network: either request blocks or ping a peer, but not both
It makes to sense to do both actions, pings are made for a different purpose. Relates to #430.
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1 changed files with 4 additions and 5 deletions
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@ -207,11 +207,7 @@ func (p *TCPPeer) StartProtocol() {
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// Try to sync in headers and block with the peer if his block height is higher then ours.
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if p.LastBlockIndex() > p.server.chain.BlockHeight() {
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err = p.server.requestBlocks(p)
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}
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if err == nil {
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timer.Reset(p.server.ProtoTickInterval)
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}
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if p.server.chain.HeaderHeight() >= p.LastBlockIndex() {
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} else if p.server.chain.HeaderHeight() >= p.LastBlockIndex() {
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block, errGetBlock := p.server.chain.GetBlock(p.server.chain.CurrentBlockHash())
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if errGetBlock != nil {
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err = errGetBlock
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@ -223,6 +219,9 @@ func (p *TCPPeer) StartProtocol() {
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}
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}
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}
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if err == nil {
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timer.Reset(p.server.ProtoTickInterval)
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}
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case <-pingTimer.C:
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if p.GetPingSent() > defaultPingLimit {
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err = errors.New("ping/pong timeout")
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