*: enable godot linter and fix all its warnings

It's important for NeoGo to have clean documentation. No functional changes.
This commit is contained in:
Roman Khimov 2021-05-12 23:17:03 +03:00
parent 3fdba9265f
commit 9d2712573f
60 changed files with 127 additions and 126 deletions

View file

@ -167,7 +167,7 @@ func (r *BinReader) ReadVarUint() uint64 {
}
// ReadVarBytes reads the next set of bytes from the underlying reader.
// ReadVarUInt() is used to determine how large that slice is
// ReadVarUInt() is used to determine how large that slice is.
func (r *BinReader) ReadVarBytes(maxSize ...int) []byte {
n := r.ReadVarUint()
ms := MaxArraySize