*: enable godot linter and fix all its warnings
It's important for NeoGo to have clean documentation. No functional changes.
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60 changed files with 127 additions and 126 deletions
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@ -167,7 +167,7 @@ func (r *BinReader) ReadVarUint() uint64 {
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}
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// ReadVarBytes reads the next set of bytes from the underlying reader.
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// ReadVarUInt() is used to determine how large that slice is
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// ReadVarUInt() is used to determine how large that slice is.
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func (r *BinReader) ReadVarBytes(maxSize ...int) []byte {
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n := r.ReadVarUint()
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ms := MaxArraySize
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