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https://github.com/nspcc-dev/neo-go.git
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665bf78d11
C# pushes value and key to the stack of non-serialized items, so key gets serialized first followed by value. Fixes #806. Notice though that neither IDictionary in C#, nor map in Go have elements ordered, so we can easily get a difference in KV pairs order and it would be impossible to fix.
143 lines
3.4 KiB
Go
143 lines
3.4 KiB
Go
package vm
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import (
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"errors"
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"github.com/nspcc-dev/neo-go/pkg/io"
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"github.com/nspcc-dev/neo-go/pkg/vm/emit"
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)
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type stackItemType byte
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const (
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byteArrayT stackItemType = 0x00
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booleanT stackItemType = 0x01
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integerT stackItemType = 0x02
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arrayT stackItemType = 0x80
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structT stackItemType = 0x81
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mapT stackItemType = 0x82
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)
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// SerializeItem encodes given StackItem into the byte slice.
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func SerializeItem(item StackItem) ([]byte, error) {
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w := io.NewBufBinWriter()
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EncodeBinaryStackItem(item, w.BinWriter)
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if w.Err != nil {
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return nil, w.Err
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}
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return w.Bytes(), nil
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}
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// EncodeBinaryStackItem encodes given StackItem into the given BinWriter. It's
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// similar to io.Serializable's EncodeBinary, but works with StackItem
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// interface.
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func EncodeBinaryStackItem(item StackItem, w *io.BinWriter) {
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serializeItemTo(item, w, make(map[StackItem]bool))
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}
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func serializeItemTo(item StackItem, w *io.BinWriter, seen map[StackItem]bool) {
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if seen[item] {
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w.Err = errors.New("recursive structures can't be serialized")
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return
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}
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switch t := item.(type) {
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case *ByteArrayItem:
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w.WriteBytes([]byte{byte(byteArrayT)})
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w.WriteVarBytes(t.value)
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case *BoolItem:
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w.WriteBytes([]byte{byte(booleanT)})
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w.WriteBool(t.value)
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case *BigIntegerItem:
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w.WriteBytes([]byte{byte(integerT)})
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w.WriteVarBytes(emit.IntToBytes(t.value))
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case *InteropItem:
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w.Err = errors.New("interop item can't be serialized")
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case *ArrayItem, *StructItem:
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seen[item] = true
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_, isArray := t.(*ArrayItem)
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if isArray {
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w.WriteBytes([]byte{byte(arrayT)})
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} else {
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w.WriteBytes([]byte{byte(structT)})
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}
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arr := t.Value().([]StackItem)
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w.WriteVarUint(uint64(len(arr)))
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for i := range arr {
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serializeItemTo(arr[i], w, seen)
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}
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case *MapItem:
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seen[item] = true
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w.WriteBytes([]byte{byte(mapT)})
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w.WriteVarUint(uint64(len(t.value)))
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for k, v := range t.value {
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serializeItemTo(makeStackItem(k), w, seen)
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serializeItemTo(v, w, seen)
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}
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}
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}
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// DeserializeItem decodes StackItem from the given byte slice.
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func DeserializeItem(data []byte) (StackItem, error) {
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r := io.NewBinReaderFromBuf(data)
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item := DecodeBinaryStackItem(r)
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if r.Err != nil {
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return nil, r.Err
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}
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return item, nil
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}
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// DecodeBinaryStackItem decodes previously serialized StackItem from the given
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// reader. It's similar to the io.Serializable's DecodeBinary(), but implemented
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// as a function because StackItem itself is an interface. Caveat: always check
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// reader's error value before using the returned StackItem.
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func DecodeBinaryStackItem(r *io.BinReader) StackItem {
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var t = r.ReadB()
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if r.Err != nil {
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return nil
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}
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switch stackItemType(t) {
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case byteArrayT:
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data := r.ReadVarBytes()
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return NewByteArrayItem(data)
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case booleanT:
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var b = r.ReadBool()
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return NewBoolItem(b)
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case integerT:
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data := r.ReadVarBytes()
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num := emit.BytesToInt(data)
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return &BigIntegerItem{
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value: num,
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}
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case arrayT, structT:
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size := int(r.ReadVarUint())
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arr := make([]StackItem, size)
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for i := 0; i < size; i++ {
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arr[i] = DecodeBinaryStackItem(r)
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}
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if stackItemType(t) == arrayT {
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return &ArrayItem{value: arr}
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}
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return &StructItem{value: arr}
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case mapT:
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size := int(r.ReadVarUint())
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m := NewMapItem()
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for i := 0; i < size; i++ {
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key := DecodeBinaryStackItem(r)
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value := DecodeBinaryStackItem(r)
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if r.Err != nil {
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break
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}
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m.Add(key, value)
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}
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return m
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default:
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r.Err = errors.New("unknown type")
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return nil
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}
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}
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