network: rework discoverer/server interaction
* treat connected/handshaked peers separately in the discoverer, save "original" address for connected ones, it can be a name instead of IP and it's important to keep it to avoid reconnections * store name->IP mapping for seeds if and when they're connected to avoid reconnections * block seed if it's detected to be our own node (which is often the case for small private networks) * add an event for handshaked peers in the server, connected but non-handshaked ones are not really helpful for MinPeers or GetAddr logic Fixes #2796.
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10 changed files with 180 additions and 100 deletions
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@ -18,8 +18,8 @@ func connReadStub(conn net.Conn) {
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func TestPeerHandshake(t *testing.T) {
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server, client := net.Pipe()
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tcpS := NewTCPPeer(server, newTestServer(t, ServerConfig{}))
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tcpC := NewTCPPeer(client, newTestServer(t, ServerConfig{}))
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tcpS := NewTCPPeer(server, "", newTestServer(t, ServerConfig{}))
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tcpC := NewTCPPeer(client, "", newTestServer(t, ServerConfig{}))
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// Something should read things written into the pipe.
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go connReadStub(tcpS.conn)
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