mirror of
https://github.com/nspcc-dev/neo-go.git
synced 2024-11-27 03:58:06 +00:00
4ccda04eea
Unfortunately
|
||
---|---|---|
.. | ||
analysis.go | ||
codegen.go | ||
compiler.go | ||
compiler_test.go | ||
emit.go | ||
func_scope.go | ||
README.md | ||
syscall.go |
NEO-GO smart contract compiler
The neo-go compiler compiles Go programs to bytecode that the NEO virtual machine can understand.
Currently supported
Go internals
- type checking
- multiple assignments
- global variables
- types int, string, byte and booleans
- struct types + method receives
- functions
- composite literals
[]int, []string, []byte
- basic if statements
- binary expressions
- return statements
- for loops
- imports
Go builtins
- len
- append
VM API (interop layer)
- storage
- runtime
- block
- header
- transaction
- asset
- blockchain
VM utility helper functions
- SHA1
- SHA256
- Hash256
- Hash160
- other..
Custom utility functions
FromAddress(address string) []byte
Not yet implemented
- very small part of the interop layer (VM API)
Not supported
Due to the limitations of the NEO virtual machine, features listed below will not be supported.
- channels
- goroutines
- multiple returns
Quick start
Compile a smart contract
./bin/neo-go contract compile -i mycontract.go
By default the filename will be the name of your .go file with the .avm extension, the file will be located in the same directory where your Go contract is. If you want another location for your compiled contract:
./bin/neo-go contract compile -i mycontract.go --out /Users/foo/bar/contract.avm
Debugging your smart contract
You can dump the opcodes generated by the compiler with the following command:
./bin/neo-go contract inspect -i mycontract.go
This will result in something like this:
INDEX OPCODE DESC
0 0x54 PUSH4
1 0xc5 NEWARRAY
2 0x6b TOALTSTACK
3 0x1 PUSHBYTES1
3 0x2a *
5 0x6a DUPFROMALTSTACK
6 0x0 PUSH0
7 0x52 PUSH2
8 0x7a ROLL
9 0xc4 SETITEM
10 0x6a DUPFROMALTSTACK
11 0x0 PUSH0
12 0xc3 PICKITEM
13 0x5a PUSH10
14 0xa2 GTE
15 0x64 JMPIFNOT
16 0x7 7
16 0x0 0
18 0x51 PUSH1
19 0x6c FROMALTSTACK
20 0x75 DROP
21 0x66 RET
22 0x0 PUSH0
23 0x6c FROMALTSTACK
24 0x75 DROP
25 0x66 RET
Test invoke a compiled contract
You can simulate a test invocation of your compiled contract by the VM, to know the total gas cost for example, with the following command:
./bin/neo-go contract testinvoke -i mycompiledcontract.avm
Will output something like:
{
"state": "HALT, BREAK",
"gas_consumed": "0.006",
"Stack": [
{
"type": "Integer",
"value": "9"
}
]
}
Smart contract examples
Check if the invoker of the contract is the owning address
package mycontract
import (
"github.com/CityOfZion/neo-go/pkg/interop/runtime"
"github.com/CityOfZion/neo-go/pkg/interop/util"
)
var owner = util.FromAddress("AJX1jGfj3qPBbpAKjY527nPbnrnvSx9nCg")
func Main() bool {
isOwner := runtime.CheckWitness(owner)
if isOwner {
runtime.Log("invoker is the owner")
return true
}
return false
}
Simple token
package mytoken
import (
"github.com/CityOfZion/neo-go/pkg/interop/runtime"
"github.com/CityOfZion/neo-go/pkg/interop/storage"
)
var owner = util.FromAddress("AJX1jGfj3qPBbpAKjY527nPbnrnvSx9nCg")
type Token struct {
Name string
Symbol string
TotalSupply int
Owner []byte
}
func (t Token) AddToCirculation(amount int) bool {
ctx := storage.Context()
inCirc := storage.Get(ctx, "in_circ").(int)
inCirc += amount
storage.Put(ctx, "in_circ", inCirc)
return true
}
func newToken() Token {
return Token{
Name: "your awesome NEO token",
Symbol: "YANT",
TotalSupply: 1000,
Owner: owner,
}
}
func Main(operation string, args []interface{}) bool {
token := newToken()
trigger := runtime.GetTrigger()
if trigger == runtime.Verification() {
isOwner := runtime.CheckWitness(token.Owner)
if isOwner {
return true
}
return false
}
if trigger == runtime.Application() {
if operation == "mintTokens" {
token.AddToCirculation(100)
}
}
return true
}
How to report compiler bugs
- Make a proper testcase (example testcases can be found in the tests folder)
- Create an issue on Github
- Make a PR with a reference to the created issue, containing the testcase that proves the bug
- Either you fix the bug yourself or wait for patch that solves the problem