mpt: do not allocate new buffer when updating dirty node
Running time becomes faster under high load while staying the same in the average case. Memory allocation done in `Trie` goes down by about ~10% (even more, actually).
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parent
9fcee12276
commit
168ba7960c
3 changed files with 15 additions and 10 deletions
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@ -63,7 +63,7 @@ func (b *BaseNode) updateHash(n Node) {
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// updateCache updates hash and bytes fields for this BaseNode.
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func (b *BaseNode) updateBytes(n Node) {
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buf := io.NewBufBinWriter()
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buf := io.NewBufBinWriterPreAlloc(b.bytes)
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encodeNodeWithType(n, buf.BinWriter)
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b.bytes = buf.Bytes()
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b.bytesValid = true
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@ -418,31 +418,29 @@ func (t *Trie) updateRefCount(h util.Uint256) int32 {
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func (t *Trie) addRef(h util.Uint256, bs []byte) {
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node := t.refcount[h]
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if node == nil {
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data := make([]byte, len(bs))
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copy(data, bs)
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t.refcount[h] = &cachedNode{
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refcount: 1,
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bytes: bs,
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bytes: data,
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}
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return
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}
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node.refcount++
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if node.bytes == nil {
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node.bytes = bs
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}
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}
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func (t *Trie) removeRef(h util.Uint256, bs []byte) {
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node := t.refcount[h]
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if node == nil {
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data := make([]byte, len(bs))
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copy(data, bs)
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t.refcount[h] = &cachedNode{
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refcount: -1,
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bytes: bs,
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bytes: data,
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}
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return
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}
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node.refcount--
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if node.bytes == nil {
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node.bytes = bs
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}
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}
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func (t *Trie) getFromStore(h util.Uint256) (Node, error) {
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@ -462,7 +460,8 @@ func (t *Trie) getFromStore(h util.Uint256) (Node, error) {
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data = data[:len(data)-4]
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node := t.refcount[h]
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if node != nil {
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node.bytes = data
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node.bytes = make([]byte, len(data))
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copy(node.bytes, data)
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node.initial = int32(r.ReadU32LE())
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}
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}
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@ -19,6 +19,12 @@ func NewBufBinWriter() *BufBinWriter {
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return &BufBinWriter{BinWriter: NewBinWriterFromIO(b), buf: b}
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}
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// NewBufBinWriterPreAlloc makes a BufBinWriter using preallocated buffer.
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func NewBufBinWriterPreAlloc(buf []byte) *BufBinWriter {
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b := bytes.NewBuffer(buf[:0])
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return &BufBinWriter{BinWriter: NewBinWriterFromIO(b), buf: b}
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}
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// Len returns the number of bytes of the unread portion of the buffer.
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func (bw *BufBinWriter) Len() int {
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return bw.buf.Len()
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