neoneo-go/pkg/core/asset_state.go

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package core
import (
"bytes"
"io"
"github.com/CityOfZion/neo-go/pkg/core/storage"
"github.com/CityOfZion/neo-go/pkg/core/transaction"
"github.com/CityOfZion/neo-go/pkg/crypto/keys"
"github.com/CityOfZion/neo-go/pkg/util"
)
const feeMode = 0x0
// Assets is mapping between AssetID and the AssetState.
type Assets map[util.Uint256]*AssetState
func (a Assets) commit(b storage.Batch) error {
buf := new(bytes.Buffer)
for hash, state := range a {
if err := state.EncodeBinary(buf); err != nil {
return err
}
key := storage.AppendPrefix(storage.STAsset, hash.Bytes())
b.Put(key, buf.Bytes())
buf.Reset()
}
return nil
}
// AssetState represents the state of an NEO registered Asset.
type AssetState struct {
ID util.Uint256
AssetType transaction.AssetType
Name string
Amount util.Fixed8
Available util.Fixed8
Precision uint8
FeeMode uint8
FeeAddress util.Uint160
Owner *keys.PublicKey
Admin util.Uint160
Issuer util.Uint160
Expiration uint32
IsFrozen bool
}
// DecodeBinary implements the Payload interface.
func (a *AssetState) DecodeBinary(r io.Reader) error {
br := util.BinReader{R: r}
br.ReadLE(&a.ID)
br.ReadLE(&a.AssetType)
a.Name = br.ReadString()
br.ReadLE(&a.Amount)
br.ReadLE(&a.Available)
br.ReadLE(&a.Precision)
br.ReadLE(&a.FeeMode)
br.ReadLE(&a.FeeAddress)
if br.Err != nil {
return br.Err
}
a.Owner = &keys.PublicKey{}
if err := a.Owner.DecodeBinary(r); err != nil {
return err
}
br.ReadLE(&a.Admin)
br.ReadLE(&a.Issuer)
br.ReadLE(&a.Expiration)
br.ReadLE(&a.IsFrozen)
return br.Err
}
// EncodeBinary implements the Payload interface.
func (a *AssetState) EncodeBinary(w io.Writer) error {
bw := util.BinWriter{W: w}
bw.WriteLE(a.ID)
bw.WriteLE(a.AssetType)
bw.WriteString(a.Name)
bw.WriteLE(a.Amount)
bw.WriteLE(a.Available)
bw.WriteLE(a.Precision)
bw.WriteLE(a.FeeMode)
bw.WriteLE(a.FeeAddress)
if bw.Err != nil {
return bw.Err
}
if err := a.Owner.EncodeBinary(w); err != nil {
return err
}
bw.WriteLE(a.Admin)
bw.WriteLE(a.Issuer)
bw.WriteLE(a.Expiration)
bw.WriteLE(a.IsFrozen)
return bw.Err
}
// GetName returns the asset name based on its type.
func (a *AssetState) GetName() string {
if a.AssetType == transaction.GoverningToken {
return "NEO"
} else if a.AssetType == transaction.UtilityToken {
return "NEOGas"
}
return a.Name
}