network: rework discoverer/server interaction

* treat connected/handshaked peers separately in the discoverer, save
   "original" address for connected ones, it can be a name instead of IP and
   it's important to keep it to avoid reconnections
 * store name->IP mapping for seeds if and when they're connected to avoid
   reconnections
 * block seed if it's detected to be our own node (which is often the case for
   small private networks)
 * add an event for handshaked peers in the server, connected but
   non-handshaked ones are not really helpful for MinPeers or GetAddr logic

Fixes #2796.
This commit is contained in:
Roman Khimov 2022-11-17 17:07:19 +03:00
parent 6ba4afc977
commit 23f118a1a9
10 changed files with 180 additions and 100 deletions

View file

@ -30,14 +30,14 @@ func NewTCPTransport(s *Server, bindAddr string, log *zap.Logger) *TCPTransport
}
// Dial implements the Transporter interface.
func (t *TCPTransport) Dial(addr string, timeout time.Duration) error {
func (t *TCPTransport) Dial(addr string, timeout time.Duration) (AddressablePeer, error) {
conn, err := net.DialTimeout("tcp", addr, timeout)
if err != nil {
return err
return nil, err
}
p := NewTCPPeer(conn, t.server)
p := NewTCPPeer(conn, addr, t.server)
go p.handleConn()
return nil
return p, nil
}
// Accept implements the Transporter interface.
@ -69,7 +69,7 @@ func (t *TCPTransport) Accept() {
t.log.Warn("TCP accept error", zap.Error(err))
continue
}
p := NewTCPPeer(conn, t.server)
p := NewTCPPeer(conn, "", t.server)
go p.handleConn()
}
}