neoneo-go/pkg/vm/stackitem/serialization.go

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package stackitem
import (
"errors"
"fmt"
"math/big"
"github.com/nspcc-dev/neo-go/pkg/encoding/bigint"
"github.com/nspcc-dev/neo-go/pkg/io"
)
// ErrRecursive is returned on attempts to serialize some recursive stack item
// (like array including an item with reference to the same array).
var ErrRecursive = errors.New("recursive item")
// ErrUnserializable is returned on attempt to serialize some item that can't
// be serialized (like Interop item or Pointer).
var ErrUnserializable = errors.New("unserializable")
// serContext is an internal serialization context.
type serContext struct {
uv [9]byte
data []byte
allowInvalid bool
seen map[Item]bool
}
// Serialize encodes given Item into the byte slice.
func Serialize(item Item) ([]byte, error) {
sc := serContext{
allowInvalid: false,
seen: make(map[Item]bool),
}
err := sc.serialize(item)
if err != nil {
return nil, err
}
return sc.data, nil
}
// EncodeBinary encodes given Item into the given BinWriter. It's
// similar to io.Serializable's EncodeBinary, but works with Item
// interface.
func EncodeBinary(item Item, w *io.BinWriter) {
data, err := Serialize(item)
if err != nil {
w.Err = err
return
}
w.WriteBytes(data)
}
// EncodeBinaryProtected encodes given Item into the given BinWriter. It's
// similar to EncodeBinary but allows to encode interop items (only type,
// value is lost) and doesn't return any errors in w, instead if error
// (like recursive array) is encountered it just writes special InvalidT
// type of element to w.
func EncodeBinaryProtected(item Item, w *io.BinWriter) {
sc := serContext{
allowInvalid: true,
seen: make(map[Item]bool),
}
err := sc.serialize(item)
if err != nil {
w.WriteBytes([]byte{byte(InvalidT)})
return
}
w.WriteBytes(sc.data)
}
func (w *serContext) serialize(item Item) error {
if w.seen[item] {
return ErrRecursive
}
switch t := item.(type) {
case *ByteArray:
w.data = append(w.data, byte(ByteArrayT))
data := t.Value().([]byte)
w.appendVarUint(uint64(len(data)))
w.data = append(w.data, data...)
case *Buffer:
w.data = append(w.data, byte(BufferT))
data := t.Value().([]byte)
w.appendVarUint(uint64(len(data)))
w.data = append(w.data, data...)
case *Bool:
w.data = append(w.data, byte(BooleanT))
if t.Value().(bool) {
w.data = append(w.data, 1)
} else {
w.data = append(w.data, 0)
}
case *BigInteger:
w.data = append(w.data, byte(IntegerT))
data := bigint.ToBytes(t.Value().(*big.Int))
w.appendVarUint(uint64(len(data)))
w.data = append(w.data, data...)
case *Interop:
if w.allowInvalid {
w.data = append(w.data, byte(InteropT))
} else {
return fmt.Errorf("%w: Interop", ErrUnserializable)
}
case *Array, *Struct:
w.seen[item] = true
_, isArray := t.(*Array)
if isArray {
w.data = append(w.data, byte(ArrayT))
} else {
w.data = append(w.data, byte(StructT))
}
arr := t.Value().([]Item)
w.appendVarUint(uint64(len(arr)))
for i := range arr {
if err := w.serialize(arr[i]); err != nil {
return err
}
}
delete(w.seen, item)
case *Map:
w.seen[item] = true
elems := t.Value().([]MapElement)
w.data = append(w.data, byte(MapT))
w.appendVarUint(uint64(len(elems)))
for i := range elems {
if err := w.serialize(elems[i].Key); err != nil {
return err
}
if err := w.serialize(elems[i].Value); err != nil {
return err
}
}
delete(w.seen, item)
case Null:
w.data = append(w.data, byte(AnyT))
case nil:
if w.allowInvalid {
w.data = append(w.data, byte(InvalidT))
} else {
return fmt.Errorf("%w: nil", ErrUnserializable)
}
}
if len(w.data) > MaxSize {
return errTooBigSize
}
return nil
}
func (w *serContext) appendVarUint(val uint64) {
n := io.PutVarUint(w.uv[:], val)
w.data = append(w.data, w.uv[:n]...)
}
// Deserialize decodes Item from the given byte slice.
func Deserialize(data []byte) (Item, error) {
r := io.NewBinReaderFromBuf(data)
item := DecodeBinary(r)
if r.Err != nil {
return nil, r.Err
}
return item, nil
}
// DecodeBinary decodes previously serialized Item from the given
// reader. It's similar to the io.Serializable's DecodeBinary(), but implemented
// as a function because Item itself is an interface. Caveat: always check
// reader's error value before using the returned Item.
func DecodeBinary(r *io.BinReader) Item {
return decodeBinary(r, false)
}
// DecodeBinaryProtected is similar to DecodeBinary but allows Interop and
// Invalid values to be present (making it symmetric to EncodeBinaryProtected).
func DecodeBinaryProtected(r *io.BinReader) Item {
return decodeBinary(r, true)
}
func decodeBinary(r *io.BinReader, allowInvalid bool) Item {
var t = Type(r.ReadB())
if r.Err != nil {
return nil
}
switch t {
case ByteArrayT, BufferT:
data := r.ReadVarBytes(MaxSize)
if t == ByteArrayT {
return NewByteArray(data)
}
return NewBuffer(data)
case BooleanT:
var b = r.ReadBool()
return NewBool(b)
case IntegerT:
data := r.ReadVarBytes(bigint.MaxBytesLen)
num := bigint.FromBytes(data)
return NewBigInteger(num)
case ArrayT, StructT:
size := int(r.ReadVarUint())
arr := make([]Item, size)
for i := 0; i < size; i++ {
arr[i] = DecodeBinary(r)
}
if t == ArrayT {
return NewArray(arr)
}
return NewStruct(arr)
case MapT:
size := int(r.ReadVarUint())
m := NewMap()
for i := 0; i < size; i++ {
key := DecodeBinary(r)
value := DecodeBinary(r)
if r.Err != nil {
break
}
m.Add(key, value)
}
return m
case AnyT:
return Null{}
case InteropT:
if allowInvalid {
return NewInterop(nil)
}
fallthrough
default:
if t == InvalidT && allowInvalid {
return nil
}
r.Err = fmt.Errorf("%w: %v", ErrInvalidType, t)
return nil
}
}