mirror of
https://github.com/nspcc-dev/neo-go.git
synced 2024-12-17 19:47:19 +00:00
587cfc7c66
Add `Roll` method to Stack that doesn't pop and push values and use it for ROLL and ROT. 1.4M->1.5M 100K block import test before: real 3m44,292s user 5m43,494s sys 0m34,741s After: real 3m40,449s user 5m42,701s sys 0m35,500s
459 lines
10 KiB
Go
459 lines
10 KiB
Go
package vm
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import (
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"encoding/json"
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"errors"
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"fmt"
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"math/big"
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"github.com/CityOfZion/neo-go/pkg/util"
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)
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// Stack implementation for the neo-go virtual machine. The stack implements
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// a double linked list where its semantics are first in first out.
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// To simplify the implementation, internally a Stack s is implemented as a
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// ring, such that &s.top is both the next element of the last element s.Back()
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// and the previous element of the first element s.Top().
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//
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// s.Push(0)
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// s.Push(1)
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// s.Push(2)
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//
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// [ 2 ] > top
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// [ 1 ]
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// [ 0 ] > back
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//
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// s.Pop() > 2
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//
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// [ 1 ]
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// [ 0 ]
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// Element represents an element in the double linked list (the stack),
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// which will hold the underlying StackItem.
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type Element struct {
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value StackItem
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next, prev *Element
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stack *Stack
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}
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// NewElement returns a new Element object, with its underlying value inferred
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// to the corresponding type.
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func NewElement(v interface{}) *Element {
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return &Element{
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value: makeStackItem(v),
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}
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}
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// Next returns the next element in the stack.
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func (e *Element) Next() *Element {
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if elem := e.next; e.stack != nil && elem != &e.stack.top {
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return elem
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}
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return nil
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}
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// Prev returns the previous element in the stack.
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func (e *Element) Prev() *Element {
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if elem := e.prev; e.stack != nil && elem != &e.stack.top {
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return elem
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}
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return nil
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}
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// Item returns StackItem contained in the element.
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func (e *Element) Item() StackItem {
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return e.value
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}
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// Value returns value of the StackItem contained in the element.
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func (e *Element) Value() interface{} {
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return e.value.Value()
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}
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// BigInt attempts to get the underlying value of the element as a big integer.
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// Will panic if the assertion failed which will be caught by the VM.
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func (e *Element) BigInt() *big.Int {
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switch t := e.value.(type) {
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case *BigIntegerItem:
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return t.value
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case *BoolItem:
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if t.value {
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return big.NewInt(1)
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}
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return big.NewInt(0)
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default:
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b := t.Value().([]uint8)
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return new(big.Int).SetBytes(util.ArrayReverse(b))
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}
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}
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// TryBool attempts to get the underlying value of the element as a boolean.
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// Returns error if can't convert value to boolean type.
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func (e *Element) TryBool() (bool, error) {
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switch t := e.value.(type) {
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case *BigIntegerItem:
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return t.value.Int64() != 0, nil
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case *BoolItem:
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return t.value, nil
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case *ArrayItem, *StructItem:
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return true, nil
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case *ByteArrayItem:
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for _, b := range t.value {
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if b != 0 {
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return true, nil
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}
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}
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return false, nil
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case *InteropItem:
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return t.value != nil, nil
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default:
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return false, fmt.Errorf("can't convert to bool: " + t.String())
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}
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}
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// Bool attempts to get the underlying value of the element as a boolean.
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// Will panic if the assertion failed which will be caught by the VM.
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func (e *Element) Bool() bool {
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val, err := e.TryBool()
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if err != nil {
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panic(err)
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}
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return val
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}
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// Bytes attempts to get the underlying value of the element as a byte array.
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// Will panic if the assertion failed which will be caught by the VM.
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func (e *Element) Bytes() []byte {
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switch t := e.value.(type) {
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case *ByteArrayItem:
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return t.value
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case *BigIntegerItem:
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return t.Bytes() // neoVM returns in LE
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case *BoolItem:
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if t.value {
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return []byte{1}
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}
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// return []byte{0}
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// FIXME revert when NEO 3.0 https://github.com/nspcc-dev/neo-go/issues/477
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return []byte{}
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default:
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panic("can't convert to []byte: " + t.String())
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}
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}
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// Array attempts to get the underlying value of the element as an array of
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// other items. Will panic if the item type is different which will be caught
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// by the VM.
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func (e *Element) Array() []StackItem {
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switch t := e.value.(type) {
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case *ArrayItem:
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return t.value
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case *StructItem:
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return t.value
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default:
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panic("element is not an array")
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}
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}
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// Stack represents a Stack backed by a double linked list.
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type Stack struct {
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top Element
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name string
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len int
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itemCount map[StackItem]int
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size *int
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}
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// NewStack returns a new stack name by the given name.
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func NewStack(n string) *Stack {
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s := &Stack{
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name: n,
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}
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s.top.next = &s.top
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s.top.prev = &s.top
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s.len = 0
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s.itemCount = make(map[StackItem]int)
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s.size = new(int)
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return s
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}
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// Clear clears all elements on the stack and set its length to 0.
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func (s *Stack) Clear() {
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s.top.next = &s.top
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s.top.prev = &s.top
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s.len = 0
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}
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// Len returns the number of elements that are on the stack.
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func (s *Stack) Len() int {
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return s.len
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}
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// insert inserts the element after element (at) on the stack.
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func (s *Stack) insert(e, at *Element) *Element {
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// If we insert an element that is already popped from this stack,
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// we need to clean it up, there are still pointers referencing to it.
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if e.stack == s {
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e = NewElement(e.value)
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}
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n := at.next
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at.next = e
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e.prev = at
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e.next = n
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n.prev = e
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e.stack = s
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s.len++
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s.updateSizeAdd(e.value)
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return e
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}
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func (s *Stack) updateSizeAdd(item StackItem) {
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*s.size++
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s.itemCount[item]++
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if s.itemCount[item] > 1 {
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return
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}
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switch t := item.(type) {
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case *ArrayItem, *StructItem:
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for _, it := range item.Value().([]StackItem) {
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s.updateSizeAdd(it)
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}
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case *MapItem:
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for _, v := range t.value {
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s.updateSizeAdd(v)
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}
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}
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}
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func (s *Stack) updateSizeRemove(item StackItem) {
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*s.size--
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if s.itemCount[item] > 1 {
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s.itemCount[item]--
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return
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}
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delete(s.itemCount, item)
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switch t := item.(type) {
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case *ArrayItem, *StructItem:
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for _, it := range item.Value().([]StackItem) {
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s.updateSizeRemove(it)
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}
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case *MapItem:
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for _, v := range t.value {
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s.updateSizeRemove(v)
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}
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}
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}
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// InsertAt inserts the given item (n) deep on the stack.
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// Be very careful using it and _always_ check both e and n before invocation
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// as it will silently do wrong things otherwise.
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func (s *Stack) InsertAt(e *Element, n int) *Element {
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before := s.Peek(n - 1)
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if before == nil {
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return nil
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}
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return s.insert(e, before)
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}
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// Push pushes the given element on the stack.
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func (s *Stack) Push(e *Element) {
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s.insert(e, &s.top)
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}
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// PushVal pushes the given value on the stack. It will infer the
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// underlying StackItem to its corresponding type.
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func (s *Stack) PushVal(v interface{}) {
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s.Push(NewElement(v))
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}
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// Pop removes and returns the element on top of the stack.
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func (s *Stack) Pop() *Element {
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return s.Remove(s.Top())
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}
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// Top returns the element on top of the stack. Nil if the stack
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// is empty.
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func (s *Stack) Top() *Element {
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if s.len == 0 {
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return nil
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}
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return s.top.next
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}
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// Back returns the element at the end of the stack. Nil if the stack
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// is empty.
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func (s *Stack) Back() *Element {
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if s.len == 0 {
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return nil
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}
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return s.top.prev
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}
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// Peek returns the element (n) far in the stack beginning from
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// the top of the stack.
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// n = 0 => will return the element on top of the stack.
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func (s *Stack) Peek(n int) *Element {
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i := 0
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for e := s.Top(); e != nil; e = e.Next() {
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if n == i {
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return e
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}
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i++
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}
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return nil
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}
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// RemoveAt removes the element (n) deep on the stack beginning
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// from the top of the stack.
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func (s *Stack) RemoveAt(n int) *Element {
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return s.Remove(s.Peek(n))
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}
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// Remove removes and returns the given element from the stack.
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func (s *Stack) Remove(e *Element) *Element {
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if e == nil {
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return nil
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}
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e.prev.next = e.next
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e.next.prev = e.prev
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e.next = nil // avoid memory leaks.
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e.prev = nil // avoid memory leaks.
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e.stack = nil
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s.len--
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s.updateSizeRemove(e.value)
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return e
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}
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// Dup duplicates and returns the element at position n.
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// Dup is used for copying elements on to the top of its own stack.
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// s.Push(s.Peek(0)) // will result in unexpected behaviour.
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// s.Push(s.Dup(0)) // is the correct approach.
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func (s *Stack) Dup(n int) *Element {
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e := s.Peek(n)
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if e == nil {
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return nil
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}
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return &Element{
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value: e.value,
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}
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}
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// Iter iterates over all the elements int the stack, starting from the top
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// of the stack.
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// s.Iter(func(elem *Element) {
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// // do something with the element.
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// })
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func (s *Stack) Iter(f func(*Element)) {
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for e := s.Top(); e != nil; e = e.Next() {
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f(e)
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}
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}
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// IterBack iterates over all the elements of the stack, starting from the bottom
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// of the stack.
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// s.IterBack(func(elem *Element) {
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// // do something with the element.
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// })
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func (s *Stack) IterBack(f func(*Element)) {
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for e := s.Back(); e != nil; e = e.Prev() {
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f(e)
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}
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}
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// Swap swaps two elements on the stack without popping and pushing them.
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func (s *Stack) Swap(n1, n2 int) error {
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if n1 < 0 || n2 < 0 {
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return errors.New("negative index")
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}
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if n1 >= s.len || n2 >= s.len {
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return errors.New("too big index")
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}
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if n1 == n2 {
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return nil
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}
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a := s.Peek(n1)
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b := s.Peek(n2)
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a.value, b.value = b.value, a.value
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return nil
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}
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// Roll brings an item with the given index to the top of the stack, moving all
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// the other elements down accordingly. It does all of that without popping and
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// pushing elements.
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func (s *Stack) Roll(n int) error {
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if n < 0 {
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return errors.New("negative index")
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}
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if n >= s.len {
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return errors.New("too big index")
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}
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if n == 0 {
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return nil
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}
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top := s.Peek(0)
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e := s.Peek(n)
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e.prev.next = e.next
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e.next.prev = e.prev
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top.prev = e
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e.next = top
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e.prev = &s.top
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s.top.next = e
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return nil
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}
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// popSigElements pops keys or signatures from the stack as needed for
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// CHECKMULTISIG.
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func (s *Stack) popSigElements() ([][]byte, error) {
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var num int
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var elems [][]byte
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item := s.Pop()
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if item == nil {
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return nil, fmt.Errorf("nothing on the stack")
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}
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switch item.value.(type) {
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case *ArrayItem:
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num = len(item.Array())
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if num < 1 {
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return nil, fmt.Errorf("less than one element in the array")
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}
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elems = make([][]byte, num)
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for k, v := range item.Array() {
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b, ok := v.Value().([]byte)
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if !ok {
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return nil, fmt.Errorf("bad element %s", v.String())
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}
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elems[k] = b
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}
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default:
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num = int(item.BigInt().Int64())
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if num < 1 || num > s.Len() {
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return nil, fmt.Errorf("wrong number of elements: %d", num)
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}
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elems = make([][]byte, num)
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for i := 0; i < num; i++ {
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elems[i] = s.Pop().Bytes()
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}
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}
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return elems, nil
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}
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// MarshalJSON implements JSON marshalling interface.
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func (s *Stack) MarshalJSON() ([]byte, error) {
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return json.Marshal(stackToArray(s))
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}
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