mirror of
https://github.com/nspcc-dev/neo-go.git
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6b21ad9922
Everywhere including examples, external interop APIs, bindings generators code and in other valuable places. A couple of `interface{}` usages are intentionally left in the CHANGELOG.md, documentation and tests.
378 lines
9.3 KiB
Go
378 lines
9.3 KiB
Go
package vm
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import (
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"encoding/json"
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"errors"
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"fmt"
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"math/big"
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"github.com/nspcc-dev/neo-go/pkg/vm/stackitem"
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)
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// Stack implementation for the neo-go virtual machine. The stack with its LIFO
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// semantics is emulated from a simple slice, where the top of the stack corresponds
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// to the latest element of this slice. Pushes are appends to this slice, pops are
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// slice resizes.
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// Element represents an element on the stack. Technically, it's a wrapper around
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// stackitem.Item interface to provide some API simplification for the VM.
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type Element struct {
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value stackitem.Item
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}
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// NewElement returns a new Element object, with its underlying value inferred
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// to the corresponding type.
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func NewElement(v any) Element {
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return Element{stackitem.Make(v)}
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}
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// Item returns the Item contained in the element.
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func (e Element) Item() stackitem.Item {
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return e.value
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}
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// Value returns the value of the Item contained in the element.
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func (e Element) Value() any {
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return e.value.Value()
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}
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// BigInt attempts to get the underlying value of the element as a big integer.
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// It will panic if the assertion has failed, which will be caught by the VM.
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func (e Element) BigInt() *big.Int {
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val, err := e.value.TryInteger()
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if err != nil {
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panic(err)
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}
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return val
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}
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// Bool converts the underlying value of the element to a boolean if it's
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// possible to do so. Otherwise, it will panic.
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func (e Element) Bool() bool {
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b, err := e.value.TryBool()
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if err != nil {
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panic(err)
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}
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return b
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}
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// Bytes attempts to get the underlying value of the element as a byte array.
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// It will panic if the assertion has failed, which will be caught by the VM.
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func (e Element) Bytes() []byte {
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bs, err := e.value.TryBytes()
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if err != nil {
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panic(err)
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}
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return bs
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}
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// BytesOrNil attempts to get the underlying value of the element as a byte array or nil.
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// It will panic if the assertion has failed, which will be caught by the VM.
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func (e Element) BytesOrNil() []byte {
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if _, ok := e.value.(stackitem.Null); ok {
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return nil
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}
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bs, err := e.value.TryBytes()
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if err != nil {
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panic(err)
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}
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return bs
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}
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// String attempts to get a string from the element value.
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// It is assumed to be used in interops and panics if the string is not a valid UTF-8 byte sequence.
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func (e Element) String() string {
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s, err := stackitem.ToString(e.value)
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if err != nil {
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panic(err)
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}
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return s
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}
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// Array attempts to get the underlying value of the element as an array of
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// other items. It will panic if the item type is different, which will be caught
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// by the VM.
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func (e Element) Array() []stackitem.Item {
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switch t := e.value.(type) {
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case *stackitem.Array:
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return t.Value().([]stackitem.Item)
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case *stackitem.Struct:
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return t.Value().([]stackitem.Item)
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default:
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panic("element is not an array")
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}
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}
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// Interop attempts to get the underlying value of the element
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// as an interop item.
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func (e Element) Interop() *stackitem.Interop {
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switch t := e.value.(type) {
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case *stackitem.Interop:
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return t
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default:
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panic("element is not an interop")
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}
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}
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// Stack represents a Stack backed by a slice of Elements.
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type Stack struct {
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elems []Element
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name string
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refs *refCounter
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}
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// NewStack returns a new stack name by the given name.
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func NewStack(n string) *Stack {
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return newStack(n, newRefCounter())
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}
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func newStack(n string, refc *refCounter) *Stack {
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s := new(Stack)
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s.elems = make([]Element, 0, 16) // Most of uses are expected to fit into 16 elements.
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initStack(s, n, refc)
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return s
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}
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func subStack(old *Stack) *Stack {
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s := new(Stack)
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*s = *old
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s.elems = s.elems[len(s.elems):]
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return s
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}
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func initStack(s *Stack, n string, refc *refCounter) {
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s.name = n
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s.refs = refc
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s.Clear()
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}
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// Clear clears all elements on the stack and set its length to 0.
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func (s *Stack) Clear() {
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if s.elems != nil {
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for _, el := range s.elems {
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s.refs.Remove(el.value)
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}
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s.elems = s.elems[:0]
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}
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}
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// Len returns the number of elements that are on the stack.
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func (s *Stack) Len() int {
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return len(s.elems)
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}
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// InsertAt inserts the given item (n) deep on the stack.
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// Be very careful using it and _always_ check n before invocation
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// as it will panic otherwise.
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func (s *Stack) InsertAt(e Element, n int) {
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l := len(s.elems)
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s.elems = append(s.elems, e)
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copy(s.elems[l-n+1:], s.elems[l-n:l])
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s.elems[l-n] = e
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s.refs.Add(e.value)
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}
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// Push pushes the given element on the stack.
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func (s *Stack) Push(e Element) {
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s.elems = append(s.elems, e)
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s.refs.Add(e.value)
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}
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// PushItem pushes an Item to the stack.
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func (s *Stack) PushItem(i stackitem.Item) {
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s.Push(Element{i})
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}
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// PushVal pushes the given value on the stack. It will infer the
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// underlying Item to its corresponding type.
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func (s *Stack) PushVal(v any) {
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s.Push(NewElement(v))
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}
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// Pop removes and returns the element on top of the stack. It panics if the stack is
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// empty.
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func (s *Stack) Pop() Element {
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l := len(s.elems)
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e := s.elems[l-1]
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s.elems = s.elems[:l-1]
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s.refs.Remove(e.value)
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return e
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}
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// Top returns the element on top of the stack. Nil if the stack
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// is empty.
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func (s *Stack) Top() Element {
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if len(s.elems) == 0 {
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return Element{}
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}
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return s.elems[len(s.elems)-1]
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}
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// Back returns the element at the end of the stack. Nil if the stack
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// is empty.
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func (s *Stack) Back() Element {
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if len(s.elems) == 0 {
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return Element{}
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}
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return s.elems[0]
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}
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// Peek returns the element (n) far in the stack beginning from
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// the top of the stack. For n == 0 it's, effectively, the same as Top,
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// but it'll panic if the stack is empty.
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func (s *Stack) Peek(n int) Element {
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n = len(s.elems) - n - 1
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return s.elems[n]
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}
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// RemoveAt removes the element (n) deep on the stack beginning
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// from the top of the stack. It panics if called with out of bounds n.
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func (s *Stack) RemoveAt(n int) Element {
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l := len(s.elems)
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e := s.elems[l-1-n]
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s.elems = append(s.elems[:l-1-n], s.elems[l-n:]...)
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s.refs.Remove(e.value)
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return e
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}
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// Dup duplicates and returns the element at position n.
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// Dup is used for copying elements on the top of its own stack.
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//
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// s.Push(s.Peek(0)) // will result in unexpected behavior.
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// s.Push(s.Dup(0)) // is the correct approach.
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func (s *Stack) Dup(n int) Element {
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e := s.Peek(n)
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return Element{e.value.Dup()}
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}
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// Iter iterates over all elements int the stack, starting from the top
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// of the stack.
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//
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// s.Iter(func(elem *Element) {
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// // do something with the element.
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// })
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func (s *Stack) Iter(f func(Element)) {
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for i := len(s.elems) - 1; i >= 0; i-- {
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f(s.elems[i])
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}
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}
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// IterBack iterates over all elements of the stack, starting from the bottom
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// of the stack.
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//
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// s.IterBack(func(elem *Element) {
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// // do something with the element.
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// })
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func (s *Stack) IterBack(f func(Element)) {
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for i := 0; i < len(s.elems); i++ {
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f(s.elems[i])
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}
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}
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// Swap swaps two elements on the stack without popping and pushing them.
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func (s *Stack) Swap(n1, n2 int) error {
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if n1 < 0 || n2 < 0 {
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return errors.New("negative index")
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}
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l := len(s.elems)
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if n1 >= l || n2 >= l {
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return errors.New("too big index")
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}
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s.elems[l-n1-1], s.elems[l-n2-1] = s.elems[l-n2-1], s.elems[l-n1-1]
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return nil
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}
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// ReverseTop reverses top n items of the stack.
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func (s *Stack) ReverseTop(n int) error {
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l := len(s.elems)
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if n < 0 {
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return errors.New("negative index")
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} else if n > l {
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return errors.New("too big index")
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} else if n <= 1 {
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return nil
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}
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for i, j := l-n, l-1; i <= j; i, j = i+1, j-1 {
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s.elems[i], s.elems[j] = s.elems[j], s.elems[i]
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}
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return nil
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}
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// Roll brings an item with the given index to the top of the stack moving all
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// other elements down accordingly. It does all of that without popping and
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// pushing elements.
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func (s *Stack) Roll(n int) error {
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if n < 0 {
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return errors.New("negative index")
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}
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l := len(s.elems)
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if n >= l {
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return errors.New("too big index")
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}
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if n == 0 {
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return nil
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}
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e := s.elems[l-1-n]
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copy(s.elems[l-1-n:], s.elems[l-n:])
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s.elems[l-1] = e
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return nil
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}
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// PopSigElements pops keys or signatures from the stack as needed for
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// CHECKMULTISIG.
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func (s *Stack) PopSigElements() ([][]byte, error) {
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var num int
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var elems [][]byte
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if s.Len() == 0 {
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return nil, fmt.Errorf("nothing on the stack")
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}
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item := s.Pop()
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switch item.value.(type) {
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case *stackitem.Array:
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num = len(item.Array())
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if num < 1 {
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return nil, fmt.Errorf("less than one element in the array")
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}
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elems = make([][]byte, num)
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for k, v := range item.Array() {
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b, ok := v.Value().([]byte)
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if !ok {
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return nil, fmt.Errorf("bad element %s", v.String())
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}
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elems[k] = b
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}
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default:
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num = int(item.BigInt().Int64())
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if num < 1 || num > s.Len() {
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return nil, fmt.Errorf("wrong number of elements: %d", num)
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}
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elems = make([][]byte, num)
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for i := 0; i < num; i++ {
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elems[i] = s.Pop().Bytes()
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}
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}
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return elems, nil
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}
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// ToArray converts the stack to an array of stackitems with the top item being the last.
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func (s *Stack) ToArray() []stackitem.Item {
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items := make([]stackitem.Item, 0, len(s.elems))
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s.IterBack(func(e Element) {
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items = append(items, e.Item())
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})
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return items
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}
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// MarshalJSON implements the JSON marshalling interface.
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func (s *Stack) MarshalJSON() ([]byte, error) {
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items := s.ToArray()
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arr := make([]json.RawMessage, len(items))
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for i := range items {
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data, err := stackitem.ToJSONWithTypes(items[i])
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if err == nil {
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arr[i] = data
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}
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}
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return json.Marshal(arr)
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}
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