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Everywhere including examples, external interop APIs, bindings generators code and in other valuable places. A couple of `interface{}` usages are intentionally left in the CHANGELOG.md, documentation and tests.
57 lines
1.8 KiB
Go
57 lines
1.8 KiB
Go
package rpcsrv
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import (
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"github.com/gorilla/websocket"
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"github.com/nspcc-dev/neo-go/pkg/neorpc"
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"go.uber.org/atomic"
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)
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type (
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// intEvent is an internal event that has both a proper structure and
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// a websocket-ready message. It's used to serve websocket-based clients
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// as well as internal ones.
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intEvent struct {
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msg *websocket.PreparedMessage
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ntf *neorpc.Notification
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}
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// subscriber is an event subscriber.
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subscriber struct {
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writer chan<- intEvent
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overflown atomic.Bool
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// These work like slots as there is not a lot of them (it's
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// cheaper doing it this way rather than creating a map),
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// pointing to an EventID is an obvious overkill at the moment, but
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// that's not for long.
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feeds [maxFeeds]feed
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}
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// feed stores subscriber's desired event ID with filter.
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feed struct {
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event neorpc.EventID
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filter any
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}
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)
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// EventID implements neorpc.EventComparator interface and returns notification ID.
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func (f feed) EventID() neorpc.EventID {
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return f.event
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}
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// Filter implements neorpc.EventComparator interface and returns notification filter.
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func (f feed) Filter() any {
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return f.filter
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}
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const (
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// Maximum number of subscriptions per one client.
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maxFeeds = 16
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// This sets notification messages buffer depth. It may seem to be quite
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// big, but there is a big gap in speed between internal event processing
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// and networking communication that is combined with spiky nature of our
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// event generation process, which leads to lots of events generated in
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// a short time and they will put some pressure to this buffer (consider
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// ~500 invocation txs in one block with some notifications). At the same
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// time, this channel is about sending pointers, so it's doesn't cost
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// a lot in terms of memory used.
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notificationBufSize = 1024
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)
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