mirror of
https://github.com/nspcc-dev/neo-go.git
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779a5c070f
And synchronize other threads with channels instead of mutexes. Overall this scheme is more reliable.
277 lines
6.9 KiB
Go
277 lines
6.9 KiB
Go
package network
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import (
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"sync"
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"time"
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"github.com/nspcc-dev/neo-go/pkg/network/capability"
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)
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const (
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maxPoolSize = 200
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connRetries = 3
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)
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// Discoverer is an interface that is responsible for maintaining
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// a healthy connection pool.
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type Discoverer interface {
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BackFill(...string)
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Close()
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PoolCount() int
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RequestRemote(int)
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RegisterBadAddr(string)
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RegisterGoodAddr(string, capability.Capabilities)
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RegisterConnectedAddr(string)
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UnregisterConnectedAddr(string)
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UnconnectedPeers() []string
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BadPeers() []string
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GoodPeers() []AddressWithCapabilities
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}
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// AddressWithCapabilities represents a node address with its capabilities.
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type AddressWithCapabilities struct {
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Address string
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Capabilities capability.Capabilities
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}
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// DefaultDiscovery default implementation of the Discoverer interface.
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type DefaultDiscovery struct {
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seeds []string
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transport Transporter
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lock sync.RWMutex
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closeMtx sync.RWMutex
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dialTimeout time.Duration
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badAddrs map[string]bool
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connectedAddrs map[string]bool
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goodAddrs map[string]capability.Capabilities
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unconnectedAddrs map[string]int
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attempted map[string]bool
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isDead bool
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requestCh chan int
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pool chan string
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runExit chan struct{}
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}
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// NewDefaultDiscovery returns a new DefaultDiscovery.
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func NewDefaultDiscovery(addrs []string, dt time.Duration, ts Transporter) *DefaultDiscovery {
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d := &DefaultDiscovery{
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seeds: addrs,
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transport: ts,
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dialTimeout: dt,
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badAddrs: make(map[string]bool),
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connectedAddrs: make(map[string]bool),
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goodAddrs: make(map[string]capability.Capabilities),
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unconnectedAddrs: make(map[string]int),
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attempted: make(map[string]bool),
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requestCh: make(chan int),
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pool: make(chan string, maxPoolSize),
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runExit: make(chan struct{}),
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}
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go d.run()
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return d
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}
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func newDefaultDiscovery(addrs []string, dt time.Duration, ts Transporter) Discoverer {
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return NewDefaultDiscovery(addrs, dt, ts)
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}
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// BackFill implements the Discoverer interface and will backfill
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// the pool with the given addresses.
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func (d *DefaultDiscovery) BackFill(addrs ...string) {
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d.lock.Lock()
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for _, addr := range addrs {
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if d.badAddrs[addr] || d.connectedAddrs[addr] ||
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d.unconnectedAddrs[addr] > 0 {
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continue
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}
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d.unconnectedAddrs[addr] = connRetries
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d.pushToPoolOrDrop(addr)
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}
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d.lock.Unlock()
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}
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// PoolCount returns the number of the available node addresses.
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func (d *DefaultDiscovery) PoolCount() int {
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return len(d.pool)
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}
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// pushToPoolOrDrop tries to push the address given into the pool, but if the pool
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// is already full, it just drops it.
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func (d *DefaultDiscovery) pushToPoolOrDrop(addr string) {
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select {
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case d.pool <- addr:
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updatePoolCountMetric(d.PoolCount())
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// ok, queued
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default:
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// whatever
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}
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}
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// RequestRemote tries to establish a connection with n nodes.
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func (d *DefaultDiscovery) RequestRemote(n int) {
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d.closeMtx.RLock()
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if !d.isDead {
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d.requestCh <- n
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}
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d.closeMtx.RUnlock()
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}
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// RegisterBadAddr registers the given address as a bad address.
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func (d *DefaultDiscovery) RegisterBadAddr(addr string) {
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d.lock.Lock()
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d.unconnectedAddrs[addr]--
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if d.unconnectedAddrs[addr] > 0 {
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d.pushToPoolOrDrop(addr)
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} else {
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d.badAddrs[addr] = true
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delete(d.unconnectedAddrs, addr)
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delete(d.goodAddrs, addr)
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}
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d.lock.Unlock()
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}
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// UnconnectedPeers returns all addresses of unconnected addrs.
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func (d *DefaultDiscovery) UnconnectedPeers() []string {
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d.lock.RLock()
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addrs := make([]string, 0, len(d.unconnectedAddrs))
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for addr := range d.unconnectedAddrs {
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addrs = append(addrs, addr)
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}
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d.lock.RUnlock()
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return addrs
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}
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// BadPeers returns all addresses of bad addrs.
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func (d *DefaultDiscovery) BadPeers() []string {
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d.lock.RLock()
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addrs := make([]string, 0, len(d.badAddrs))
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for addr := range d.badAddrs {
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addrs = append(addrs, addr)
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}
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d.lock.RUnlock()
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return addrs
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}
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// GoodPeers returns all addresses of known good peers (that at least once
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// succeeded handshaking with us).
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func (d *DefaultDiscovery) GoodPeers() []AddressWithCapabilities {
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d.lock.RLock()
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addrs := make([]AddressWithCapabilities, 0, len(d.goodAddrs))
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for addr, cap := range d.goodAddrs {
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addrs = append(addrs, AddressWithCapabilities{
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Address: addr,
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Capabilities: cap,
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})
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}
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d.lock.RUnlock()
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return addrs
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}
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// RegisterGoodAddr registers a known good connected address that has passed
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// handshake successfully.
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func (d *DefaultDiscovery) RegisterGoodAddr(s string, c capability.Capabilities) {
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d.lock.Lock()
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d.goodAddrs[s] = c
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delete(d.badAddrs, s)
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d.lock.Unlock()
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}
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// UnregisterConnectedAddr tells the discoverer that this address is no longer
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// connected, but it is still considered a good one.
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func (d *DefaultDiscovery) UnregisterConnectedAddr(s string) {
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d.lock.Lock()
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delete(d.connectedAddrs, s)
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d.lock.Unlock()
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}
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// RegisterConnectedAddr tells discoverer that the given address is now connected.
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func (d *DefaultDiscovery) RegisterConnectedAddr(addr string) {
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d.lock.Lock()
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delete(d.unconnectedAddrs, addr)
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d.connectedAddrs[addr] = true
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d.lock.Unlock()
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}
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func (d *DefaultDiscovery) tryAddress(addr string) {
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err := d.transport.Dial(addr, d.dialTimeout)
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d.lock.Lock()
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delete(d.attempted, addr)
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d.lock.Unlock()
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if err != nil {
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d.RegisterBadAddr(addr)
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d.RequestRemote(1)
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}
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}
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// Close stops discoverer pool processing, which makes the discoverer almost useless.
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func (d *DefaultDiscovery) Close() {
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d.closeMtx.Lock()
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d.isDead = true
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d.closeMtx.Unlock()
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select {
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case <-d.requestCh: // Drain the channel if there is anything there.
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default:
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}
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close(d.requestCh)
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<-d.runExit
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}
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// run is a goroutine that makes DefaultDiscovery process its queue to connect
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// to other nodes.
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func (d *DefaultDiscovery) run() {
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var requested, oldRequest, r int
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var ok bool
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for {
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if requested == 0 {
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requested, ok = <-d.requestCh
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}
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oldRequest = requested
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for ok && requested > 0 {
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select {
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case r, ok = <-d.requestCh:
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if requested <= r {
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requested = r
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}
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case addr := <-d.pool:
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updatePoolCountMetric(d.PoolCount())
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d.lock.Lock()
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if !d.connectedAddrs[addr] && !d.attempted[addr] {
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d.attempted[addr] = true
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go d.tryAddress(addr)
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requested--
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}
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d.lock.Unlock()
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default: // Empty pool
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var added int
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d.lock.Lock()
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for _, addr := range d.seeds {
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if !d.connectedAddrs[addr] {
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delete(d.badAddrs, addr)
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d.unconnectedAddrs[addr] = connRetries
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d.pushToPoolOrDrop(addr)
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added++
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}
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}
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d.lock.Unlock()
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// The pool is empty, but all seed nodes are already connected,
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// we can end up in an infinite loop here, so drop the request.
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if added == 0 {
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requested = 0
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}
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}
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}
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if !ok {
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break
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}
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// Special case, no connections after all attempts.
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d.lock.RLock()
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connected := len(d.connectedAddrs)
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d.lock.RUnlock()
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if connected == 0 {
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time.Sleep(d.dialTimeout)
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requested = oldRequest
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}
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}
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close(d.runExit)
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}
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