*: enable godot linter and fix all its warnings
It's important for NeoGo to have clean documentation. No functional changes.
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60 changed files with 127 additions and 126 deletions
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@ -126,7 +126,7 @@ const (
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varArgument
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)
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// newLabel creates a new label to jump to
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// newLabel creates a new label to jump to.
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func (c *codegen) newLabel() (l uint16) {
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li := len(c.l)
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if li > math.MaxUint16 {
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@ -1498,7 +1498,7 @@ func (c *codegen) getLabelOffset(typ labelOffsetType, name string) uint16 {
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}
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// For `&&` and `||` it return an opcode which jumps only if result is known:
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// false && .. == false, true || .. = true
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// false && .. == false, true || .. = true.
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func getJumpForToken(tok token.Token, typ types.Type) (opcode.Opcode, bool) {
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switch tok {
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case token.GTR:
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