashes mismatch: %v vs %v", fbHash.StringLE(), actualHash.StringLE())
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}
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return mainHash, fbHash, vub, nil
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}
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// Wait waits until main or fallback transaction will be accepted to the chain and returns
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// the resulting application execution result or actor.ErrTxNotAccepted if both transactions
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// failed to persist. Wait can be used if underlying Actor supports transaction awaiting,
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// see actor.Actor and actor.Waiter documentation for details. Wait may be used as a wrapper
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// for Notarize, SendRequest or SendRequestExactly. Notice that "already exists" or "already
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// on chain" answers are not treated as errors by this routine because they mean that some
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// of the transactions given might be already accepted or soon going to be accepted. These
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// transactions can be waited for in a usual way potentially with positive result.
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func (a *Actor) Wait(mainHash, fbHash util.Uint256, vub uint32, err error) (*state.AppExecResult, error) {
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// #2248 will eventually remove this garbage from the code.
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if err != nil && !(strings.Contains(strings.ToLower(err.Error()), "already exists") || strings.Contains(strings.ToLower(err.Error()), "already on chain")) {
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return nil, err
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}
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return a.WaitAny(context.TODO(), vub, mainHash, fbHash)
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}
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// WaitSuccess works similar to [Actor.Wait], but checks that the main
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// transaction was accepted and it has a HALT VM state (executed successfully).
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// [state.AppExecResult] is still returned (if there is no error) in case you
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// need some additional event or stack checks.
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func (a *Actor) WaitSuccess(mainHash, fbHash util.Uint256, vub uint32, err error) (*state.AppExecResult, error) {
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aer, err := a.Wait(mainHash, fbHash, vub, err)
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if err != nil {
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return nil, err
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}
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if aer.Container != mainHash {
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return nil, ErrFallbackAccepted
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}
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if aer.VMState != vmstate.Halt {
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return nil, fmt.Errorf("%w: %s", actor.ErrExecFailed, aer.FaultException)
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}
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return aer, nil
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}
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