neo-go/pkg/vm/vm.go
Evgenii Stratonikov 0cb6dc47e4 vm: implement slot-related opcodes
1. Slot is a new mechanism for storing variables during execution
which is more convenient than alt.stack. This commit implements
support for slot opcodes in both vm and compiler.
2. Remove old alt.stack opcodes.
3. Do not process globals at the start of every function, but instead
load them single time at main.
2020-05-12 16:23:08 +03:00

1578 lines
36 KiB
Go

package vm
import (
"encoding/binary"
"encoding/json"
"fmt"
"io/ioutil"
"math/big"
"os"
"text/tabwriter"
"unicode/utf8"
"github.com/nspcc-dev/neo-go/pkg/crypto/keys"
"github.com/nspcc-dev/neo-go/pkg/util"
"github.com/nspcc-dev/neo-go/pkg/vm/emit"
"github.com/nspcc-dev/neo-go/pkg/vm/opcode"
"github.com/pkg/errors"
)
type errorAtInstruct struct {
ip int
op opcode.Opcode
err interface{}
}
func (e *errorAtInstruct) Error() string {
return fmt.Sprintf("error encountered at instruction %d (%s): %s", e.ip, e.op, e.err)
}
func newError(ip int, op opcode.Opcode, err interface{}) *errorAtInstruct {
return &errorAtInstruct{ip: ip, op: op, err: err}
}
// StateMessage is a vm state message which could be used as additional info for example by cli.
type StateMessage string
// ScriptHashGetter defines an interface for getting calling, entry and current script hashes.
type ScriptHashGetter interface {
GetCallingScriptHash() util.Uint160
GetEntryScriptHash() util.Uint160
GetCurrentScriptHash() util.Uint160
}
const (
// MaxArraySize is the maximum array size allowed in the VM.
MaxArraySize = 1024
// MaxItemSize is the maximum item size allowed in the VM.
MaxItemSize = 1024 * 1024
// MaxInvocationStackSize is the maximum size of an invocation stack.
MaxInvocationStackSize = 1024
// MaxBigIntegerSizeBits is the maximum size of BigInt item in bits.
MaxBigIntegerSizeBits = 32 * 8
// MaxStackSize is the maximum number of items allowed to be
// on all stacks at once.
MaxStackSize = 2 * 1024
maxSHLArg = MaxBigIntegerSizeBits
)
// VM represents the virtual machine.
type VM struct {
state State
// callbacks to get interops.
getInterop []InteropGetterFunc
// callback to get interop price
getPrice func(*VM, opcode.Opcode, []byte) util.Fixed8
istack *Stack // invocation stack.
estack *Stack // execution stack.
astack *Stack // alt stack.
static *Slot
// Hash to verify in CHECKSIG/CHECKMULTISIG.
checkhash []byte
refs *refCounter
gasConsumed util.Fixed8
gasLimit util.Fixed8
// Public keys cache.
keys map[string]*keys.PublicKey
}
// New returns a new VM object ready to load .avm bytecode scripts.
func New() *VM {
vm := &VM{
getInterop: make([]InteropGetterFunc, 0, 3), // 3 functions is typical for our default usage.
state: haltState,
istack: NewStack("invocation"),
refs: newRefCounter(),
keys: make(map[string]*keys.PublicKey),
}
vm.estack = vm.newItemStack("evaluation")
vm.astack = vm.newItemStack("alt")
vm.RegisterInteropGetter(getDefaultVMInterop)
return vm
}
func (v *VM) newItemStack(n string) *Stack {
s := NewStack(n)
s.refs = v.refs
return s
}
// RegisterInteropGetter registers the given InteropGetterFunc into VM. There
// can be many interop getters and they're probed in LIFO order wrt their
// registration time.
func (v *VM) RegisterInteropGetter(f InteropGetterFunc) {
v.getInterop = append(v.getInterop, f)
}
// SetPriceGetter registers the given PriceGetterFunc in v.
// f accepts vm's Context, current instruction and instruction parameter.
func (v *VM) SetPriceGetter(f func(*VM, opcode.Opcode, []byte) util.Fixed8) {
v.getPrice = f
}
// GasConsumed returns the amount of GAS consumed during execution.
func (v *VM) GasConsumed() util.Fixed8 {
return v.gasConsumed
}
// SetGasLimit sets maximum amount of gas which v can spent.
// If max <= 0, no limit is imposed.
func (v *VM) SetGasLimit(max util.Fixed8) {
v.gasLimit = max
}
// Estack returns the evaluation stack so interop hooks can utilize this.
func (v *VM) Estack() *Stack {
return v.estack
}
// Astack returns the alt stack so interop hooks can utilize this.
func (v *VM) Astack() *Stack {
return v.astack
}
// Istack returns the invocation stack so interop hooks can utilize this.
func (v *VM) Istack() *Stack {
return v.istack
}
// SetPublicKeys sets internal key cache to the specified value (note
// that it doesn't copy them).
func (v *VM) SetPublicKeys(keys map[string]*keys.PublicKey) {
v.keys = keys
}
// GetPublicKeys returns internal key cache (note that it doesn't copy it).
func (v *VM) GetPublicKeys() map[string]*keys.PublicKey {
return v.keys
}
// LoadArgs loads in the arguments used in the Mian entry point.
func (v *VM) LoadArgs(method []byte, args []StackItem) {
if len(args) > 0 {
v.estack.PushVal(args)
}
if method != nil {
v.estack.PushVal(method)
}
}
// PrintOps prints the opcodes of the current loaded program to stdout.
func (v *VM) PrintOps() {
w := tabwriter.NewWriter(os.Stdout, 0, 0, 4, ' ', 0)
fmt.Fprintln(w, "INDEX\tOPCODE\tPARAMETER\t")
realctx := v.Context()
ctx := realctx.Copy()
ctx.ip = 0
ctx.nextip = 0
for {
cursor := ""
instr, parameter, err := ctx.Next()
if ctx.ip == realctx.ip {
cursor = "<<"
}
if err != nil {
fmt.Fprintf(w, "%d\t%s\tERROR: %s\t%s\n", ctx.ip, instr, err, cursor)
break
}
var desc = ""
if parameter != nil {
switch instr {
case opcode.JMP, opcode.JMPIF, opcode.JMPIFNOT, opcode.CALL:
offset := int16(binary.LittleEndian.Uint16(parameter))
desc = fmt.Sprintf("%d (%d/%x)", ctx.ip+int(offset), offset, parameter)
case opcode.PUSHA:
offset := int32(binary.LittleEndian.Uint32(parameter))
desc = fmt.Sprintf("%d (%x)", offset, parameter)
case opcode.SYSCALL:
desc = fmt.Sprintf("%q", parameter)
default:
if utf8.Valid(parameter) {
desc = fmt.Sprintf("%x (%q)", parameter, parameter)
} else {
desc = fmt.Sprintf("%x", parameter)
}
}
}
fmt.Fprintf(w, "%d\t%s\t%s\t%s\n", ctx.ip, instr, desc, cursor)
if ctx.nextip >= len(ctx.prog) {
break
}
}
w.Flush()
}
// AddBreakPoint adds a breakpoint to the current context.
func (v *VM) AddBreakPoint(n int) {
ctx := v.Context()
ctx.breakPoints = append(ctx.breakPoints, n)
}
// AddBreakPointRel adds a breakpoint relative to the current
// instruction pointer.
func (v *VM) AddBreakPointRel(n int) {
ctx := v.Context()
v.AddBreakPoint(ctx.ip + n)
}
// LoadFile loads a program from the given path, ready to execute it.
func (v *VM) LoadFile(path string) error {
b, err := ioutil.ReadFile(path)
if err != nil {
return err
}
v.Load(b)
return nil
}
// Load initializes the VM with the program given.
func (v *VM) Load(prog []byte) {
// Clear all stacks and state, it could be a reload.
v.istack.Clear()
v.estack.Clear()
v.astack.Clear()
v.state = noneState
v.gasConsumed = 0
v.LoadScript(prog)
}
// LoadScript loads a script from the internal script table. It
// will immediately push a new context created from this script to
// the invocation stack and starts executing it.
func (v *VM) LoadScript(b []byte) {
ctx := NewContext(b)
ctx.estack = v.estack
ctx.astack = v.astack
v.istack.PushVal(ctx)
}
// loadScriptWithHash if similar to the LoadScript method, but it also loads
// given script hash directly into the Context to avoid its recalculations. It's
// up to user of this function to make sure the script and hash match each other.
func (v *VM) loadScriptWithHash(b []byte, hash util.Uint160, hasDynamicInvoke bool) {
v.LoadScript(b)
ctx := v.Context()
ctx.scriptHash = hash
ctx.hasDynamicInvoke = hasDynamicInvoke
}
// Context returns the current executed context. Nil if there is no context,
// which implies no program is loaded.
func (v *VM) Context() *Context {
if v.istack.Len() == 0 {
return nil
}
return v.istack.Peek(0).Value().(*Context)
}
// PopResult is used to pop the first item of the evaluation stack. This allows
// us to test compiler and vm in a bi-directional way.
func (v *VM) PopResult() interface{} {
e := v.estack.Pop()
if e != nil {
return e.Value()
}
return nil
}
// Stack returns json formatted representation of the given stack.
func (v *VM) Stack(n string) string {
var s *Stack
if n == "astack" {
s = v.astack
}
if n == "istack" {
s = v.istack
}
if n == "estack" {
s = v.estack
}
b, _ := json.MarshalIndent(s.ToContractParameters(), "", " ")
return string(b)
}
// State returns string representation of the state for the VM.
func (v *VM) State() string {
return v.state.String()
}
// Ready returns true if the VM ready to execute the loaded program.
// Will return false if no program is loaded.
func (v *VM) Ready() bool {
return v.istack.Len() > 0
}
// Run starts the execution of the loaded program.
func (v *VM) Run() error {
if !v.Ready() {
v.state = faultState
return errors.New("no program loaded")
}
if v.state.HasFlag(faultState) {
// VM already ran something and failed, in general its state is
// undefined in this case so we can't run anything.
return errors.New("VM has failed")
}
// haltState (the default) or breakState are safe to continue.
v.state = noneState
for {
// check for breakpoint before executing the next instruction
ctx := v.Context()
if ctx != nil && ctx.atBreakPoint() {
v.state |= breakState
}
switch {
case v.state.HasFlag(faultState):
// Should be caught and reported already by the v.Step(),
// but we're checking here anyway just in case.
return errors.New("VM has failed")
case v.state.HasFlag(haltState), v.state.HasFlag(breakState):
// Normal exit from this loop.
return nil
case v.state == noneState:
if err := v.Step(); err != nil {
return err
}
default:
v.state = faultState
return errors.New("unknown state")
}
}
}
// Step 1 instruction in the program.
func (v *VM) Step() error {
ctx := v.Context()
op, param, err := ctx.Next()
if err != nil {
v.state = faultState
return newError(ctx.ip, op, err)
}
return v.execute(ctx, op, param)
}
// StepInto behaves the same as “step over” in case if the line does not contain a function. Otherwise
// the debugger will enter the called function and continue line-by-line debugging there.
func (v *VM) StepInto() error {
ctx := v.Context()
if ctx == nil {
v.state |= haltState
}
if v.HasStopped() {
return nil
}
if ctx != nil && ctx.prog != nil {
op, param, err := ctx.Next()
if err != nil {
v.state = faultState
return newError(ctx.ip, op, err)
}
vErr := v.execute(ctx, op, param)
if vErr != nil {
return vErr
}
}
cctx := v.Context()
if cctx != nil && cctx.atBreakPoint() {
v.state = breakState
}
return nil
}
// StepOut takes the debugger to the line where the current function was called.
func (v *VM) StepOut() error {
var err error
if v.state == breakState {
v.state = noneState
} else {
v.state = breakState
}
expSize := v.istack.len
for v.state == noneState && v.istack.len >= expSize {
err = v.StepInto()
}
return err
}
// StepOver takes the debugger to the line that will step over a given line.
// If the line contains a function the function will be executed and the result returned without debugging each line.
func (v *VM) StepOver() error {
var err error
if v.HasStopped() {
return err
}
if v.state == breakState {
v.state = noneState
} else {
v.state = breakState
}
expSize := v.istack.len
for {
err = v.StepInto()
if !(v.state == noneState && v.istack.len > expSize) {
break
}
}
if v.state == noneState {
v.state = breakState
}
return err
}
// HasFailed returns whether VM is in the failed state now. Usually used to
// check status after Run.
func (v *VM) HasFailed() bool {
return v.state.HasFlag(faultState)
}
// HasStopped returns whether VM is in Halt or Failed state.
func (v *VM) HasStopped() bool {
return v.state.HasFlag(haltState) || v.state.HasFlag(faultState)
}
// HasHalted returns whether VM is in Halt state.
func (v *VM) HasHalted() bool {
return v.state.HasFlag(haltState)
}
// AtBreakpoint returns whether VM is at breakpoint.
func (v *VM) AtBreakpoint() bool {
return v.state.HasFlag(breakState)
}
// SetCheckedHash sets checked hash for CHECKSIG and CHECKMULTISIG instructions.
func (v *VM) SetCheckedHash(h []byte) {
v.checkhash = make([]byte, len(h))
copy(v.checkhash, h)
}
// GetInteropID converts instruction parameter to an interop ID.
func GetInteropID(parameter []byte) uint32 {
return binary.LittleEndian.Uint32(parameter)
}
// GetInteropByID returns interop function together with price.
// Registered callbacks are checked in LIFO order.
func (v *VM) GetInteropByID(id uint32) *InteropFuncPrice {
for i := len(v.getInterop) - 1; i >= 0; i-- {
if ifunc := v.getInterop[i](id); ifunc != nil {
return ifunc
}
}
return nil
}
// execute performs an instruction cycle in the VM. Acting on the instruction (opcode).
func (v *VM) execute(ctx *Context, op opcode.Opcode, parameter []byte) (err error) {
// Instead of polluting the whole VM logic with error handling, we will recover
// each panic at a central point, putting the VM in a fault state and setting error.
defer func() {
if errRecover := recover(); errRecover != nil {
v.state = faultState
err = newError(ctx.ip, op, errRecover)
} else if v.refs.size > MaxStackSize {
v.state = faultState
err = newError(ctx.ip, op, "stack is too big")
}
}()
if v.getPrice != nil && ctx.ip < len(ctx.prog) {
v.gasConsumed += v.getPrice(v, op, parameter)
if v.gasLimit > 0 && v.gasConsumed > v.gasLimit {
panic("gas limit is exceeded")
}
}
if op <= opcode.PUSHINT256 {
v.estack.PushVal(emit.BytesToInt(parameter))
return
}
switch op {
case opcode.PUSHM1, opcode.PUSH1, opcode.PUSH2, opcode.PUSH3,
opcode.PUSH4, opcode.PUSH5, opcode.PUSH6, opcode.PUSH7,
opcode.PUSH8, opcode.PUSH9, opcode.PUSH10, opcode.PUSH11,
opcode.PUSH12, opcode.PUSH13, opcode.PUSH14, opcode.PUSH15,
opcode.PUSH16:
val := int(op) - int(opcode.PUSH1) + 1
v.estack.PushVal(val)
case opcode.PUSH0:
v.estack.PushVal([]byte{})
case opcode.PUSHDATA1, opcode.PUSHDATA2, opcode.PUSHDATA4:
v.estack.PushVal(parameter)
case opcode.PUSHA:
n := int32(binary.LittleEndian.Uint32(parameter))
if n < 0 || int(n) > len(ctx.prog) {
panic(fmt.Sprintf("invalid pointer offset (%d)", n))
}
ptr := NewPointerItem(int(n), ctx.prog)
v.estack.PushVal(ptr)
case opcode.PUSHNULL:
v.estack.PushVal(NullItem{})
case opcode.ISNULL:
res := v.estack.Pop().value.Equals(NullItem{})
v.estack.PushVal(res)
case opcode.ISTYPE:
res := v.estack.Pop().Item()
v.estack.PushVal(res.Type() == StackItemType(parameter[0]))
case opcode.CONVERT:
typ := StackItemType(parameter[0])
item := v.estack.Pop().Item()
result, err := item.Convert(typ)
if err != nil {
panic(err)
}
v.estack.PushVal(result)
case opcode.INITSSLOT:
if v.static != nil {
panic("already initialized")
}
if parameter[0] == 0 {
panic("zero argument")
}
v.static = v.newSlot(int(parameter[0]))
case opcode.INITSLOT:
if ctx.local != nil || ctx.arguments != nil {
panic("already initialized")
}
if parameter[0] == 0 && parameter[1] == 0 {
panic("zero argument")
}
if parameter[0] > 0 {
ctx.local = v.newSlot(int(parameter[0]))
}
if parameter[1] > 0 {
sz := int(parameter[1])
ctx.arguments = v.newSlot(sz)
for i := 0; i < sz; i++ {
ctx.arguments.Set(i, v.estack.Pop().Item())
}
}
case opcode.LDSFLD0, opcode.LDSFLD1, opcode.LDSFLD2, opcode.LDSFLD3, opcode.LDSFLD4, opcode.LDSFLD5, opcode.LDSFLD6:
item := v.static.Get(int(op - opcode.LDSFLD0))
v.estack.PushVal(item)
case opcode.LDSFLD:
item := v.static.Get(int(parameter[0]))
v.estack.PushVal(item)
case opcode.STSFLD0, opcode.STSFLD1, opcode.STSFLD2, opcode.STSFLD3, opcode.STSFLD4, opcode.STSFLD5, opcode.STSFLD6:
item := v.estack.Pop().Item()
v.static.Set(int(op-opcode.STSFLD0), item)
case opcode.STSFLD:
item := v.estack.Pop().Item()
v.static.Set(int(parameter[0]), item)
case opcode.LDLOC0, opcode.LDLOC1, opcode.LDLOC2, opcode.LDLOC3, opcode.LDLOC4, opcode.LDLOC5, opcode.LDLOC6:
item := ctx.local.Get(int(op - opcode.LDLOC0))
v.estack.PushVal(item)
case opcode.LDLOC:
item := ctx.local.Get(int(parameter[0]))
v.estack.PushVal(item)
case opcode.STLOC0, opcode.STLOC1, opcode.STLOC2, opcode.STLOC3, opcode.STLOC4, opcode.STLOC5, opcode.STLOC6:
item := v.estack.Pop().Item()
ctx.local.Set(int(op-opcode.STLOC0), item)
case opcode.STLOC:
item := v.estack.Pop().Item()
ctx.local.Set(int(parameter[0]), item)
case opcode.LDARG0, opcode.LDARG1, opcode.LDARG2, opcode.LDARG3, opcode.LDARG4, opcode.LDARG5, opcode.LDARG6:
item := ctx.arguments.Get(int(op - opcode.LDARG0))
v.estack.PushVal(item)
case opcode.LDARG:
item := ctx.arguments.Get(int(parameter[0]))
v.estack.PushVal(item)
case opcode.STARG0, opcode.STARG1, opcode.STARG2, opcode.STARG3, opcode.STARG4, opcode.STARG5, opcode.STARG6:
item := v.estack.Pop().Item()
ctx.arguments.Set(int(op-opcode.STARG0), item)
case opcode.STARG:
item := v.estack.Pop().Item()
ctx.arguments.Set(int(parameter[0]), item)
case opcode.CAT:
b := v.estack.Pop().Bytes()
a := v.estack.Pop().Bytes()
if l := len(a) + len(b); l > MaxItemSize {
panic(fmt.Sprintf("too big item: %d", l))
}
ab := append(a, b...)
v.estack.PushVal(ab)
case opcode.SUBSTR:
l := int(v.estack.Pop().BigInt().Int64())
if l < 0 {
panic("negative length")
}
o := int(v.estack.Pop().BigInt().Int64())
if o < 0 {
panic("negative index")
}
s := v.estack.Pop().Bytes()
last := l + o
if last > len(s) {
panic("invalid offset")
}
v.estack.PushVal(s[o:last])
case opcode.LEFT:
l := int(v.estack.Pop().BigInt().Int64())
if l < 0 {
panic("negative length")
}
s := v.estack.Pop().Bytes()
if t := len(s); l > t {
l = t
}
v.estack.PushVal(s[:l])
case opcode.RIGHT:
l := int(v.estack.Pop().BigInt().Int64())
if l < 0 {
panic("negative length")
}
s := v.estack.Pop().Bytes()
v.estack.PushVal(s[len(s)-l:])
case opcode.DEPTH:
v.estack.PushVal(v.estack.Len())
case opcode.DROP:
if v.estack.Len() < 1 {
panic("stack is too small")
}
v.estack.Pop()
case opcode.NIP:
elem := v.estack.RemoveAt(1)
if elem == nil {
panic("no second element found")
}
case opcode.XDROP:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 {
panic("invalid length")
}
e := v.estack.RemoveAt(n)
if e == nil {
panic("bad index")
}
case opcode.CLEAR:
v.estack.Clear()
case opcode.DUP:
v.estack.Push(v.estack.Dup(0))
case opcode.OVER:
a := v.estack.Dup(1)
if a == nil {
panic("no second element found")
}
v.estack.Push(a)
case opcode.PICK:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 {
panic("negative stack item returned")
}
a := v.estack.Dup(n)
if a == nil {
panic("no nth element found")
}
v.estack.Push(a)
case opcode.TUCK:
a := v.estack.Dup(0)
if a == nil {
panic("no top-level element found")
}
if v.estack.Len() < 2 {
panic("can't TUCK with a one-element stack")
}
v.estack.InsertAt(a, 2)
case opcode.SWAP:
err := v.estack.Swap(1, 0)
if err != nil {
panic(err.Error())
}
case opcode.ROT:
err := v.estack.Roll(2)
if err != nil {
panic(err.Error())
}
case opcode.ROLL:
n := int(v.estack.Pop().BigInt().Int64())
err := v.estack.Roll(n)
if err != nil {
panic(err.Error())
}
case opcode.REVERSE3, opcode.REVERSE4, opcode.REVERSEN:
n := 3
switch op {
case opcode.REVERSE4:
n = 4
case opcode.REVERSEN:
n = int(v.estack.Pop().BigInt().Int64())
}
if err := v.estack.ReverseTop(n); err != nil {
panic(err.Error())
}
// Bit operations.
case opcode.INVERT:
// inplace
e := v.estack.Peek(0)
i := e.BigInt()
e.value = makeStackItem(i.Not(i))
case opcode.AND:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).And(b, a))
case opcode.OR:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).Or(b, a))
case opcode.XOR:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).Xor(b, a))
case opcode.EQUAL, opcode.NOTEQUAL:
b := v.estack.Pop()
if b == nil {
panic("no top-level element found")
}
a := v.estack.Pop()
if a == nil {
panic("no second-to-the-top element found")
}
v.estack.PushVal(a.value.Equals(b.value) == (op == opcode.EQUAL))
// Numeric operations.
case opcode.SIGN:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Sign())
case opcode.ABS:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Abs(x))
case opcode.NEGATE:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Neg(x))
case opcode.INC:
x := v.estack.Pop().BigInt()
a := new(big.Int).Add(x, big.NewInt(1))
v.estack.PushVal(a)
case opcode.DEC:
x := v.estack.Pop().BigInt()
a := new(big.Int).Sub(x, big.NewInt(1))
v.estack.PushVal(a)
case opcode.ADD:
a := v.estack.Pop().BigInt()
b := v.estack.Pop().BigInt()
c := new(big.Int).Add(a, b)
v.estack.PushVal(c)
case opcode.SUB:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
c := new(big.Int).Sub(a, b)
v.estack.PushVal(c)
case opcode.MUL:
a := v.estack.Pop().BigInt()
b := v.estack.Pop().BigInt()
c := new(big.Int).Mul(a, b)
v.estack.PushVal(c)
case opcode.DIV:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).Quo(a, b))
case opcode.MOD:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).Rem(a, b))
case opcode.SHL, opcode.SHR:
b := v.estack.Pop().BigInt().Int64()
if b == 0 {
return
} else if b < 0 || b > maxSHLArg {
panic(fmt.Sprintf("operand must be between %d and %d", 0, maxSHLArg))
}
a := v.estack.Pop().BigInt()
var item big.Int
if op == opcode.SHL {
item.Lsh(a, uint(b))
} else {
item.Rsh(a, uint(b))
}
v.estack.PushVal(&item)
case opcode.NOT:
x := v.estack.Pop().Bool()
v.estack.PushVal(!x)
case opcode.BOOLAND:
b := v.estack.Pop().Bool()
a := v.estack.Pop().Bool()
v.estack.PushVal(a && b)
case opcode.BOOLOR:
b := v.estack.Pop().Bool()
a := v.estack.Pop().Bool()
v.estack.PushVal(a || b)
case opcode.NZ:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Sign() != 0)
case opcode.NUMEQUAL:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) == 0)
case opcode.NUMNOTEQUAL:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) != 0)
case opcode.LT:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) == -1)
case opcode.LTE:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) <= 0)
case opcode.GT:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) == 1)
case opcode.GTE:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) >= 0)
case opcode.MIN:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
val := a
if a.Cmp(b) == 1 {
val = b
}
v.estack.PushVal(val)
case opcode.MAX:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
val := a
if a.Cmp(b) == -1 {
val = b
}
v.estack.PushVal(val)
case opcode.WITHIN:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
x := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(x) <= 0 && x.Cmp(b) == -1)
// Object operations
case opcode.NEWARRAY0:
v.estack.PushVal(&ArrayItem{[]StackItem{}})
case opcode.NEWARRAY, opcode.NEWARRAYT:
item := v.estack.Pop()
switch t := item.value.(type) {
case *StructItem:
arr := make([]StackItem, len(t.value))
copy(arr, t.value)
v.estack.PushVal(&ArrayItem{arr})
case *ArrayItem:
v.estack.PushVal(t)
default:
n := item.BigInt().Int64()
if n > MaxArraySize {
panic("too long array")
}
typ := BooleanT
if op == opcode.NEWARRAYT {
typ = StackItemType(parameter[0])
}
items := makeArrayOfType(int(n), typ)
v.estack.PushVal(&ArrayItem{items})
}
case opcode.NEWSTRUCT0:
v.estack.PushVal(&StructItem{[]StackItem{}})
case opcode.NEWSTRUCT:
item := v.estack.Pop()
switch t := item.value.(type) {
case *ArrayItem:
arr := make([]StackItem, len(t.value))
copy(arr, t.value)
v.estack.PushVal(&StructItem{arr})
case *StructItem:
v.estack.PushVal(t)
default:
n := item.BigInt().Int64()
if n > MaxArraySize {
panic("too long struct")
}
items := makeArrayOfType(int(n), BooleanT)
v.estack.PushVal(&StructItem{items})
}
case opcode.APPEND:
itemElem := v.estack.Pop()
arrElem := v.estack.Pop()
val := cloneIfStruct(itemElem.value)
switch t := arrElem.value.(type) {
case *ArrayItem:
arr := t.Value().([]StackItem)
if len(arr) >= MaxArraySize {
panic("too long array")
}
arr = append(arr, val)
t.value = arr
case *StructItem:
arr := t.Value().([]StackItem)
if len(arr) >= MaxArraySize {
panic("too long struct")
}
arr = append(arr, val)
t.value = arr
default:
panic("APPEND: not of underlying type Array")
}
v.refs.Add(val)
case opcode.PACK:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 || n > v.estack.Len() || n > MaxArraySize {
panic("OPACK: invalid length")
}
items := make([]StackItem, n)
for i := 0; i < n; i++ {
items[i] = v.estack.Pop().value
}
v.estack.PushVal(items)
case opcode.UNPACK:
a := v.estack.Pop().Array()
l := len(a)
for i := l - 1; i >= 0; i-- {
v.estack.PushVal(a[i])
}
v.estack.PushVal(l)
case opcode.PICKITEM:
key := v.estack.Pop()
validateMapKey(key)
obj := v.estack.Pop()
index := int(key.BigInt().Int64())
switch t := obj.value.(type) {
// Struct and Array items have their underlying value as []StackItem.
case *ArrayItem, *StructItem:
arr := t.Value().([]StackItem)
if index < 0 || index >= len(arr) {
panic("PICKITEM: invalid index")
}
item := arr[index].Dup()
v.estack.PushVal(item)
case *MapItem:
index := t.Index(key.Item())
if index < 0 {
panic("invalid key")
}
v.estack.Push(&Element{value: t.value[index].Value.Dup()})
default:
arr := obj.Bytes()
if index < 0 || index >= len(arr) {
panic("PICKITEM: invalid index")
}
item := arr[index]
v.estack.PushVal(int(item))
}
case opcode.SETITEM:
item := v.estack.Pop().value
key := v.estack.Pop()
validateMapKey(key)
obj := v.estack.Pop()
switch t := obj.value.(type) {
// Struct and Array items have their underlying value as []StackItem.
case *ArrayItem, *StructItem:
arr := t.Value().([]StackItem)
index := int(key.BigInt().Int64())
if index < 0 || index >= len(arr) {
panic("SETITEM: invalid index")
}
v.refs.Remove(arr[index])
arr[index] = item
v.refs.Add(arr[index])
case *MapItem:
if t.Has(key.value) {
v.refs.Remove(item)
} else if len(t.value) >= MaxArraySize {
panic("too big map")
}
t.Add(key.value, item)
v.refs.Add(item)
default:
panic(fmt.Sprintf("SETITEM: invalid item type %s", t))
}
case opcode.REVERSEITEMS:
a := v.estack.Pop().Array()
if len(a) > 1 {
for i, j := 0, len(a)-1; i <= j; i, j = i+1, j-1 {
a[i], a[j] = a[j], a[i]
}
}
case opcode.REMOVE:
key := v.estack.Pop()
validateMapKey(key)
elem := v.estack.Pop()
switch t := elem.value.(type) {
case *ArrayItem:
a := t.value
k := int(key.BigInt().Int64())
if k < 0 || k >= len(a) {
panic("REMOVE: invalid index")
}
v.refs.Remove(a[k])
a = append(a[:k], a[k+1:]...)
t.value = a
case *StructItem:
a := t.value
k := int(key.BigInt().Int64())
if k < 0 || k >= len(a) {
panic("REMOVE: invalid index")
}
v.refs.Remove(a[k])
a = append(a[:k], a[k+1:]...)
t.value = a
case *MapItem:
index := t.Index(key.Item())
// NEO 2.0 doesn't error on missing key.
if index >= 0 {
v.refs.Remove(t.value[index].Value)
t.Drop(index)
}
default:
panic("REMOVE: invalid type")
}
case opcode.CLEARITEMS:
elem := v.estack.Pop()
switch t := elem.value.(type) {
case *ArrayItem:
for _, item := range t.value {
v.refs.Remove(item)
}
t.value = t.value[:0]
case *StructItem:
for _, item := range t.value {
v.refs.Remove(item)
}
t.value = t.value[:0]
case *MapItem:
for i := range t.value {
v.refs.Remove(t.value[i].Value)
}
t.value = t.value[:0]
default:
panic("CLEARITEMS: invalid type")
}
case opcode.SIZE:
elem := v.estack.Pop()
// Cause there is no native (byte) item type here, hence we need to check
// the type of the item for array size operations.
switch t := elem.Value().(type) {
case []StackItem:
v.estack.PushVal(len(t))
case []MapElement:
v.estack.PushVal(len(t))
default:
v.estack.PushVal(len(elem.Bytes()))
}
case opcode.JMP, opcode.JMPL, opcode.JMPIF, opcode.JMPIFL, opcode.JMPIFNOT, opcode.JMPIFNOTL,
opcode.JMPEQ, opcode.JMPEQL, opcode.JMPNE, opcode.JMPNEL,
opcode.JMPGT, opcode.JMPGTL, opcode.JMPGE, opcode.JMPGEL,
opcode.JMPLT, opcode.JMPLTL, opcode.JMPLE, opcode.JMPLEL:
offset := v.getJumpOffset(ctx, parameter, 0)
cond := true
switch op {
case opcode.JMP, opcode.JMPL:
case opcode.JMPIF, opcode.JMPIFL, opcode.JMPIFNOT, opcode.JMPIFNOTL:
cond = v.estack.Pop().Bool() == (op == opcode.JMPIF || op == opcode.JMPIFL)
default:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
cond = getJumpCondition(op, a, b)
}
v.jumpIf(ctx, offset, cond)
case opcode.CALL, opcode.CALLL:
v.checkInvocationStackSize()
newCtx := ctx.Copy()
newCtx.local = nil
newCtx.arguments = nil
newCtx.rvcount = -1
v.istack.PushVal(newCtx)
offset := v.getJumpOffset(newCtx, parameter, 0)
v.jumpIf(newCtx, offset, true)
case opcode.CALLA:
ptr := v.estack.Pop().Item().(*PointerItem)
if ptr.hash != ctx.ScriptHash() {
panic("invalid script in pointer")
}
newCtx := ctx.Copy()
newCtx.local = nil
newCtx.arguments = nil
newCtx.rvcount = -1
v.istack.PushVal(newCtx)
v.jumpIf(newCtx, ptr.pos, true)
case opcode.SYSCALL:
interopID := GetInteropID(parameter)
ifunc := v.GetInteropByID(interopID)
if ifunc == nil {
panic(fmt.Sprintf("interop hook (%q/0x%x) not registered", parameter, interopID))
}
if err := ifunc.Func(v); err != nil {
panic(fmt.Sprintf("failed to invoke syscall: %s", err))
}
case opcode.RET:
oldCtx := v.istack.Pop().Value().(*Context)
rvcount := oldCtx.rvcount
oldEstack := v.estack
if rvcount > 0 && oldEstack.Len() < rvcount {
panic("missing some return elements")
}
if v.istack.Len() == 0 {
v.state = haltState
break
}
newEstack := v.Context().estack
if oldEstack != newEstack {
if rvcount < 0 {
rvcount = oldEstack.Len()
}
for i := rvcount; i > 0; i-- {
elem := oldEstack.RemoveAt(i - 1)
newEstack.Push(elem)
}
v.estack = newEstack
v.astack = v.Context().astack
}
case opcode.NEWMAP:
v.estack.Push(&Element{value: NewMapItem()})
case opcode.KEYS:
item := v.estack.Pop()
if item == nil {
panic("no argument")
}
m, ok := item.value.(*MapItem)
if !ok {
panic("not a Map")
}
arr := make([]StackItem, 0, len(m.value))
for k := range m.value {
arr = append(arr, m.value[k].Key.Dup())
}
v.estack.PushVal(arr)
case opcode.VALUES:
item := v.estack.Pop()
if item == nil {
panic("no argument")
}
var arr []StackItem
switch t := item.value.(type) {
case *ArrayItem, *StructItem:
src := t.Value().([]StackItem)
arr = make([]StackItem, len(src))
for i := range src {
arr[i] = cloneIfStruct(src[i])
}
case *MapItem:
arr = make([]StackItem, 0, len(t.value))
for k := range t.value {
arr = append(arr, cloneIfStruct(t.value[k].Value))
}
default:
panic("not a Map, Array or Struct")
}
v.estack.PushVal(arr)
case opcode.HASKEY:
key := v.estack.Pop()
validateMapKey(key)
c := v.estack.Pop()
if c == nil {
panic("no value found")
}
switch t := c.value.(type) {
case *ArrayItem, *StructItem:
index := key.BigInt().Int64()
if index < 0 {
panic("negative index")
}
v.estack.PushVal(index < int64(len(c.Array())))
case *MapItem:
v.estack.PushVal(t.Has(key.Item()))
default:
panic("wrong collection type")
}
case opcode.NOP:
// unlucky ^^
case opcode.THROW:
panic("THROW")
case opcode.ABORT:
panic("ABORT")
case opcode.ASSERT:
if !v.estack.Pop().Bool() {
panic("ASSERT failed")
}
default:
panic(fmt.Sprintf("unknown opcode %s", op.String()))
}
return
}
// getJumpCondition performs opcode specific comparison of a and b
func getJumpCondition(op opcode.Opcode, a, b *big.Int) bool {
cmp := a.Cmp(b)
switch op {
case opcode.JMPEQ, opcode.JMPEQL:
return cmp == 0
case opcode.JMPNE, opcode.JMPNEL:
return cmp != 0
case opcode.JMPGT, opcode.JMPGTL:
return cmp > 0
case opcode.JMPGE, opcode.JMPGEL:
return cmp >= 0
case opcode.JMPLT, opcode.JMPLTL:
return cmp < 0
case opcode.JMPLE, opcode.JMPLEL:
return cmp <= 0
default:
panic(fmt.Sprintf("invalid JMP* opcode: %s", op))
}
}
// jumpIf performs jump to offset if cond is true.
func (v *VM) jumpIf(ctx *Context, offset int, cond bool) {
if cond {
ctx.nextip = offset
}
}
// getJumpOffset returns instruction number in a current context
// to a which JMP should be performed.
// parameter should have length either 1 or 4 and
// is interpreted as little-endian.
func (v *VM) getJumpOffset(ctx *Context, parameter []byte, mod int) int {
var rOffset int32
switch l := len(parameter); l {
case 1:
rOffset = int32(int8(parameter[0]))
case 4:
rOffset = int32(binary.LittleEndian.Uint32(parameter))
default:
panic(fmt.Sprintf("invalid JMP* parameter length: %d", l))
}
offset := ctx.ip + int(rOffset) + mod
if offset < 0 || offset > len(ctx.prog) {
panic(fmt.Sprintf("JMP: invalid offset %d ip at %d", offset, ctx.ip))
}
return offset
}
// CheckMultisigPar checks if sigs contains sufficient valid signatures.
func CheckMultisigPar(v *VM, h []byte, pkeys [][]byte, sigs [][]byte) bool {
if len(sigs) == 1 {
return checkMultisig1(v, h, pkeys, sigs[0])
}
k1, k2 := 0, len(pkeys)-1
s1, s2 := 0, len(sigs)-1
type task struct {
pub *keys.PublicKey
signum int
}
type verify struct {
ok bool
signum int
}
worker := func(ch <-chan task, result chan verify) {
for {
t, ok := <-ch
if !ok {
return
}
result <- verify{
signum: t.signum,
ok: t.pub.Verify(sigs[t.signum], h),
}
}
}
const workerCount = 3
tasks := make(chan task, 2)
results := make(chan verify, len(sigs))
for i := 0; i < workerCount; i++ {
go worker(tasks, results)
}
tasks <- task{pub: v.bytesToPublicKey(pkeys[k1]), signum: s1}
tasks <- task{pub: v.bytesToPublicKey(pkeys[k2]), signum: s2}
sigok := true
taskCount := 2
loop:
for r := range results {
goingForward := true
taskCount--
if r.signum == s2 {
goingForward = false
}
if k1+1 == k2 {
sigok = r.ok && s1+1 == s2
if taskCount != 0 && sigok {
continue
}
break loop
} else if r.ok {
if s1+1 == s2 {
if taskCount != 0 && sigok {
continue
}
break loop
}
if goingForward {
s1++
} else {
s2--
}
}
var nextSig, nextKey int
if goingForward {
k1++
nextSig = s1
nextKey = k1
} else {
k2--
nextSig = s2
nextKey = k2
}
taskCount++
tasks <- task{pub: v.bytesToPublicKey(pkeys[nextKey]), signum: nextSig}
}
close(tasks)
return sigok
}
func checkMultisig1(v *VM, h []byte, pkeys [][]byte, sig []byte) bool {
for i := range pkeys {
pkey := v.bytesToPublicKey(pkeys[i])
if pkey.Verify(sig, h) {
return true
}
}
return false
}
func cloneIfStruct(item StackItem) StackItem {
switch it := item.(type) {
case *StructItem:
return it.Clone()
default:
return it
}
}
func makeArrayOfType(n int, typ StackItemType) []StackItem {
if !typ.IsValid() {
panic(fmt.Sprintf("invalid stack item type: %d", typ))
}
items := make([]StackItem, n)
for i := range items {
switch typ {
case BooleanT:
items[i] = NewBoolItem(false)
case IntegerT:
items[i] = NewBigIntegerItem(big.NewInt(0))
case ByteArrayT:
items[i] = NewByteArrayItem([]byte{})
default:
items[i] = NullItem{}
}
}
return items
}
func validateMapKey(key *Element) {
if key == nil {
panic("no key found")
}
if !isValidMapKey(key.Item()) {
panic("key can't be a collection")
}
}
func (v *VM) checkInvocationStackSize() {
if v.istack.len >= MaxInvocationStackSize {
panic("invocation stack is too big")
}
}
// bytesToPublicKey is a helper deserializing keys using cache and panicing on
// error.
func (v *VM) bytesToPublicKey(b []byte) *keys.PublicKey {
var pkey *keys.PublicKey
s := string(b)
if v.keys[s] != nil {
pkey = v.keys[s]
} else {
var err error
pkey, err = keys.NewPublicKeyFromBytes(b)
if err != nil {
panic(err.Error())
}
v.keys[s] = pkey
}
return pkey
}
// GetCallingScriptHash implements ScriptHashGetter interface
func (v *VM) GetCallingScriptHash() util.Uint160 {
return v.getContextScriptHash(1)
}
// GetEntryScriptHash implements ScriptHashGetter interface
func (v *VM) GetEntryScriptHash() util.Uint160 {
return v.getContextScriptHash(v.Istack().Len() - 1)
}
// GetCurrentScriptHash implements ScriptHashGetter interface
func (v *VM) GetCurrentScriptHash() util.Uint160 {
return v.getContextScriptHash(0)
}