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https://github.com/nspcc-dev/neo-go.git
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69b655ec7a
If Blocking mode is on PutBlock will block until there is enough space in the queue. Co-authored-by: Anna Shaleva <shaleva.ann@nspcc.ru> Signed-off-by: Ekaterina Pavlova <ekt@morphbits.io>
204 lines
4.9 KiB
Go
204 lines
4.9 KiB
Go
package bqueue
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import (
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"sync"
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"sync/atomic"
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"time"
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"github.com/nspcc-dev/neo-go/pkg/core/block"
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"go.uber.org/zap"
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)
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// Blockqueuer is an interface for a block queue.
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type Blockqueuer interface {
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AddBlock(block *block.Block) error
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AddHeaders(...*block.Header) error
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BlockHeight() uint32
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}
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// OperationMode is the mode of operation for the block queue.
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// Could be either Blocking or NonBlocking.
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type OperationMode byte
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const (
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// NonBlocking means that PutBlock will return immediately if the queue is full.
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NonBlocking OperationMode = 0
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// Blocking means that PutBlock will wait until there is enough space in the queue.
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Blocking OperationMode = 1
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)
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// Queue is the block queue.
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type Queue struct {
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log *zap.Logger
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queueLock sync.RWMutex
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queue []*block.Block
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lastQ uint32
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checkBlocks chan struct{}
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chain Blockqueuer
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relayF func(*block.Block)
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discarded atomic.Bool
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len int
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lenUpdateF func(int)
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cacheSize int
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mode OperationMode
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}
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// DefaultCacheSize is the default amount of blocks above the current height
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// which are stored in the queue.
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const DefaultCacheSize = 2000
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func (bq *Queue) indexToPosition(i uint32) int {
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return int(i) % bq.cacheSize
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}
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// New creates an instance of BlockQueue.
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func New(bc Blockqueuer, log *zap.Logger, relayer func(*block.Block), cacheSize int, lenMetricsUpdater func(l int), mode OperationMode) *Queue {
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if log == nil {
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return nil
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}
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if cacheSize <= 0 {
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cacheSize = DefaultCacheSize
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}
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return &Queue{
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log: log,
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queue: make([]*block.Block, cacheSize),
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checkBlocks: make(chan struct{}, 1),
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chain: bc,
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relayF: relayer,
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lenUpdateF: lenMetricsUpdater,
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cacheSize: cacheSize,
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mode: mode,
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}
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}
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// Run runs the BlockQueue queueing loop. It must be called in a separate routine.
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func (bq *Queue) Run() {
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var lastHeight = bq.chain.BlockHeight()
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for {
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_, ok := <-bq.checkBlocks
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if !ok {
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break
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}
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for {
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h := bq.chain.BlockHeight()
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pos := bq.indexToPosition(h + 1)
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bq.queueLock.Lock()
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b := bq.queue[pos]
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// The chain moved forward using blocks from other sources (consensus).
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for i := lastHeight; i < h; i++ {
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old := bq.indexToPosition(i + 1)
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if bq.queue[old] != nil && bq.queue[old].Index == i {
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bq.len--
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bq.queue[old] = nil
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}
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}
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bq.queueLock.Unlock()
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lastHeight = h
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if b == nil {
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break
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}
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err := bq.chain.AddBlock(b)
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if err != nil {
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// The block might already be added by the consensus.
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if bq.chain.BlockHeight() < b.Index {
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bq.log.Warn("blockQueue: failed adding block into the blockchain",
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zap.String("error", err.Error()),
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zap.Uint32("blockHeight", bq.chain.BlockHeight()),
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zap.Uint32("nextIndex", b.Index))
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}
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} else if bq.relayF != nil {
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bq.relayF(b)
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}
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bq.queueLock.Lock()
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bq.len--
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l := bq.len
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if bq.queue[pos] == b {
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bq.queue[pos] = nil
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}
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bq.queueLock.Unlock()
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if bq.lenUpdateF != nil {
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bq.lenUpdateF(l)
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}
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}
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}
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}
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// PutBlock enqueues block to be added to the chain.
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func (bq *Queue) PutBlock(block *block.Block) error {
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h := bq.chain.BlockHeight()
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bq.queueLock.Lock()
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defer bq.queueLock.Unlock()
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if bq.discarded.Load() {
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return nil
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}
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// Can easily happen when fetching the same blocks from
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// different peers, thus not considered as error.
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if block.Index <= h {
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return nil
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}
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if h+uint32(bq.cacheSize) < block.Index {
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switch bq.mode {
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case NonBlocking:
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return nil
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case Blocking:
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bq.queueLock.Unlock()
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t := time.NewTicker(time.Second)
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defer t.Stop()
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for range t.C {
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if bq.discarded.Load() {
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bq.queueLock.Lock()
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return nil
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}
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h = bq.chain.BlockHeight()
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if h+uint32(bq.cacheSize) >= block.Index {
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bq.queueLock.Lock()
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break
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}
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}
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}
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}
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pos := bq.indexToPosition(block.Index)
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// If we already have it, keep the old block, throw away the new one.
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if bq.queue[pos] == nil || bq.queue[pos].Index < block.Index {
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bq.len++
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bq.queue[pos] = block
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for pos < bq.cacheSize && bq.queue[pos] != nil && bq.lastQ+1 == bq.queue[pos].Index {
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bq.lastQ = bq.queue[pos].Index
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pos++
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}
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}
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// update metrics
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if bq.lenUpdateF != nil {
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bq.lenUpdateF(bq.len)
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}
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select {
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case bq.checkBlocks <- struct{}{}:
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// ok, signalled to goroutine processing queue
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default:
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// it's already busy processing blocks
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}
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return nil
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}
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// LastQueued returns the index of the last queued block and the queue's capacity
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// left.
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func (bq *Queue) LastQueued() (uint32, int) {
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bq.queueLock.RLock()
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defer bq.queueLock.RUnlock()
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return bq.lastQ, bq.cacheSize - bq.len
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}
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// Discard stops the queue and prevents it from accepting more blocks to enqueue.
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func (bq *Queue) Discard() {
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if bq.discarded.CompareAndSwap(false, true) {
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bq.queueLock.Lock()
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close(bq.checkBlocks)
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// Technically we could bq.queue = nil, but this would cost
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// another if in Run().
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clear(bq.queue)
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bq.len = 0
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bq.queueLock.Unlock()
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}
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}
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