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06c3fbe455
Our node was too pingy because of wrong timer setups (that divided timeout Duration by time.Second), it also was wrong in its time calculations (using UTC time to calculate intervals). At the same time missing block is a server-wide problem, so it's better solved with server-wide protocol loop.
57 lines
2.1 KiB
Go
57 lines
2.1 KiB
Go
package network
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import (
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"net"
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"github.com/CityOfZion/neo-go/pkg/network/payload"
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)
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// Peer represents a network node neo-go is connected to.
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type Peer interface {
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// RemoteAddr returns the remote address that we're connected to now.
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RemoteAddr() net.Addr
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// PeerAddr returns the remote address that should be used to establish
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// a new connection to the node. It can differ from the RemoteAddr
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// address in case where the remote node is a client and its current
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// connection port is different from the one the other node should use
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// to connect to it. It's only valid after the handshake is completed,
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// before that it returns the same address as RemoteAddr.
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PeerAddr() net.Addr
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Disconnect(error)
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// EnqueueMessage is a temporary wrapper that sends a message via
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// EnqueuePacket if there is no error in serializing it.
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EnqueueMessage(*Message) error
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// EnqueuePacket is a blocking packet enqueuer, it doesn't return until
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// it puts given packet into the queue. It accepts a slice of bytes that
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// can be shared with other queues (so that message marshalling can be
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// done once for all peers). Does nothing is the peer is not yet
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// completed handshaking.
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EnqueuePacket([]byte) error
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// EnqueueHPPacket is a blocking high priority packet enqueuer, it
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// doesn't return until it puts given packet into the high-priority
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// queue.
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EnqueueHPPacket([]byte) error
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Version() *payload.Version
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LastBlockIndex() uint32
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Handshaked() bool
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// SendPing enqueues a ping message to be sent to the peer and does
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// appropriate protocol handling like timeouts and outstanding pings
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// management.
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SendPing(*Message) error
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// SendVersion checks handshake status and sends a version message to
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// the peer.
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SendVersion() error
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SendVersionAck(*Message) error
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// StartProtocol is a goroutine to be run after the handshake. It
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// implements basic peer-related protocol handling.
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StartProtocol()
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HandleVersion(*payload.Version) error
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HandleVersionAck() error
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// HandlePong checks pong contents against Peer's state and updates it.
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HandlePong(pong *payload.Ping) error
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}
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