compiler: Fix emitting big uint64 constants
Currently we take int64 value from the Go parser and push it to the stack. Using uint64 is not a common practice (usually we just use `int`), but can be a problem while doing bit arithmetic and serializing numbers. Signed-off-by: Evgenii Stratonikov <fyfyrchik@runbox.com>
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2 changed files with 13 additions and 1 deletions
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@ -9,6 +9,7 @@ import (
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"go/token"
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"go/types"
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"math"
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"math/big"
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"sort"
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"strings"
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@ -208,9 +209,12 @@ func (c *codegen) emitLoadConst(t types.TypeAndValue) {
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case types.Int, types.UntypedInt, types.Uint,
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types.Int8, types.Uint8,
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types.Int16, types.Uint16,
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types.Int32, types.Uint32, types.Int64, types.Uint64:
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types.Int32, types.Uint32, types.Int64:
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val, _ := constant.Int64Val(t.Value)
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emit.Int(c.prog.BinWriter, val)
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case types.Uint64:
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val, _ := constant.Int64Val(t.Value)
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emit.BigInt(c.prog.BinWriter, new(big.Int).SetUint64(uint64(val)))
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case types.String, types.UntypedString:
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val := constant.StringVal(t.Value)
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emit.String(c.prog.BinWriter, val)
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@ -18,6 +18,14 @@ var numericTestCases = []testCase{
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`,
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big.NewInt(6),
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},
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{
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"shift uint64",
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`package foo
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func Main() uint64 {
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return 1 << 63
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}`,
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new(big.Int).SetUint64(1 << 63),
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},
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}
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func TestNumericExprs(t *testing.T) {
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