neo-go/pkg/network/tcp_peer.go
2020-11-20 17:16:32 +03:00

457 lines
11 KiB
Go

package network
import (
"errors"
"fmt"
"net"
"strconv"
"sync"
"time"
"github.com/nspcc-dev/neo-go/pkg/io"
"github.com/nspcc-dev/neo-go/pkg/network/capability"
"github.com/nspcc-dev/neo-go/pkg/network/payload"
"go.uber.org/zap"
)
type handShakeStage uint8
const (
versionSent handShakeStage = 1 << iota
versionReceived
verAckSent
verAckReceived
requestQueueSize = 32
p2pMsgQueueSize = 16
hpRequestQueueSize = 4
)
var (
errGone = errors.New("the peer is gone already")
errStateMismatch = errors.New("tried to send protocol message before handshake completed")
errPingPong = errors.New("ping/pong timeout")
errUnexpectedPong = errors.New("pong message wasn't expected")
)
// TCPPeer represents a connected remote node in the
// network over TCP.
type TCPPeer struct {
// underlying TCP connection.
conn net.Conn
// The server this peer belongs to.
server *Server
// The version of the peer.
version *payload.Version
// Index of the last block.
lastBlockIndex uint32
lock sync.RWMutex
finale sync.Once
handShake handShakeStage
isFullNode bool
done chan struct{}
sendQ chan []byte
p2pSendQ chan []byte
hpSendQ chan []byte
wg sync.WaitGroup
// number of sent pings.
pingSent int
pingTimer *time.Timer
}
// NewTCPPeer returns a TCPPeer structure based on the given connection.
func NewTCPPeer(conn net.Conn, s *Server) *TCPPeer {
return &TCPPeer{
conn: conn,
server: s,
done: make(chan struct{}),
sendQ: make(chan []byte, requestQueueSize),
p2pSendQ: make(chan []byte, p2pMsgQueueSize),
hpSendQ: make(chan []byte, hpRequestQueueSize),
}
}
// putPacketIntoQueue puts given message into the given queue if the peer has
// done handshaking.
func (p *TCPPeer) putPacketIntoQueue(queue chan<- []byte, msg []byte) error {
if !p.Handshaked() {
return errStateMismatch
}
select {
case queue <- msg:
case <-p.done:
return errGone
}
return nil
}
// EnqueuePacket implements the Peer interface.
func (p *TCPPeer) EnqueuePacket(msg []byte) error {
return p.putPacketIntoQueue(p.sendQ, msg)
}
// putMessageIntoQueue serializes given Message and puts it into given queue if
// the peer has done handshaking.
func (p *TCPPeer) putMsgIntoQueue(queue chan<- []byte, msg *Message) error {
b, err := msg.Bytes()
if err != nil {
return err
}
return p.putPacketIntoQueue(queue, b)
}
// EnqueueMessage is a temporary wrapper that sends a message via
// EnqueuePacket if there is no error in serializing it.
func (p *TCPPeer) EnqueueMessage(msg *Message) error {
return p.putMsgIntoQueue(p.sendQ, msg)
}
// EnqueueP2PPacket implements the Peer interface.
func (p *TCPPeer) EnqueueP2PPacket(msg []byte) error {
return p.putPacketIntoQueue(p.p2pSendQ, msg)
}
// EnqueueP2PMessage implements the Peer interface.
func (p *TCPPeer) EnqueueP2PMessage(msg *Message) error {
return p.putMsgIntoQueue(p.p2pSendQ, msg)
}
// EnqueueHPPacket implements the Peer interface. It the peer is not yet
// handshaked it's a noop.
func (p *TCPPeer) EnqueueHPPacket(msg []byte) error {
return p.putPacketIntoQueue(p.hpSendQ, msg)
}
func (p *TCPPeer) writeMsg(msg *Message) error {
b, err := msg.Bytes()
if err != nil {
return err
}
_, err = p.conn.Write(b)
return err
}
// handleConn handles the read side of the connection, it should be started as
// a goroutine right after the new peer setup.
func (p *TCPPeer) handleConn() {
var err error
p.server.register <- p
go p.handleQueues()
// When a new peer is connected we send out our version immediately.
err = p.SendVersion()
if err == nil {
r := io.NewBinReaderFromIO(p.conn)
for {
msg := &Message{Network: p.server.network, StateRootInHeader: p.server.stateRootInHeader}
err = msg.Decode(r)
if err == payload.ErrTooManyHeaders {
p.server.log.Warn("not all headers were processed")
r.Err = nil
} else if err != nil {
break
}
if err = p.server.handleMessage(p, msg); err != nil {
if p.Handshaked() {
err = fmt.Errorf("handling %s message: %w", msg.Command.String(), err)
}
break
}
}
}
p.Disconnect(err)
}
// handleQueues is a goroutine that is started automatically to handle
// send queues.
func (p *TCPPeer) handleQueues() {
var err error
// p2psend queue shares its time with send queue in around
// ((p2pSkipDivisor - 1) * 2 + 1)/1 ratio, ratio because the third
// select can still choose p2psend over send.
var p2pSkipCounter uint32
const p2pSkipDivisor = 4
for {
var msg []byte
// This one is to give priority to the hp queue
select {
case <-p.done:
return
case msg = <-p.hpSendQ:
default:
}
// Skip this select every p2pSkipDivisor iteration.
if msg == nil && p2pSkipCounter%p2pSkipDivisor != 0 {
// Then look at the p2p queue.
select {
case <-p.done:
return
case msg = <-p.hpSendQ:
case msg = <-p.p2pSendQ:
default:
}
}
// If there is no message in HP or P2P queues, block until one
// appears in any of the queues.
if msg == nil {
select {
case <-p.done:
return
case msg = <-p.hpSendQ:
case msg = <-p.p2pSendQ:
case msg = <-p.sendQ:
}
}
_, err = p.conn.Write(msg)
if err != nil {
break
}
p2pSkipCounter++
}
p.Disconnect(err)
}
// StartProtocol starts a long running background loop that interacts
// every ProtoTickInterval with the peer. It's only good to run after the
// handshake.
func (p *TCPPeer) StartProtocol() {
var err error
p.server.log.Info("started protocol",
zap.Stringer("addr", p.RemoteAddr()),
zap.ByteString("userAgent", p.Version().UserAgent),
zap.Uint32("startHeight", p.lastBlockIndex),
zap.Uint32("id", p.Version().Nonce))
p.server.discovery.RegisterGoodAddr(p.PeerAddr().String(), p.version.Capabilities)
if p.server.chain.BlockHeight() < p.LastBlockIndex() {
err = p.server.requestBlocks(p)
if err != nil {
p.Disconnect(err)
return
}
}
timer := time.NewTimer(p.server.ProtoTickInterval)
for {
select {
case <-p.done:
return
case <-timer.C:
// Try to sync in headers and block with the peer if his block height is higher then ours.
if p.LastBlockIndex() > p.server.chain.BlockHeight() {
err = p.server.requestBlocks(p)
}
if err == nil {
timer.Reset(p.server.ProtoTickInterval)
}
}
if err != nil {
timer.Stop()
p.Disconnect(err)
return
}
}
}
// Handshaked returns status of the handshake, whether it's completed or not.
func (p *TCPPeer) Handshaked() bool {
p.lock.RLock()
defer p.lock.RUnlock()
return p.handshaked()
}
// handshaked is internal unlocked version of Handshaked().
func (p *TCPPeer) handshaked() bool {
return p.handShake == (verAckReceived | verAckSent | versionReceived | versionSent)
}
// IsFullNode returns whether the node has full capability or TCP/WS only.
func (p *TCPPeer) IsFullNode() bool {
p.lock.RLock()
defer p.lock.RUnlock()
return p.handshaked() && p.isFullNode
}
// SendVersion checks for the handshake state and sends a message to the peer.
func (p *TCPPeer) SendVersion() error {
msg, err := p.server.getVersionMsg()
if err != nil {
return err
}
p.lock.Lock()
defer p.lock.Unlock()
if p.handShake&versionSent != 0 {
return errors.New("invalid handshake: already sent Version")
}
err = p.writeMsg(msg)
if err == nil {
p.handShake |= versionSent
}
return err
}
// HandleVersion checks for the handshake state and version message contents.
func (p *TCPPeer) HandleVersion(version *payload.Version) error {
p.lock.Lock()
defer p.lock.Unlock()
if p.handShake&versionReceived != 0 {
return errors.New("invalid handshake: already received Version")
}
p.version = version
for _, cap := range version.Capabilities {
if cap.Type == capability.FullNode {
p.isFullNode = true
p.lastBlockIndex = cap.Data.(*capability.Node).StartHeight
break
}
}
p.handShake |= versionReceived
return nil
}
// SendVersionAck checks for the handshake state and sends a message to the peer.
func (p *TCPPeer) SendVersionAck(msg *Message) error {
p.lock.Lock()
defer p.lock.Unlock()
if p.handShake&versionReceived == 0 {
return errors.New("invalid handshake: tried to send VersionAck, but no version received yet")
}
if p.handShake&versionSent == 0 {
return errors.New("invalid handshake: tried to send VersionAck, but didn't send Version yet")
}
if p.handShake&verAckSent != 0 {
return errors.New("invalid handshake: already sent VersionAck")
}
err := p.writeMsg(msg)
if err == nil {
p.handShake |= verAckSent
}
return err
}
// HandleVersionAck checks handshake sequence correctness when VerAck message
// is received.
func (p *TCPPeer) HandleVersionAck() error {
p.lock.Lock()
defer p.lock.Unlock()
if p.handShake&versionSent == 0 {
return errors.New("invalid handshake: received VersionAck, but no version sent yet")
}
if p.handShake&versionReceived == 0 {
return errors.New("invalid handshake: received VersionAck, but no version received yet")
}
if p.handShake&verAckReceived != 0 {
return errors.New("invalid handshake: already received VersionAck")
}
p.handShake |= verAckReceived
return nil
}
// RemoteAddr implements the Peer interface.
func (p *TCPPeer) RemoteAddr() net.Addr {
return p.conn.RemoteAddr()
}
// PeerAddr implements the Peer interface.
func (p *TCPPeer) PeerAddr() net.Addr {
remote := p.conn.RemoteAddr()
// The network can be non-tcp in unit tests.
if p.version == nil || remote.Network() != "tcp" {
return p.RemoteAddr()
}
host, _, err := net.SplitHostPort(remote.String())
if err != nil {
return p.RemoteAddr()
}
var port uint16
for _, cap := range p.version.Capabilities {
if cap.Type == capability.TCPServer {
port = cap.Data.(*capability.Server).Port
}
}
if port == 0 {
return p.RemoteAddr()
}
addrString := net.JoinHostPort(host, strconv.Itoa(int(port)))
tcpAddr, err := net.ResolveTCPAddr("tcp", addrString)
if err != nil {
return p.RemoteAddr()
}
return tcpAddr
}
// Disconnect will fill the peer's done channel with the given error.
func (p *TCPPeer) Disconnect(err error) {
p.finale.Do(func() {
close(p.done)
p.conn.Close()
p.server.unregister <- peerDrop{p, err}
})
}
// Version implements the Peer interface.
func (p *TCPPeer) Version() *payload.Version {
return p.version
}
// LastBlockIndex returns last block index.
func (p *TCPPeer) LastBlockIndex() uint32 {
p.lock.RLock()
defer p.lock.RUnlock()
return p.lastBlockIndex
}
// SendPing sends a ping message to the peer and does appropriate accounting of
// outstanding pings and timeouts.
func (p *TCPPeer) SendPing(msg *Message) error {
if !p.Handshaked() {
return errStateMismatch
}
p.lock.Lock()
p.pingSent++
if p.pingTimer == nil {
p.pingTimer = time.AfterFunc(p.server.PingTimeout, func() {
p.Disconnect(errPingPong)
})
}
p.lock.Unlock()
return p.EnqueueMessage(msg)
}
// HandlePing handles a ping message received from the peer.
func (p *TCPPeer) HandlePing(ping *payload.Ping) error {
p.lock.Lock()
defer p.lock.Unlock()
p.lastBlockIndex = ping.LastBlockIndex
return nil
}
// HandlePong handles a pong message received from the peer and does appropriate
// accounting of outstanding pings and timeouts.
func (p *TCPPeer) HandlePong(pong *payload.Ping) error {
p.lock.Lock()
defer p.lock.Unlock()
if p.pingTimer != nil && !p.pingTimer.Stop() {
return errPingPong
}
p.pingTimer = nil
p.pingSent--
if p.pingSent < 0 {
return errUnexpectedPong
}
p.lastBlockIndex = pong.LastBlockIndex
return nil
}