This test ensures that NeoGo node doesn't have the DeepCopy problem
described in https://github.com/neo-project/neo/issues/3300 and fixed in
https://github.com/neo-project/neo/pull/3301. This problem leads to the
fact that Notifications items are not being properly refcounted by C#
node which leads to possibility to build an enormously large object on
stack. Go node doesn't have this problem.
The reason (at least, as I understand it) is in the fact that C# node
performs objects refcounting inside the DeepCopy even if the object
itself is not yet on stack. I.e. System.Runtime.Notify handler
immediately adds references to the notification argumetns inside
DeepCopy:
b1d27f0189/src/Neo.VM/Types/Array.cs (L108)b1d27f0189/src/Neo.VM/Types/Array.cs (L75)
Whereas Go node just performs the honest DeepCopy without references counting:
b66cea5ccc/pkg/vm/stackitem/item.go (L1223)
Going further, C# node clears refs for notification arguments (for array
and underlying array items). System.Runtime.GetNotifications pushes the
notificaiton args array back on stack and increments counter only for
the external array, not for its arguments. Which results in negative
refcounter once notificaiton is removed from the stack. The fix itself
(f471c0542d/src/Neo/SmartContract/NotifyEventArgs.cs (L84))
doesn't need to be ported to NeoGo because Go node adds object to the
refcounter only at the moment when it's being pushed to stack by
System.Runtime.GetNotifications handler. This object is treated as new
object since it was deepcopied earlier by System.Runtime.Notify handler:
b66cea5ccc/pkg/vm/stack.go (L178).
Thus, no functoinal changes from the NeoGo side. And we won't
intentionally break our node to follow C# pre-Domovoi invalid behaviour.
Close#3484, close#3482.
Signed-off-by: Anna Shaleva <shaleva.ann@nspcc.ru>