core: add weighted function for validators
This commit is contained in:
parent
672f314be0
commit
419b031e96
2 changed files with 67 additions and 17 deletions
|
@ -1289,23 +1289,8 @@ func (bc *Blockchain) GetValidators(txes... *transaction.Transaction) ([]*keys.P
|
|||
}
|
||||
|
||||
validators := getValidatorsFromStore(chainState.store)
|
||||
for _, validator := range validators {
|
||||
if validator.Votes > util.Fixed8(0) {
|
||||
// Select count of votes with strange logic:
|
||||
// int count = (int)snapshot.ValidatorsCount.Get().Votes.Select((p, i) => new
|
||||
// {
|
||||
// Count = i,
|
||||
// Votes = p
|
||||
// }).Where(p => p.Votes > Fixed8.Zero).ToArray().WeightedFilter(0.25, 0.75, p => p.Votes.GetData(), (p, w) => new
|
||||
// {
|
||||
// p.Count,
|
||||
// Weight = w
|
||||
// }).WeightedAverage(p => p.Count, p => p.Weight);
|
||||
// count = Math.Max(count, Blockchain.StandbyValidators.Length);
|
||||
}
|
||||
}
|
||||
var count int
|
||||
count = 0
|
||||
|
||||
count := GetValidatorsWeightedAverage(validators)
|
||||
standByValidators, err := bc.GetStandByValidators()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
|
|
|
@ -107,3 +107,68 @@ func (vs *ValidatorState) DecodeBinary(reader *io.BinReader) {
|
|||
reader.ReadLE(&vs.Registered)
|
||||
reader.ReadLE(&vs.Votes)
|
||||
}
|
||||
|
||||
// GetValidatorsWeightedAverage applies weighted filter based on votes for validator and returns number of validators.
|
||||
// Get back to it with further investigation in https://github.com/nspcc-dev/neo-go/issues/512.
|
||||
func GetValidatorsWeightedAverage(validators []*ValidatorState) int {
|
||||
return int(weightedAverage(applyWeightedFilter(validators)))
|
||||
}
|
||||
|
||||
// applyWeightedFilter is an implementation of the filter for validators votes.
|
||||
// C# reference https://github.com/neo-project/neo/blob/41caff115c28d6c7665b2a7ac72967e7ce82e921/neo/Helper.cs#L273
|
||||
func applyWeightedFilter(validators []*ValidatorState) map[*ValidatorState]float64 {
|
||||
var validatorsWithVotes []*ValidatorState
|
||||
var amount float64
|
||||
|
||||
weightedVotes := make(map[*ValidatorState]float64)
|
||||
start := 0.25
|
||||
end := 0.75
|
||||
sum := float64(0)
|
||||
current := float64(0)
|
||||
|
||||
for _, validator := range validators {
|
||||
if validator.Votes > util.Fixed8(0) {
|
||||
validatorsWithVotes = append(validatorsWithVotes, validator)
|
||||
amount += validator.Votes.FloatValue()
|
||||
}
|
||||
}
|
||||
|
||||
for _, validator := range validatorsWithVotes {
|
||||
if current >= end {
|
||||
break
|
||||
}
|
||||
weight := validator.Votes.FloatValue()
|
||||
sum += weight
|
||||
old := current
|
||||
current = sum / amount
|
||||
|
||||
if current <= start {
|
||||
continue
|
||||
}
|
||||
|
||||
if old < start {
|
||||
if current > end {
|
||||
weight = (end - start) * amount
|
||||
} else {
|
||||
weight = (current - start) * amount
|
||||
}
|
||||
} else if current > end {
|
||||
weight = (end - old) * amount
|
||||
}
|
||||
weightedVotes[validator] = weight
|
||||
}
|
||||
return weightedVotes
|
||||
}
|
||||
|
||||
func weightedAverage(weightedVotes map[*ValidatorState]float64) float64 {
|
||||
sumWeight := float64(0)
|
||||
sumValue := float64(0)
|
||||
for vState, weight := range weightedVotes {
|
||||
sumWeight += weight
|
||||
sumValue += vState.Votes.FloatValue() * weight
|
||||
}
|
||||
if sumValue == 0 || sumWeight == 0 {
|
||||
return 0
|
||||
}
|
||||
return sumValue / sumWeight
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue