vm: implement slot-related opcodes
1. Slot is a new mechanism for storing variables during execution which is more convenient than alt.stack. This commit implements support for slot opcodes in both vm and compiler. 2. Remove old alt.stack opcodes. 3. Do not process globals at the start of every function, but instead load them single time at main.
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12 changed files with 552 additions and 192 deletions
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@ -1,11 +1,14 @@
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package compiler
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import (
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"errors"
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"fmt"
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"go/ast"
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"go/constant"
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"go/types"
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"github.com/nspcc-dev/neo-go/pkg/vm/emit"
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"github.com/nspcc-dev/neo-go/pkg/vm/opcode"
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"golang.org/x/tools/go/loader"
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)
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@ -47,6 +50,24 @@ func typeAndValueForField(fld *types.Var) (types.TypeAndValue, error) {
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return types.TypeAndValue{}, nil
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}
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// newGlobal creates new global variable.
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func (c *codegen) newGlobal(name string) {
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c.globals[name] = len(c.globals)
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}
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// traverseGlobals visits and initializes global variables.
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func (c *codegen) traverseGlobals(f ast.Node) {
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n := countGlobals(f)
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if n != 0 {
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if n > 255 {
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c.prog.BinWriter.Err = errors.New("too many global variables")
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return
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}
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emit.Instruction(c.prog.BinWriter, opcode.INITSSLOT, []byte{byte(n)})
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}
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c.convertGlobals(f)
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}
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// countGlobals counts the global variables in the program to add
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// them with the stack size of the function.
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func countGlobals(f ast.Node) (i int64) {
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