network: support non-blocking broadcast
Right now a single slow peer can slow down whole network. Do broadcast in 2 parts: 1. Perform non-blocking send to all peers if possible. 2. Perform blocking sends until message is sent to 2/3 of good peers.
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parent
9fcee12276
commit
0a5049658f
4 changed files with 65 additions and 23 deletions
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@ -415,18 +415,18 @@ func (p *localPeer) EnqueueMessage(msg *Message) error {
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if err != nil {
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return err
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}
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return p.EnqueuePacket(b)
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return p.EnqueuePacket(true, b)
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}
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func (p *localPeer) EnqueuePacket(m []byte) error {
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return p.EnqueueHPPacket(m)
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func (p *localPeer) EnqueuePacket(block bool, m []byte) error {
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return p.EnqueueHPPacket(block, m)
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}
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func (p *localPeer) EnqueueP2PMessage(msg *Message) error {
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return p.EnqueueMessage(msg)
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}
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func (p *localPeer) EnqueueP2PPacket(m []byte) error {
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return p.EnqueueHPPacket(m)
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return p.EnqueueHPPacket(true, m)
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}
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func (p *localPeer) EnqueueHPPacket(m []byte) error {
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func (p *localPeer) EnqueueHPPacket(_ bool, m []byte) error {
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msg := &Message{Network: netmode.UnitTestNet}
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r := io.NewBinReaderFromBuf(m)
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err := msg.Decode(r)
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@ -28,7 +28,7 @@ type Peer interface {
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// can be shared with other queues (so that message marshalling can be
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// done once for all peers). Does nothing is the peer is not yet
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// completed handshaking.
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EnqueuePacket([]byte) error
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EnqueuePacket(bool, []byte) error
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// EnqueueP2PMessage is a temporary wrapper that sends a message via
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// EnqueueP2PPacket if there is no error in serializing it.
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@ -47,7 +47,7 @@ type Peer interface {
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// EnqueueHPPacket is a blocking high priority packet enqueuer, it
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// doesn't return until it puts given packet into the high-priority
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// queue.
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EnqueueHPPacket([]byte) error
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EnqueueHPPacket(bool, []byte) error
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Version() *payload.Version
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LastBlockIndex() uint32
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Handshaked() bool
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@ -537,7 +537,7 @@ func (s *Server) handleInvCmd(p Peer, inv *payload.Inventory) error {
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return err
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}
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if inv.Type == payload.ConsensusType {
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return p.EnqueueHPPacket(pkt)
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return p.EnqueueHPPacket(true, pkt)
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}
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return p.EnqueueP2PPacket(pkt)
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}
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@ -599,7 +599,7 @@ func (s *Server) handleGetDataCmd(p Peer, inv *payload.Inventory) error {
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pkt, err := msg.Bytes()
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if err == nil {
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if inv.Type == payload.ConsensusType {
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err = p.EnqueueHPPacket(pkt)
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err = p.EnqueueHPPacket(true, pkt)
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} else {
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err = p.EnqueueP2PPacket(pkt)
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}
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@ -943,7 +943,7 @@ func (s *Server) requestTx(hashes ...util.Uint256) {
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// iteratePeersWithSendMsg sends given message to all peers using two functions
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// passed, one is to send the message and the other is to filtrate peers (the
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// peer is considered invalid if it returns false).
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func (s *Server) iteratePeersWithSendMsg(msg *Message, send func(Peer, []byte) error, peerOK func(Peer) bool) {
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func (s *Server) iteratePeersWithSendMsg(msg *Message, send func(Peer, bool, []byte) error, peerOK func(Peer) bool) {
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// Get a copy of s.peers to avoid holding a lock while sending.
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peers := s.Peers()
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if len(peers) == 0 {
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@ -953,15 +953,46 @@ func (s *Server) iteratePeersWithSendMsg(msg *Message, send func(Peer, []byte) e
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if err != nil {
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return
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}
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success := make(map[Peer]bool, len(peers))
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okCount := 0
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sentCount := 0
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for peer := range peers {
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if peerOK != nil && !peerOK(peer) {
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success[peer] = false
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continue
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}
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okCount++
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if err := send(peer, false, pkt); err != nil {
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continue
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}
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if msg.Command == CMDGetAddr {
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peer.AddGetAddrSent()
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}
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// Who cares about these messages anyway?
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_ = send(peer, pkt)
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success[peer] = true
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sentCount++
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}
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// Send to at least 2/3 of good peers.
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if 3*sentCount >= 2*okCount {
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return
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}
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// Perform blocking send now.
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for peer := range peers {
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if _, ok := success[peer]; ok || peerOK != nil && !peerOK(peer) {
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continue
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}
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if err := send(peer, true, pkt); err != nil {
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continue
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}
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if msg.Command == CMDGetAddr {
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peer.AddGetAddrSent()
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}
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sentCount++
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if 3*sentCount >= 2*okCount {
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return
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}
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}
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}
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@ -30,6 +30,7 @@ const (
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var (
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errGone = errors.New("the peer is gone already")
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errBusy = errors.New("peer is busy")
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errStateMismatch = errors.New("tried to send protocol message before handshake completed")
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errPingPong = errors.New("ping/pong timeout")
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errUnexpectedPong = errors.New("pong message wasn't expected")
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@ -81,21 +82,31 @@ func NewTCPPeer(conn net.Conn, s *Server) *TCPPeer {
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// putPacketIntoQueue puts given message into the given queue if the peer has
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// done handshaking.
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func (p *TCPPeer) putPacketIntoQueue(queue chan<- []byte, msg []byte) error {
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func (p *TCPPeer) putPacketIntoQueue(queue chan<- []byte, block bool, msg []byte) error {
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if !p.Handshaked() {
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return errStateMismatch
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}
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select {
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case queue <- msg:
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case <-p.done:
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return errGone
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if block {
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select {
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case queue <- msg:
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case <-p.done:
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return errGone
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}
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} else {
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select {
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case queue <- msg:
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case <-p.done:
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return errGone
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default:
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return errBusy
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}
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}
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return nil
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}
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// EnqueuePacket implements the Peer interface.
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func (p *TCPPeer) EnqueuePacket(msg []byte) error {
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return p.putPacketIntoQueue(p.sendQ, msg)
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func (p *TCPPeer) EnqueuePacket(block bool, msg []byte) error {
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return p.putPacketIntoQueue(p.sendQ, block, msg)
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}
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// putMessageIntoQueue serializes given Message and puts it into given queue if
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@ -105,7 +116,7 @@ func (p *TCPPeer) putMsgIntoQueue(queue chan<- []byte, msg *Message) error {
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if err != nil {
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return err
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}
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return p.putPacketIntoQueue(queue, b)
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return p.putPacketIntoQueue(queue, true, b)
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}
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// EnqueueMessage is a temporary wrapper that sends a message via
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@ -116,7 +127,7 @@ func (p *TCPPeer) EnqueueMessage(msg *Message) error {
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// EnqueueP2PPacket implements the Peer interface.
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func (p *TCPPeer) EnqueueP2PPacket(msg []byte) error {
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return p.putPacketIntoQueue(p.p2pSendQ, msg)
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return p.putPacketIntoQueue(p.p2pSendQ, true, msg)
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}
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// EnqueueP2PMessage implements the Peer interface.
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@ -126,8 +137,8 @@ func (p *TCPPeer) EnqueueP2PMessage(msg *Message) error {
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// EnqueueHPPacket implements the Peer interface. It the peer is not yet
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// handshaked it's a noop.
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func (p *TCPPeer) EnqueueHPPacket(msg []byte) error {
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return p.putPacketIntoQueue(p.hpSendQ, msg)
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func (p *TCPPeer) EnqueueHPPacket(block bool, msg []byte) error {
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return p.putPacketIntoQueue(p.hpSendQ, block, msg)
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}
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func (p *TCPPeer) writeMsg(msg *Message) error {
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