Merge pull request #615 from nspcc-dev/network-peer-updates
Network peer updates
This commit is contained in:
commit
9aa5d0cf1e
6 changed files with 83 additions and 58 deletions
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@ -155,6 +155,7 @@ var defaultMessageHandler = func(t *testing.T, msg *Message) {}
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type localPeer struct {
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netaddr net.TCPAddr
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server *Server
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version *payload.Version
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lastBlockIndex uint32
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handshaked bool
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@ -163,10 +164,11 @@ type localPeer struct {
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pingSent int
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}
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func newLocalPeer(t *testing.T) *localPeer {
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func newLocalPeer(t *testing.T, s *Server) *localPeer {
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naddr, _ := net.ResolveTCPAddr("tcp", "0.0.0.0:0")
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return &localPeer{
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t: t,
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server: s,
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netaddr: *naddr,
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messageHandler: defaultMessageHandler,
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}
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@ -210,7 +212,8 @@ func (p *localPeer) HandleVersion(v *payload.Version) error {
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p.version = v
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return nil
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}
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func (p *localPeer) SendVersion(m *Message) error {
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func (p *localPeer) SendVersion() error {
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m := p.server.getVersionMsg()
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_ = p.EnqueueMessage(m)
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return nil
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}
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@ -42,7 +42,9 @@ type Peer interface {
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// appropriate protocol handling like timeouts and outstanding pings
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// management.
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SendPing() error
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SendVersion(*Message) error
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// SendVersion checks handshake status and sends a version message to
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// the peer.
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SendVersion() error
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SendVersionAck(*Message) error
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// StartProtocol is a goroutine to be run after the handshake. It
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// implements basic peer-related protocol handling.
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@ -61,7 +61,6 @@ type (
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lock sync.RWMutex
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peers map[Peer]bool
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addrReq chan *Message
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register chan Peer
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unregister chan peerDrop
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quit chan struct{}
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@ -97,7 +96,6 @@ func NewServer(config ServerConfig, chain core.Blockchainer, log *zap.Logger) (*
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bQueue: newBlockQueue(maxBlockBatch, chain, log),
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id: randomID(),
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quit: make(chan struct{}),
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addrReq: make(chan *Message, config.MinPeers),
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register: make(chan Peer),
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unregister: make(chan peerDrop),
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peers: make(map[Peer]bool),
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@ -152,6 +150,12 @@ func NewServer(config ServerConfig, chain core.Blockchainer, log *zap.Logger) (*
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return s, nil
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}
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// MkMsg creates a new message based on the server configured network and given
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// parameters.
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func (s *Server) MkMsg(cmd CommandType, p payload.Payload) *Message {
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return NewMessage(s.Net, cmd, p)
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}
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// ID returns the servers ID.
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func (s *Server) ID() uint32 {
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return s.id
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@ -197,13 +201,7 @@ func (s *Server) run() {
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s.discovery.RequestRemote(s.AttemptConnPeers)
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}
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if s.discovery.PoolCount() < minPoolCount {
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select {
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case s.addrReq <- NewMessage(s.Net, CMDGetAddr, payload.NewNullPayload()):
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// sent request
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default:
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// we have one in the queue already that is
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// gonna be served by some worker when it's ready
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}
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s.broadcastHPMessage(s.MkMsg(CMDGetAddr, payload.NewNullPayload()))
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}
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select {
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case <-s.quit:
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@ -307,8 +305,8 @@ func (s *Server) HandshakedPeersCount() int {
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return count
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}
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// When a peer connects to the server, we will send our version immediately.
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func (s *Server) sendVersion(p Peer) error {
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// getVersionMsg returns current version message.
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func (s *Server) getVersionMsg() *Message {
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payload := payload.NewVersion(
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s.id,
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s.Port,
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@ -316,7 +314,7 @@ func (s *Server) sendVersion(p Peer) error {
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s.chain.BlockHeight(),
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s.Relay,
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)
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return p.SendVersion(NewMessage(s.Net, CMDVersion, payload))
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return s.MkMsg(CMDVersion, payload)
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}
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// When a peer sends out his version we reply with verack after validating
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@ -339,7 +337,7 @@ func (s *Server) handleVersionCmd(p Peer, version *payload.Version) error {
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}
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}
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s.lock.RUnlock()
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return p.SendVersionAck(NewMessage(s.Net, CMDVerack, nil))
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return p.SendVersionAck(s.MkMsg(CMDVerack, nil))
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}
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// handleHeadersCmd processes the headers received from its peer.
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@ -367,7 +365,7 @@ func (s *Server) handleBlockCmd(p Peer, block *block.Block) error {
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// handlePing processes ping request.
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func (s *Server) handlePing(p Peer, ping *payload.Ping) error {
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return p.EnqueueMessage(NewMessage(s.Net, CMDPong, payload.NewPing(s.id, s.chain.BlockHeight())))
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return p.EnqueueMessage(s.MkMsg(CMDPong, payload.NewPing(s.id, s.chain.BlockHeight())))
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}
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// handlePing processes pong request.
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@ -401,7 +399,7 @@ func (s *Server) handleInvCmd(p Peer, inv *payload.Inventory) error {
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}
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}
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if len(reqHashes) > 0 {
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msg := NewMessage(s.Net, CMDGetData, payload.NewInventory(inv.Type, reqHashes))
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msg := s.MkMsg(CMDGetData, payload.NewInventory(inv.Type, reqHashes))
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pkt, err := msg.Bytes()
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if err != nil {
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return err
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@ -423,16 +421,16 @@ func (s *Server) handleGetDataCmd(p Peer, inv *payload.Inventory) error {
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case payload.TXType:
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tx, _, err := s.chain.GetTransaction(hash)
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if err == nil {
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msg = NewMessage(s.Net, CMDTX, tx)
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msg = s.MkMsg(CMDTX, tx)
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}
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case payload.BlockType:
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b, err := s.chain.GetBlock(hash)
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if err == nil {
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msg = NewMessage(s.Net, CMDBlock, b)
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msg = s.MkMsg(CMDBlock, b)
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}
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case payload.ConsensusType:
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if cp := s.consensus.GetPayload(hash); cp != nil {
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msg = NewMessage(s.Net, CMDConsensus, cp)
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msg = s.MkMsg(CMDConsensus, cp)
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}
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}
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if msg != nil {
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@ -475,7 +473,7 @@ func (s *Server) handleGetBlocksCmd(p Peer, gb *payload.GetBlocks) error {
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return nil
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}
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payload := payload.NewInventory(payload.BlockType, blockHashes)
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msg := NewMessage(s.Net, CMDInv, payload)
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msg := s.MkMsg(CMDInv, payload)
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return p.EnqueueMessage(msg)
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}
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@ -505,7 +503,7 @@ func (s *Server) handleGetHeadersCmd(p Peer, gh *payload.GetBlocks) error {
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if len(resp.Hdrs) == 0 {
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return nil
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}
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msg := NewMessage(s.Net, CMDHeaders, &resp)
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msg := s.MkMsg(CMDHeaders, &resp)
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return p.EnqueueMessage(msg)
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}
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@ -547,7 +545,7 @@ func (s *Server) handleGetAddrCmd(p Peer) error {
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netaddr, _ := net.ResolveTCPAddr("tcp", addr)
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alist.Addrs[i] = payload.NewAddressAndTime(netaddr, ts)
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}
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return p.EnqueueMessage(NewMessage(s.Net, CMDAddr, alist))
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return p.EnqueueMessage(s.MkMsg(CMDAddr, alist))
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}
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// requestHeaders sends a getheaders message to the peer.
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@ -555,7 +553,7 @@ func (s *Server) handleGetAddrCmd(p Peer) error {
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func (s *Server) requestHeaders(p Peer) error {
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start := []util.Uint256{s.chain.CurrentHeaderHash()}
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payload := payload.NewGetBlocks(start, util.Uint256{})
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return p.EnqueueMessage(NewMessage(s.Net, CMDGetHeaders, payload))
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return p.EnqueueMessage(s.MkMsg(CMDGetHeaders, payload))
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}
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// requestBlocks sends a getdata message to the peer
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@ -574,7 +572,7 @@ func (s *Server) requestBlocks(p Peer) error {
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}
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if len(hashes) > 0 {
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payload := payload.NewInventory(payload.BlockType, hashes)
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return p.EnqueueMessage(NewMessage(s.Net, CMDGetData, payload))
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return p.EnqueueMessage(s.MkMsg(CMDGetData, payload))
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} else if s.chain.HeaderHeight() < p.LastBlockIndex() {
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return s.requestHeaders(p)
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}
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@ -656,7 +654,10 @@ func (s *Server) handleMessage(peer Peer, msg *Message) error {
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}
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func (s *Server) handleNewPayload(p *consensus.Payload) {
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s.relayInventoryCmd(CMDInv, payload.ConsensusType, p.Hash())
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msg := s.MkMsg(CMDInv, payload.NewInventory(payload.ConsensusType, []util.Uint256{p.Hash()}))
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// It's high priority because it directly affects consensus process,
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// even though it's just an inv.
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s.broadcastHPMessage(msg)
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}
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// getLastBlockTime returns unix timestamp for the moment when the last block
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@ -670,25 +671,44 @@ func (s *Server) requestTx(hashes ...util.Uint256) {
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return
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}
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s.relayInventoryCmd(CMDGetData, payload.TXType, hashes...)
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msg := s.MkMsg(CMDGetData, payload.NewInventory(payload.TXType, hashes))
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// It's high priority because it directly affects consensus process,
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// even though it's getdata.
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s.broadcastHPMessage(msg)
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}
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func (s *Server) relayInventoryCmd(cmd CommandType, t payload.InventoryType, hashes ...util.Uint256) {
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payload := payload.NewInventory(t, hashes)
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msg := NewMessage(s.Net, cmd, payload)
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// iteratePeersWithSendMsg sends given message to all peers using two functions
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// passed, one is to send the message and the other is to filtrate peers (the
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// peer is considered invalid if it returns false).
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func (s *Server) iteratePeersWithSendMsg(msg *Message, send func(Peer, []byte) error, peerOK func(Peer) bool) {
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pkt, err := msg.Bytes()
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if err != nil {
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return
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}
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// Get a copy of s.peers to avoid holding a lock while sending.
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for peer := range s.Peers() {
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if !peer.Handshaked() || !peer.Version().Relay {
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if peerOK != nil && !peerOK(peer) {
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continue
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}
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// Who cares about these messages anyway?
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_ = peer.EnqueueMessage(msg)
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_ = send(peer, pkt)
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}
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}
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// broadcastMessage sends the message to all available peers.
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func (s *Server) broadcastMessage(msg *Message) {
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s.iteratePeersWithSendMsg(msg, Peer.EnqueuePacket, nil)
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}
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// broadcastHPMessage sends the high-priority message to all available peers.
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func (s *Server) broadcastHPMessage(msg *Message) {
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s.iteratePeersWithSendMsg(msg, Peer.EnqueueHPPacket, nil)
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}
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// relayBlock tells all the other connected nodes about the given block.
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func (s *Server) relayBlock(b *block.Block) {
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s.relayInventoryCmd(CMDInv, payload.BlockType, b.Hash())
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msg := s.MkMsg(CMDInv, payload.NewInventory(payload.BlockType, []util.Uint256{b.Hash()}))
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s.broadcastMessage(msg)
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}
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// RelayTxn a new transaction to the local node and the connected peers.
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@ -710,7 +730,13 @@ func (s *Server) RelayTxn(t *transaction.Transaction) RelayReason {
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return RelayOutOfMemory
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}
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s.relayInventoryCmd(CMDInv, payload.TXType, t.Hash())
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msg := s.MkMsg(CMDInv, payload.NewInventory(payload.TXType, []util.Uint256{t.Hash()}))
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// We need to filter out non-relaying nodes, so plain broadcast
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// functions don't fit here.
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s.iteratePeersWithSendMsg(msg, Peer.EnqueuePacket, func(p Peer) bool {
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return p.Handshaked() && p.Version().Relay
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})
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return RelaySucceed
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}
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@ -12,7 +12,7 @@ import (
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func TestSendVersion(t *testing.T) {
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var (
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s = newTestServer(t)
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p = newLocalPeer(t)
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p = newLocalPeer(t, s)
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)
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s.Port = 3000
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s.UserAgent = "/test/"
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@ -29,7 +29,7 @@ func TestSendVersion(t *testing.T) {
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assert.Equal(t, uint32(0), version.StartHeight)
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}
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if err := s.sendVersion(p); err != nil {
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if err := p.SendVersion(); err != nil {
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t.Fatal(err)
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}
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}
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@ -38,7 +38,7 @@ func TestSendVersion(t *testing.T) {
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func TestVerackAfterHandleVersionCmd(t *testing.T) {
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var (
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s = newTestServer(t)
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p = newLocalPeer(t)
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p = newLocalPeer(t, s)
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)
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na, _ := net.ResolveTCPAddr("tcp", "0.0.0.0:3000")
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p.netaddr = *na
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@ -59,8 +59,8 @@ func TestVerackAfterHandleVersionCmd(t *testing.T) {
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func TestServerNotSendsVerack(t *testing.T) {
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var (
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s = newTestServer(t)
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p = newLocalPeer(t)
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p2 = newLocalPeer(t)
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p = newLocalPeer(t, s)
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p2 = newLocalPeer(t, s)
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)
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s.id = 1
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go s.run()
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@ -92,7 +92,7 @@ func TestServerNotSendsVerack(t *testing.T) {
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func TestRequestHeaders(t *testing.T) {
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var (
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s = newTestServer(t)
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p = newLocalPeer(t)
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p = newLocalPeer(t, s)
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)
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p.messageHandler = func(t *testing.T, msg *Message) {
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assert.IsType(t, &payload.GetBlocks{}, msg.Payload)
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@ -117,7 +117,7 @@ func (p *TCPPeer) handleConn() {
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go p.handleQueues()
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// When a new peer is connected we send out our version immediately.
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err = p.server.sendVersion(p)
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err = p.SendVersion()
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if err == nil {
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r := io.NewBinReaderFromIO(p.conn)
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for {
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@ -198,13 +198,6 @@ func (p *TCPPeer) StartProtocol() {
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select {
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case <-p.done:
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return
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case m := <-p.server.addrReq:
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var pkt []byte
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pkt, err = m.Bytes()
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if err == nil {
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err = p.EnqueueHPPacket(pkt)
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}
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case <-timer.C:
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// Try to sync in headers and block with the peer if his block height is higher then ours.
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if p.LastBlockIndex() > p.server.chain.BlockHeight() {
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@ -235,7 +228,8 @@ func (p *TCPPeer) Handshaked() bool {
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}
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// SendVersion checks for the handshake state and sends a message to the peer.
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func (p *TCPPeer) SendVersion(msg *Message) error {
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func (p *TCPPeer) SendVersion() error {
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msg := p.server.getVersionMsg()
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.handShake&versionSent != 0 {
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@ -355,7 +349,7 @@ func (p *TCPPeer) SendPing() error {
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})
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}
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p.lock.Unlock()
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return p.EnqueueMessage(NewMessage(p.server.Net, CMDPing, payload.NewPing(p.server.id, p.server.chain.HeaderHeight())))
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return p.EnqueueMessage(p.server.MkMsg(CMDPing, payload.NewPing(p.server.id, p.server.chain.HeaderHeight())))
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}
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// HandlePong handles a pong message received from the peer and does appropriate
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@ -18,8 +18,8 @@ func connReadStub(conn net.Conn) {
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func TestPeerHandshake(t *testing.T) {
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server, client := net.Pipe()
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tcpS := NewTCPPeer(server, nil)
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tcpC := NewTCPPeer(client, nil)
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tcpS := NewTCPPeer(server, newTestServer(t))
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tcpC := NewTCPPeer(client, newTestServer(t))
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// Something should read things written into the pipe.
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go connReadStub(tcpS.conn)
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@ -45,22 +45,22 @@ func TestPeerHandshake(t *testing.T) {
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// Now send and handle versions, but in a different order on client and
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// server.
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require.NoError(t, tcpC.SendVersion(&Message{}))
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require.NoError(t, tcpC.SendVersion())
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require.Error(t, tcpC.HandleVersionAck()) // Didn't receive version yet.
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require.NoError(t, tcpS.HandleVersion(&payload.Version{}))
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require.Error(t, tcpS.SendVersionAck(&Message{})) // Didn't send version yet.
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require.NoError(t, tcpC.HandleVersion(&payload.Version{}))
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require.NoError(t, tcpS.SendVersion(&Message{}))
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require.NoError(t, tcpS.SendVersion())
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// No handshake yet.
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require.Equal(t, false, tcpS.Handshaked())
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require.Equal(t, false, tcpC.Handshaked())
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// These are sent/received and should fail now.
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require.Error(t, tcpC.SendVersion(&Message{}))
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require.Error(t, tcpC.SendVersion())
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require.Error(t, tcpS.HandleVersion(&payload.Version{}))
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require.Error(t, tcpC.HandleVersion(&payload.Version{}))
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require.Error(t, tcpS.SendVersion(&Message{}))
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require.Error(t, tcpS.SendVersion())
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// Now send and handle ACK, again in a different order on client and
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// server.
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