*: enable godot linter and fix all its warnings
It's important for NeoGo to have clean documentation. No functional changes.
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60 changed files with 127 additions and 126 deletions
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@ -281,7 +281,7 @@ var _ = printNode
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// This function is unused, but is helpful for debugging
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// as it provides more readable Trie representation compared to
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// `spew.Dump()`
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// `spew.Dump()`.
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func printNode(prefix string, n Node) {
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switch tn := n.(type) {
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case *HashNode:
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