mirror of
https://github.com/nspcc-dev/neo-go.git
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ddd1d92ff1
The idea here is to preserve the history of `dev` branch development and its code when merging with the `master`. Later this code could be moved into the masters code where appropriate.
152 lines
4.5 KiB
Go
152 lines
4.5 KiB
Go
package syncmgr
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import (
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"fmt"
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"sync"
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"time"
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"github.com/CityOfZion/neo-go/pkg/wire/payload"
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"github.com/CityOfZion/neo-go/pkg/wire/util"
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)
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type mode uint8
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// Note: this is the unoptimised version without parallel sync
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// The algorithm for the unoptimsied version is simple:
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// Download 2000 headers, then download the blocks for those headers
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// Once those blocks are downloaded, we repeat the process again
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// Until we are nomore than one block behind the tip.
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// Once this happens, we switch into normal mode.
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//In normal mode, we have a timer on for X seconds and ask nodes for blocks and also to doublecheck
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// if we are behind once the timer runs out.
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// The timer restarts whenever we receive a block.
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// The parameter X should be approximately the time it takes the network to reach consensus
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//blockTimer approximates to how long it takes to reach consensus and propagate
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// a block in the network. Once a node has synchronised with the network, he will
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// ask the network for a newblock every blockTimer
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const blockTimer = 20 * time.Second
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// trailingHeight indicates how many blocks the node has to be behind by
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// before he switches to headersMode.
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const trailingHeight = 100
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// indicates how many blocks the node has to be behind by
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// before he switches to normalMode and fetches blocks every X seconds.
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const cruiseHeight = 0
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const (
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headersMode mode = 1
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blockMode mode = 2
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normalMode mode = 3
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)
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//Syncmgr keeps the node in sync with the rest of the network
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type Syncmgr struct {
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syncmode mode
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cfg *Config
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timer *time.Timer
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// headerHash is the hash of the last header in the last OnHeaders message that we received.
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// When receiving blocks, we can use this to determine whether the node has downloaded
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// all of the blocks for the last headers messages
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headerHash util.Uint256
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poolLock sync.Mutex
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blockPool []payload.Block
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nextBlockIndex uint32
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}
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// New creates a new sync manager
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func New(cfg *Config, nextBlockIndex uint32) *Syncmgr {
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newBlockTimer := time.AfterFunc(blockTimer, func() {
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cfg.AskForNewBlocks()
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})
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newBlockTimer.Stop()
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return &Syncmgr{
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syncmode: headersMode,
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cfg: cfg,
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timer: newBlockTimer,
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nextBlockIndex: nextBlockIndex,
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}
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}
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// OnHeader is called when the node receives a headers message
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func (s *Syncmgr) OnHeader(peer SyncPeer, msg *payload.HeadersMessage) error {
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// XXX(Optimisation): First check if we actually need these headers
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// Check the last header in msg and then check what our latest header that was saved is
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// If our latest header is above the lastHeader, then we do not save it
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// We could also have that our latest header is above only some of the headers.
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// In this case, we should remove the headers that we already have
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if len(msg.Headers) == 0 {
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// XXX: Increment banScore for this peer, for sending empty headers message
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return nil
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}
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var err error
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switch s.syncmode {
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case headersMode:
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err = s.headersModeOnHeaders(peer, msg.Headers)
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case blockMode:
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err = s.blockModeOnHeaders(peer, msg.Headers)
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case normalMode:
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err = s.normalModeOnHeaders(peer, msg.Headers)
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default:
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err = s.headersModeOnHeaders(peer, msg.Headers)
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}
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// XXX(Kev):The only meaningful error here would be if the peer
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// we re-requested blocks from failed. In the next iteration, this will be handled
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// by the peer manager, who will only return an error, if we are connected to no peers.
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// Upon re-alising this, the node will then send out GetAddresses to the network and
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// syncing will be resumed, once we find peers to connect to.
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hdr := msg.Headers[len(msg.Headers)-1]
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fmt.Printf("Finished processing headers. LastHash in set was: %s\n ", hdr.Hash.ReverseString())
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return err
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}
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// OnBlock is called when the node receives a block
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func (s *Syncmgr) OnBlock(peer SyncPeer, msg *payload.BlockMessage) error {
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fmt.Printf("Block received with height %d\n", msg.Block.Index)
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var err error
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switch s.syncmode {
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case headersMode:
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err = s.headersModeOnBlock(peer, msg.Block)
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case blockMode:
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err = s.blockModeOnBlock(peer, msg.Block)
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case normalMode:
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err = s.normalModeOnBlock(peer, msg.Block)
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default:
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err = s.headersModeOnBlock(peer, msg.Block)
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}
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fmt.Printf("Processed Block with height %d\n", msg.Block.Index)
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return err
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}
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//IsCurrent returns true if the node is currently
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// synced up with the network
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func (s *Syncmgr) IsCurrent() bool {
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return s.syncmode == normalMode
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}
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func (s *Syncmgr) processBlock(block payload.Block) error {
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err := s.cfg.ProcessBlock(block)
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if err != nil {
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return err
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}
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s.nextBlockIndex++
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return nil
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}
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