mirror of
https://github.com/nspcc-dev/neo-go.git
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8d4dd2d2e1
This allows easier reuse of opcodes and in some cases allows to eliminate dependencies on the whole vm package, like in compiler that only needs opcodes and doesn't care about VM for any other purpose. And yes, they're opcodes because an instruction is a whole thing with operands, that's what context.Next() returns.
215 lines
5.3 KiB
Go
215 lines
5.3 KiB
Go
package opcode
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//go:generate stringer -type=Opcode
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// Opcode represents a single operation code for the NEO virtual machine.
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type Opcode byte
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// Viable list of supported instruction constants.
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const (
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// Constants
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PUSH0 Opcode = 0x00
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PUSHF Opcode = PUSH0
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PUSHBYTES1 Opcode = 0x01
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PUSHBYTES2 Opcode = 0x02
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PUSHBYTES3 Opcode = 0x03
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PUSHBYTES4 Opcode = 0x04
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PUSHBYTES5 Opcode = 0x05
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PUSHBYTES6 Opcode = 0x06
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PUSHBYTES7 Opcode = 0x07
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PUSHBYTES8 Opcode = 0x08
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PUSHBYTES9 Opcode = 0x09
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PUSHBYTES10 Opcode = 0x0A
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PUSHBYTES11 Opcode = 0x0B
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PUSHBYTES12 Opcode = 0x0C
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PUSHBYTES13 Opcode = 0x0D
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PUSHBYTES14 Opcode = 0x0E
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PUSHBYTES15 Opcode = 0x0F
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PUSHBYTES16 Opcode = 0x10
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PUSHBYTES17 Opcode = 0x11
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PUSHBYTES18 Opcode = 0x12
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PUSHBYTES19 Opcode = 0x13
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PUSHBYTES20 Opcode = 0x14
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PUSHBYTES21 Opcode = 0x15
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PUSHBYTES22 Opcode = 0x16
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PUSHBYTES23 Opcode = 0x17
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PUSHBYTES24 Opcode = 0x18
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PUSHBYTES25 Opcode = 0x19
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PUSHBYTES26 Opcode = 0x1A
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PUSHBYTES27 Opcode = 0x1B
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PUSHBYTES28 Opcode = 0x1C
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PUSHBYTES29 Opcode = 0x1D
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PUSHBYTES30 Opcode = 0x1E
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PUSHBYTES31 Opcode = 0x1F
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PUSHBYTES32 Opcode = 0x20
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PUSHBYTES33 Opcode = 0x21
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PUSHBYTES34 Opcode = 0x22
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PUSHBYTES35 Opcode = 0x23
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PUSHBYTES36 Opcode = 0x24
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PUSHBYTES37 Opcode = 0x25
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PUSHBYTES38 Opcode = 0x26
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PUSHBYTES39 Opcode = 0x27
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PUSHBYTES40 Opcode = 0x28
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PUSHBYTES41 Opcode = 0x29
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PUSHBYTES42 Opcode = 0x2A
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PUSHBYTES43 Opcode = 0x2B
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PUSHBYTES44 Opcode = 0x2C
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PUSHBYTES45 Opcode = 0x2D
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PUSHBYTES46 Opcode = 0x2E
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PUSHBYTES47 Opcode = 0x2F
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PUSHBYTES48 Opcode = 0x30
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PUSHBYTES49 Opcode = 0x31
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PUSHBYTES50 Opcode = 0x32
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PUSHBYTES51 Opcode = 0x33
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PUSHBYTES52 Opcode = 0x34
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PUSHBYTES53 Opcode = 0x35
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PUSHBYTES54 Opcode = 0x36
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PUSHBYTES55 Opcode = 0x37
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PUSHBYTES56 Opcode = 0x38
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PUSHBYTES57 Opcode = 0x39
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PUSHBYTES58 Opcode = 0x3A
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PUSHBYTES59 Opcode = 0x3B
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PUSHBYTES60 Opcode = 0x3C
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PUSHBYTES61 Opcode = 0x3D
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PUSHBYTES62 Opcode = 0x3E
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PUSHBYTES63 Opcode = 0x3F
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PUSHBYTES64 Opcode = 0x40
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PUSHBYTES65 Opcode = 0x41
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PUSHBYTES66 Opcode = 0x42
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PUSHBYTES67 Opcode = 0x43
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PUSHBYTES68 Opcode = 0x44
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PUSHBYTES69 Opcode = 0x45
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PUSHBYTES70 Opcode = 0x46
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PUSHBYTES71 Opcode = 0x47
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PUSHBYTES72 Opcode = 0x48
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PUSHBYTES73 Opcode = 0x49
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PUSHBYTES74 Opcode = 0x4A
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PUSHBYTES75 Opcode = 0x4B
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PUSHDATA1 Opcode = 0x4C
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PUSHDATA2 Opcode = 0x4D
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PUSHDATA4 Opcode = 0x4E
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PUSHM1 Opcode = 0x4F
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PUSH1 Opcode = 0x51
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PUSHT Opcode = PUSH1
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PUSH2 Opcode = 0x52
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PUSH3 Opcode = 0x53
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PUSH4 Opcode = 0x54
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PUSH5 Opcode = 0x55
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PUSH6 Opcode = 0x56
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PUSH7 Opcode = 0x57
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PUSH8 Opcode = 0x58
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PUSH9 Opcode = 0x59
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PUSH10 Opcode = 0x5A
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PUSH11 Opcode = 0x5B
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PUSH12 Opcode = 0x5C
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PUSH13 Opcode = 0x5D
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PUSH14 Opcode = 0x5E
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PUSH15 Opcode = 0x5F
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PUSH16 Opcode = 0x60
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// Flow control
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NOP Opcode = 0x61
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JMP Opcode = 0x62
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JMPIF Opcode = 0x63
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JMPIFNOT Opcode = 0x64
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CALL Opcode = 0x65
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RET Opcode = 0x66
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APPCALL Opcode = 0x67
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SYSCALL Opcode = 0x68
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TAILCALL Opcode = 0x69
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// Stack
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DUPFROMALTSTACK Opcode = 0x6A
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TOALTSTACK Opcode = 0x6B
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FROMALTSTACK Opcode = 0x6C
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XDROP Opcode = 0x6D
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XSWAP Opcode = 0x72
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XTUCK Opcode = 0x73
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DEPTH Opcode = 0x74
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DROP Opcode = 0x75
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DUP Opcode = 0x76
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NIP Opcode = 0x77
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OVER Opcode = 0x78
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PICK Opcode = 0x79
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ROLL Opcode = 0x7A
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ROT Opcode = 0x7B
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SWAP Opcode = 0x7C
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TUCK Opcode = 0x7D
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// Splice
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CAT Opcode = 0x7E
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SUBSTR Opcode = 0x7F
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LEFT Opcode = 0x80
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RIGHT Opcode = 0x81
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SIZE Opcode = 0x82
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// Bitwise logic
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INVERT Opcode = 0x83
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AND Opcode = 0x84
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OR Opcode = 0x85
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XOR Opcode = 0x86
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EQUAL Opcode = 0x87
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// Arithmetic
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INC Opcode = 0x8B
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DEC Opcode = 0x8C
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SIGN Opcode = 0x8D
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NEGATE Opcode = 0x8F
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ABS Opcode = 0x90
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NOT Opcode = 0x91
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NZ Opcode = 0x92
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ADD Opcode = 0x93
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SUB Opcode = 0x94
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MUL Opcode = 0x95
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DIV Opcode = 0x96
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MOD Opcode = 0x97
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SHL Opcode = 0x98
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SHR Opcode = 0x99
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BOOLAND Opcode = 0x9A
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BOOLOR Opcode = 0x9B
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NUMEQUAL Opcode = 0x9C
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NUMNOTEQUAL Opcode = 0x9E
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LT Opcode = 0x9F
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GT Opcode = 0xA0
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LTE Opcode = 0xA1
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GTE Opcode = 0xA2
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MIN Opcode = 0xA3
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MAX Opcode = 0xA4
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WITHIN Opcode = 0xA5
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// Crypto
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SHA1 Opcode = 0xA7
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SHA256 Opcode = 0xA8
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HASH160 Opcode = 0xA9
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HASH256 Opcode = 0xAA
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CHECKSIG Opcode = 0xAC
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VERIFY Opcode = 0xAD
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CHECKMULTISIG Opcode = 0xAE
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// Advanced data structures (arrays, structures, maps)
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ARRAYSIZE Opcode = 0xC0
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PACK Opcode = 0xC1
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UNPACK Opcode = 0xC2
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PICKITEM Opcode = 0xC3
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SETITEM Opcode = 0xC4
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NEWARRAY Opcode = 0xC5
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NEWSTRUCT Opcode = 0xC6
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NEWMAP Opcode = 0xC7
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APPEND Opcode = 0xC8
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REVERSE Opcode = 0xC9
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REMOVE Opcode = 0xCA
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HASKEY Opcode = 0xCB
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KEYS Opcode = 0xCC
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VALUES Opcode = 0xCD
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// Stack isolation
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CALLI Opcode = 0xE0
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CALLE Opcode = 0xE1
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CALLED Opcode = 0xE2
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CALLET Opcode = 0xE3
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CALLEDT Opcode = 0xE4
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// Exceptions
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THROW Opcode = 0xF0
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THROWIFNOT Opcode = 0xF1
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)
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