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https://github.com/nspcc-dev/neo-go.git
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2d0ad30fcf
Which makes iterating over map stable which is important for serialization and and even fixes occasional test failures. We use the same ordering here as NEO 3.0 uses, but it should also be fine for NEO 2.0 because it has no defined order.
143 lines
3.4 KiB
Go
143 lines
3.4 KiB
Go
package vm
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import (
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"errors"
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"github.com/nspcc-dev/neo-go/pkg/io"
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"github.com/nspcc-dev/neo-go/pkg/vm/emit"
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)
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type stackItemType byte
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const (
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byteArrayT stackItemType = 0x00
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booleanT stackItemType = 0x01
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integerT stackItemType = 0x02
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arrayT stackItemType = 0x80
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structT stackItemType = 0x81
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mapT stackItemType = 0x82
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)
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// SerializeItem encodes given StackItem into the byte slice.
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func SerializeItem(item StackItem) ([]byte, error) {
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w := io.NewBufBinWriter()
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EncodeBinaryStackItem(item, w.BinWriter)
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if w.Err != nil {
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return nil, w.Err
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}
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return w.Bytes(), nil
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}
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// EncodeBinaryStackItem encodes given StackItem into the given BinWriter. It's
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// similar to io.Serializable's EncodeBinary, but works with StackItem
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// interface.
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func EncodeBinaryStackItem(item StackItem, w *io.BinWriter) {
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serializeItemTo(item, w, make(map[StackItem]bool))
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}
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func serializeItemTo(item StackItem, w *io.BinWriter, seen map[StackItem]bool) {
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if seen[item] {
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w.Err = errors.New("recursive structures can't be serialized")
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return
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}
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switch t := item.(type) {
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case *ByteArrayItem:
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w.WriteBytes([]byte{byte(byteArrayT)})
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w.WriteVarBytes(t.value)
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case *BoolItem:
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w.WriteBytes([]byte{byte(booleanT)})
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w.WriteBool(t.value)
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case *BigIntegerItem:
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w.WriteBytes([]byte{byte(integerT)})
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w.WriteVarBytes(emit.IntToBytes(t.value))
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case *InteropItem:
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w.Err = errors.New("interop item can't be serialized")
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case *ArrayItem, *StructItem:
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seen[item] = true
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_, isArray := t.(*ArrayItem)
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if isArray {
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w.WriteBytes([]byte{byte(arrayT)})
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} else {
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w.WriteBytes([]byte{byte(structT)})
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}
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arr := t.Value().([]StackItem)
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w.WriteVarUint(uint64(len(arr)))
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for i := range arr {
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serializeItemTo(arr[i], w, seen)
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}
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case *MapItem:
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seen[item] = true
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w.WriteBytes([]byte{byte(mapT)})
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w.WriteVarUint(uint64(len(t.value)))
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for i := range t.value {
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serializeItemTo(t.value[i].Key, w, seen)
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serializeItemTo(t.value[i].Value, w, seen)
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}
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}
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}
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// DeserializeItem decodes StackItem from the given byte slice.
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func DeserializeItem(data []byte) (StackItem, error) {
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r := io.NewBinReaderFromBuf(data)
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item := DecodeBinaryStackItem(r)
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if r.Err != nil {
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return nil, r.Err
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}
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return item, nil
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}
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// DecodeBinaryStackItem decodes previously serialized StackItem from the given
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// reader. It's similar to the io.Serializable's DecodeBinary(), but implemented
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// as a function because StackItem itself is an interface. Caveat: always check
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// reader's error value before using the returned StackItem.
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func DecodeBinaryStackItem(r *io.BinReader) StackItem {
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var t = r.ReadB()
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if r.Err != nil {
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return nil
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}
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switch stackItemType(t) {
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case byteArrayT:
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data := r.ReadVarBytes()
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return NewByteArrayItem(data)
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case booleanT:
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var b = r.ReadBool()
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return NewBoolItem(b)
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case integerT:
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data := r.ReadVarBytes()
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num := emit.BytesToInt(data)
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return &BigIntegerItem{
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value: num,
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}
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case arrayT, structT:
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size := int(r.ReadVarUint())
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arr := make([]StackItem, size)
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for i := 0; i < size; i++ {
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arr[i] = DecodeBinaryStackItem(r)
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}
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if stackItemType(t) == arrayT {
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return &ArrayItem{value: arr}
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}
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return &StructItem{value: arr}
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case mapT:
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size := int(r.ReadVarUint())
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m := NewMapItem()
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for i := 0; i < size; i++ {
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key := DecodeBinaryStackItem(r)
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value := DecodeBinaryStackItem(r)
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if r.Err != nil {
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break
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}
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m.Add(key, value)
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}
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return m
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default:
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r.Err = errors.New("unknown type")
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return nil
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}
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}
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